Search found 805 matches
- Thu Aug 27, 2020 9:31 pm
- Forum: Users
- Topic: Adventures in 4K
- Replies: 3
- Views: 2205
Re: Adventures in 4K
set scaling to 100%... hope you have a big enough screen hehe
- Fri Jul 31, 2020 8:09 pm
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 590
- Views: 1006608
Re: new pvst beta (updated 2-Jul-2020)
7F in decimal is 127, so that's correct.
but yeah if note off sends velocity 1 instead of 0 it won't work.
but yeah if note off sends velocity 1 instead of 0 it won't work.
- Thu Jul 30, 2020 4:39 pm
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 590
- Views: 1006608
Re: new pvst beta (updated 2-Jul-2020)
Can anyone think of a reason why pVST would be sending F#4 instead of NoteOff? there are two ways to define / send note offs in midi: 1) note off messages 2) note-on messages with 0 velocity from midi spec: "A receiver must be capable of recognizing either method of turning off a note, and sho...
- Sun Jul 26, 2020 9:14 pm
- Forum: Users
- Topic: Kibibu serpent loading error
- Replies: 2
- Views: 1870
Re: Kibibu serpent loading error
open the dll in this and see which msvc version it's missing, then install that (or drop the msvc dll into buzz root)
https://www.dependencywalker.com/
https://www.dependencywalker.com/
- Tue May 26, 2020 6:25 pm
- Forum: Users
- Topic: High CPU on mouse movement
- Replies: 4
- Views: 2665
Re: High CPU on mouse movement
if you have a logitech mouse, you can set your "Signalrate" to the lowest possible (125) to somewhat mitigate the problem, the cpu load is still much to high, but it doesn't max out the GUI thread at least. At 500 (which is the default and feels smoother too imho) the GUI thread is complet...
- Mon May 25, 2020 10:30 pm
- Forum: Users
- Topic: High CPU on mouse movement
- Replies: 4
- Views: 2665
High CPU on mouse movement
On my PC, when i move the mouse in buzz quite fast, buzz uses a whole core... also tested it on my laptop, the problem is there, but less pronounced, i think it's something to do with mousemove events firing more often for high dpi mice, but probably something in response to mousemovements is not ri...
- Fri May 22, 2020 11:57 am
- Forum: Users
- Topic: Buzz - Best Software in History
- Replies: 8
- Views: 7192
Re: Buzz - Best Software in History
you quit just as someone replied just come back.
- Wed May 13, 2020 12:19 pm
- Forum: Devs
- Topic: Error on buzz startup in debugger
- Replies: 1
- Views: 1936
Error on buzz startup in debugger
sometimes (very rarely) when i start buzz, in the debugger i get a break and this message in the output: <mda:msg xmlns:mda="http://schemas.microsoft.com/CLR/2004/10/mda"> <!-- Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image ...
- Mon May 11, 2020 9:52 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
Re: ld auxreturn / auxsend source
here's what i don't understand, let's assume these are the two first work calls to happen and the auxbuffer is 256 in size: work1: numsamples: 16 -> Send 16 samples to aux buffer work2: numsamples 200 -> Receive 200 samples from aux buffer well, obviously we never even wrote 200 samples yet... accor...
- Mon May 11, 2020 9:17 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
- Mon May 11, 2020 9:16 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
Re: ld auxreturn / auxsend source
Despite my obsessive compulsive machine source hoarding instincts, I don't have any of ld's machines but I do have this... thanks' this is what i'm already looking at to get a clue of how auxbus.lib (which i'm linking in and using auxbus.h header) works... i can get it to somewhat reliably send the...
- Mon May 11, 2020 9:07 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
Re: ld auxreturn / auxsend source
also i'm wondering how this can possibly even work reliably in a multi-threaded environment? i guess it relies on the guarantee that effects are processed after generators, even when multi threaded, so the aux return is always 1 buffer late? But surely, effect chains are put on different threads so ...
- Mon May 11, 2020 7:47 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
Re: ld auxreturn / auxsend source
so far i got sending working, and using ld auxreturn to return it, but there is a problem: parts of the buffer are missing sometimes, it looks like the return machine reads it too soon or a multithreading issue, but when i try it with ld auxsend, it works... so not sure what auxsend does different.....
- Mon May 11, 2020 7:23 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 4972
ld auxreturn / auxsend source
anyone knows if these are open source? would need to take a look to implement aux.
- Mon May 11, 2020 2:43 pm
- Forum: Users
- Topic: PeerLFO - Updated 7th June 2018
- Replies: 35
- Views: 20286
Re: PeerLFO - Updated 7th June 2018
thanks for these, very helpfull!
can you find the thread where it says "see THIS THREAD" too ?
can you find the thread where it says "see THIS THREAD" too ?
- Mon May 11, 2020 10:32 am
- Forum: Users
- Topic: PeerLFO - Updated 7th June 2018
- Replies: 35
- Views: 20286
Re: PeerLFO - Updated 7th June 2018
i'll have to test this some more, as i think it's possible to make it even a bit smoother, for some reason some work() calls don't seem to get updated parameters yet i think, have to properly timestamp / count and see. all in all: it might not be worth the effort to change anything in peer machines....
- Mon May 11, 2020 9:28 am
- Forum: Users
- Topic: PeerLFO - Updated 7th June 2018
- Replies: 35
- Views: 20286
Re: PeerLFO - Updated 7th June 2018
here it is at 10hz in time domain. peerlfo at the bottom.
- Mon May 11, 2020 9:22 am
- Forum: Users
- Topic: PeerLFO - Updated 7th June 2018
- Replies: 35
- Views: 20286
Re: PeerLFO - Updated 7th June 2018
ok at 10 hz, peerlfo actually aliases more on average (higher spikes) and you can see more staircases in the waveform by eye even than doing it my way. the noise floor in my version is higher because of the jitter, but i think overall lower spikes are preferable.
- Mon May 11, 2020 9:15 am
- Forum: Users
- Topic: PeerLFO - Updated 7th June 2018
- Replies: 35
- Views: 20286
Re: PeerLFO - Updated 7th June 2018
i've written out the parameter values as wave files to compare peer lfo with my new lfo test. testing at 1hz. it looks pretty close, but doing it my way results in a slightly cleaner sinewave. see FFT of the output comparison in attachment. Blue is peerlfo, red is my new one. the difference isn't bi...