Nice.
In case you weren't already aware, this guy has a ton of interesting spatialization stuff: http://acousmodules.free.fr/
Search found 356 matches
- Sun Dec 17, 2017 11:16 pm
- Forum: Users
- Topic: Oculus Spatializer VST
- Replies: 2
- Views: 3223
- Sat Aug 12, 2017 6:26 pm
- Forum: Users
- Topic: LD Aux Send/Return Question
- Replies: 14
- Views: 9608
Re: LD Aux Send/Return Question
But it doesn't. Going to check with ld0d to see if he might want to have a look.IXix wrote:snowglobe wrote:That's very odd. Still, if it works...
(things break quickly when you add a second auxreturn or try to change assignments)
- Sat Aug 12, 2017 5:18 pm
- Forum: Users
- Topic: LD Aux Send/Return Question
- Replies: 14
- Views: 9608
Re: LD Aux Send/Return Question
the LD mixer has four Aux level dials at the top of each channel. Are these the Aux Send levels going out of the mixer or are they for Aux Returns? Those are send levels. Right-click on the mixer machine to set the auxbus channels for the four sends. I figured they were Send Levels. But that still ...
- Sat Aug 12, 2017 1:10 am
- Forum: Users
- Topic: LD Aux Send/Return Question
- Replies: 14
- Views: 9608
Re: LD Aux Send/Return Question
Only have the one in effects, and everything works fine, just looks like thisIXix wrote:I suspect you might have a copy in Generators as well. I copied mine there and now it doesn't work.snowglobe wrote:Yeah -- auxsend is in effects.
- Fri Aug 11, 2017 12:04 am
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Just a question, could "hold" and "hush" be parameters or controllable by midi, it will be great to have the control of this without using the keyboard, we have to keep the window open, not easy in a live situation like concert for example, anyway Scale Walker is perfect with a ...
- Fri Aug 11, 2017 12:02 am
- Forum: Users
- Topic: LD Aux Send/Return Question
- Replies: 14
- Views: 9608
Re: LD Aux Send/Return Question
Yeah -- auxsend is in effects.IXix wrote:Not here. Send is displayed as an effect. Do you have it in the right folder?snowglobe wrote:ld auxsend does show up as a Control Machine, and ld auxreturn does show up as a generator.
So, pink for you, not grey huh?
- Wed Aug 09, 2017 3:25 am
- Forum: Devs
- Topic: Note Detector
- Replies: 36
- Views: 26434
- Wed Aug 09, 2017 1:45 am
- Forum: Users
- Topic: LD Aux Send/Return Question
- Replies: 14
- Views: 9608
Re: LD Aux Send/Return Question
ld auxsend does show up as a Control Machine, and ld auxreturn does show up as a generator.
If you're trying to use the Aux send stuff that is built into ld mixer, you don't use an ld auxsend machine, however -- instead, right-click the mixer machine and look for Connect Aux 1 left ... etc.
If you're trying to use the Aux send stuff that is built into ld mixer, you don't use an ld auxsend machine, however -- instead, right-click the mixer machine and look for Connect Aux 1 left ... etc.
- Sun Mar 12, 2017 4:37 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
When I put the same notes in a row, they are cut off, I get just the attack, maybe it's linked to the staccato/legato param. It's a little bit annoying. Is it just me or a bug? I know what you mean, and it continues to puzzle me. I believe it is highly dependent on how the target machine responds t...
- Thu Oct 20, 2016 8:55 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
You can do it by setting up switch requirements for rows and then toggling switch states via pattern.AndersBrontosaurus wrote:Is there a way to control which rows that is active via patterns?
- Thu Oct 06, 2016 6:55 pm
- Forum: Devs
- Topic: new machine: Snowglobe Parambulator
- Replies: 12
- Views: 15128
Re: new machine: Snowglobe Parambulator
Ooohh! Name of the paramters. One of the few things I've been missing in PeerCtrl. Right? You've got all those peerctrl sliders, but wait ... which one was for adjusting cutoff of qsamo33 again? this will definitely be usefull for big machine setups, especially for live playing, where i have only o...
- Thu Oct 06, 2016 8:28 am
- Forum: Devs
- Topic: new machine: Snowglobe Parambulator
- Replies: 12
- Views: 15128
new machine: Snowglobe Parambulator
Simple little convenience utility for aggregating parameters from different machines. Not much of a peer machine (pattern just has a dummy param); basically it is just for one-stop-shopping for viewing or mouse twiddling needs. Might add MIDI assignment capabilities someday. looks like this download...
- Tue Sep 20, 2016 5:34 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
What did you do? Transpose only? Yeah, I just moved a few notes up by a semi-tone in each of the three patterns for Lucky!2. Why was it needed? What has changed in the core? It would be good for me to know so I can learn and understand. ScaleWalker: "Hmm. What in-scale note is the best match f...
- Sun Sep 18, 2016 8:49 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Copied the two files over and now it's back to normal. :-) OK, I've gotten your bmx to load and play now, and when I run it, I get your "After" result. So my best guess is that this situation must be the result of the 2016-2-21 update after all. I'm glad you are able to get it the way you...
- Fri Sep 16, 2016 11:03 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
I copied it over to the laptop with the faulty scale and replaced it but with no luck. Right now I have two computers and one track and still they sound different depending on where I play them. Did you also copy SnowglobeCore.dll over? Maybe this should be a thread of its own? Let's keep it here, ...
- Fri Sep 16, 2016 9:38 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Songs sound different after last upgrade. What has happened and what can I do to revert? Very mysterious. I've looked back through the version history, and nothing has changed in code that should have caused such a difference (ever, as far as I can tell -- there was a small tweak to how scales find...
- Wed Sep 07, 2016 6:20 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
update: replace SnowGlobe ScaleWalker.NET.dll and Snowglobe ScaleWalker demo.bmx. Set Annotation window stays on top. Demo bmx -- better initial state for following tutorial annotation in Set#1 Wish the tutorials were easier to find - maybe edit the links into the OP? The videos are mostly all out-o...
- Sat Jul 16, 2016 6:28 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Update 2016-7-16: replace SnowglobeCore, ScaleWalker, ScaleSnapper There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed Should be ok now. Also, 'Restore Factory Set' should work now, and new instances of machine get Factory Set i...
- Fri Jul 15, 2016 7:24 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Confirmed. Will look into it. (tinga, yours, too)River Cricket wrote:When I add the Scale Snapper machine and double-click it to open the GUI, I get this
- Tue May 03, 2016 8:01 pm
- Forum: Devs
- Topic: SnowMachines combined thread
- Replies: 231
- Views: 240383
Re: SnowMachines combined thread
Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved syst...