Search found 810 matches
- Wed Sep 08, 2021 9:16 pm
- Forum: Devs
- Topic: Help! Store/restore whole machine state via CMachine pointer?
- Replies: 14
- Views: 7137
Re: Help! Store/restore whole machine state via CMachine pointer?
from the buzé source code (i think..) class CMachine { public: // Jeskola Buzz compatible CMachine header. char _placeholder[16] = { 0 }; const char* _internal_name = ""; // 0x14: polac's VST reads this string, set to 0 char _placeholder2[52] = { 0 }; CMachineInterface* interface_machine =...
- Thu Jul 22, 2021 5:01 pm
- Forum: Users
- Topic: Flickering drop-down menus in PVST & 64-bit VST2 plugins
- Replies: 37
- Views: 20476
Re: Flickering drop-down menus in PVST & 64-bit VST2 plugins
i have this flickering in many other win32 apps since the latest windows update, even in stuff like notepad's search dialog etc.. I think it's a windows issue.. something changed..
- Sun Jul 18, 2021 5:52 pm
- Forum: Users
- Topic: Major problem with Hard Disk Recorder...help please
- Replies: 3
- Views: 2303
Re: Major problem with Hard Disk Recorder...help please
using regedit, delete:
HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\BuzzGUI\HDRecorderPath
or maybe:
HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\Settings\OpenSongDir
HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\BuzzGUI\HDRecorderPath
or maybe:
HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\Settings\OpenSongDir
- Wed Dec 16, 2020 5:01 pm
- Forum: Users
- Topic: Visual C++ for Buzz
- Replies: 10
- Views: 5166
Re: Visual C++ for Buzz
https://www.dependencywalker.com/ download this and open ninereads softy.dll in it, you will see what msvcrt version is missing. most likely 7,7.1 or 8 or so with these old machines. those old versions don't come with redistirbutable installers (before 2005 iirc), so you'll have to hunt down the fil...
- Fri Nov 06, 2020 5:34 pm
- Forum: Devs
- Topic: EnvelopeBlock
- Replies: 40
- Views: 32095
Re: EnvelopeBlock
I tried to fire parameter changes from Work() to make it more accurate but that seems to cause issues. Something hangs in SetValue. Maybe not a good idea to do this in audio thread and stress the call too much. this should work i think, at least in native machines it does, but you might want to wai...
- Thu Aug 27, 2020 9:31 pm
- Forum: Users
- Topic: Adventures in 4K
- Replies: 3
- Views: 2242
Re: Adventures in 4K
set scaling to 100%... hope you have a big enough screen hehe
- Fri Jul 31, 2020 8:09 pm
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 597
- Views: 1032563
Re: new pvst beta (updated 2-Jul-2020)
7F in decimal is 127, so that's correct.
but yeah if note off sends velocity 1 instead of 0 it won't work.
but yeah if note off sends velocity 1 instead of 0 it won't work.
- Thu Jul 30, 2020 4:39 pm
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 597
- Views: 1032563
Re: new pvst beta (updated 2-Jul-2020)
Can anyone think of a reason why pVST would be sending F#4 instead of NoteOff? there are two ways to define / send note offs in midi: 1) note off messages 2) note-on messages with 0 velocity from midi spec: "A receiver must be capable of recognizing either method of turning off a note, and sho...
- Sun Jul 26, 2020 9:14 pm
- Forum: Users
- Topic: Kibibu serpent loading error
- Replies: 2
- Views: 1889
Re: Kibibu serpent loading error
open the dll in this and see which msvc version it's missing, then install that (or drop the msvc dll into buzz root)
https://www.dependencywalker.com/
https://www.dependencywalker.com/
- Tue May 26, 2020 6:25 pm
- Forum: Users
- Topic: High CPU on mouse movement
- Replies: 4
- Views: 2691
Re: High CPU on mouse movement
if you have a logitech mouse, you can set your "Signalrate" to the lowest possible (125) to somewhat mitigate the problem, the cpu load is still much to high, but it doesn't max out the GUI thread at least. At 500 (which is the default and feels smoother too imho) the GUI thread is complet...
- Mon May 25, 2020 10:30 pm
- Forum: Users
- Topic: High CPU on mouse movement
- Replies: 4
- Views: 2691
High CPU on mouse movement
On my PC, when i move the mouse in buzz quite fast, buzz uses a whole core... also tested it on my laptop, the problem is there, but less pronounced, i think it's something to do with mousemove events firing more often for high dpi mice, but probably something in response to mousemovements is not ri...
- Fri May 22, 2020 11:57 am
- Forum: Users
- Topic: Buzz - Best Software in History
- Replies: 8
- Views: 7298
Re: Buzz - Best Software in History
you quit just as someone replied just come back.
- Wed May 13, 2020 12:19 pm
- Forum: Devs
- Topic: Error on buzz startup in debugger
- Replies: 1
- Views: 1995
Error on buzz startup in debugger
sometimes (very rarely) when i start buzz, in the debugger i get a break and this message in the output: <mda:msg xmlns:mda="http://schemas.microsoft.com/CLR/2004/10/mda"> <!-- Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image ...
- Mon May 11, 2020 9:52 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
Re: ld auxreturn / auxsend source
here's what i don't understand, let's assume these are the two first work calls to happen and the auxbuffer is 256 in size: work1: numsamples: 16 -> Send 16 samples to aux buffer work2: numsamples 200 -> Receive 200 samples from aux buffer well, obviously we never even wrote 200 samples yet... accor...
- Mon May 11, 2020 9:17 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
- Mon May 11, 2020 9:16 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
Re: ld auxreturn / auxsend source
Despite my obsessive compulsive machine source hoarding instincts, I don't have any of ld's machines but I do have this... thanks' this is what i'm already looking at to get a clue of how auxbus.lib (which i'm linking in and using auxbus.h header) works... i can get it to somewhat reliably send the...
- Mon May 11, 2020 9:07 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
Re: ld auxreturn / auxsend source
also i'm wondering how this can possibly even work reliably in a multi-threaded environment? i guess it relies on the guarantee that effects are processed after generators, even when multi threaded, so the aux return is always 1 buffer late? But surely, effect chains are put on different threads so ...
- Mon May 11, 2020 7:47 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
Re: ld auxreturn / auxsend source
so far i got sending working, and using ld auxreturn to return it, but there is a problem: parts of the buffer are missing sometimes, it looks like the return machine reads it too soon or a multithreading issue, but when i try it with ld auxsend, it works... so not sure what auxsend does different.....
- Mon May 11, 2020 7:23 pm
- Forum: Devs
- Topic: ld auxreturn / auxsend source
- Replies: 10
- Views: 5072
ld auxreturn / auxsend source
anyone knows if these are open source? would need to take a look to implement aux.