Search found 810 matches

by UNZ
Wed Sep 08, 2021 9:16 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 7134

Re: Help! Store/restore whole machine state via CMachine pointer?

from the buzé source code (i think..) class CMachine { public: // Jeskola Buzz compatible CMachine header. char _placeholder[16] = { 0 }; const char* _internal_name = ""; // 0x14: polac's VST reads this string, set to 0 char _placeholder2[52] = { 0 }; CMachineInterface* interface_machine =...
by UNZ
Thu Jul 22, 2021 5:01 pm
Forum: Users
Topic: Flickering drop-down menus in PVST & 64-bit VST2 plugins
Replies: 37
Views: 20471

Re: Flickering drop-down menus in PVST & 64-bit VST2 plugins

i have this flickering in many other win32 apps since the latest windows update, even in stuff like notepad's search dialog etc.. I think it's a windows issue.. something changed..
by UNZ
Sun Jul 18, 2021 5:52 pm
Forum: Users
Topic: Major problem with Hard Disk Recorder...help please
Replies: 3
Views: 2302

Re: Major problem with Hard Disk Recorder...help please

using regedit, delete:

HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\BuzzGUI\HDRecorderPath

or maybe:

HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\Settings\OpenSongDir
by UNZ
Wed Dec 16, 2020 5:01 pm
Forum: Users
Topic: Visual C++ for Buzz
Replies: 10
Views: 5165

Re: Visual C++ for Buzz

https://www.dependencywalker.com/ download this and open ninereads softy.dll in it, you will see what msvcrt version is missing. most likely 7,7.1 or 8 or so with these old machines. those old versions don't come with redistirbutable installers (before 2005 iirc), so you'll have to hunt down the fil...
by UNZ
Fri Nov 06, 2020 5:34 pm
Forum: Devs
Topic: EnvelopeBlock
Replies: 40
Views: 32090

Re: EnvelopeBlock

I tried to fire parameter changes from Work() to make it more accurate but that seems to cause issues. Something hangs in SetValue. Maybe not a good idea to do this in audio thread and stress the call too much. this should work i think, at least in native machines it does, but you might want to wai...
by UNZ
Thu Aug 27, 2020 9:31 pm
Forum: Users
Topic: Adventures in 4K
Replies: 3
Views: 2242

Re: Adventures in 4K

set scaling to 100%... hope you have a big enough screen hehe
by UNZ
Fri Jul 31, 2020 8:09 pm
Forum: Devs
Topic: new pvst beta (updated 03-Dec-2023)
Replies: 597
Views: 1032398

Re: new pvst beta (updated 2-Jul-2020)

7F in decimal is 127, so that's correct.
but yeah if note off sends velocity 1 instead of 0 it won't work.
by UNZ
Thu Jul 30, 2020 4:39 pm
Forum: Devs
Topic: new pvst beta (updated 03-Dec-2023)
Replies: 597
Views: 1032398

Re: new pvst beta (updated 2-Jul-2020)

Can anyone think of a reason why pVST would be sending F#4 instead of NoteOff? there are two ways to define / send note offs in midi: 1) note off messages 2) note-on messages with 0 velocity from midi spec: "A receiver must be capable of recognizing either method of turning off a note, and sho...
by UNZ
Sun Jul 26, 2020 9:14 pm
Forum: Users
Topic: Kibibu serpent loading error
Replies: 2
Views: 1889

Re: Kibibu serpent loading error

open the dll in this and see which msvc version it's missing, then install that (or drop the msvc dll into buzz root)
https://www.dependencywalker.com/
by UNZ
Wed Jul 22, 2020 7:16 pm
Forum: Users
Topic: donations
Replies: 33
Views: 22738

Re: donations

Willy wrote: Wed Jul 22, 2020 5:48 pm PayPal is pretty mainstream and secure, Bitcoin on the other hand is super sketchy.
pretty much the other way round, but not going to argue if you don't already understand why bitcoin is far superior, just that it's worth learning about it.
by UNZ
Tue May 26, 2020 6:25 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 2691

Re: High CPU on mouse movement

if you have a logitech mouse, you can set your "Signalrate" to the lowest possible (125) to somewhat mitigate the problem, the cpu load is still much to high, but it doesn't max out the GUI thread at least. At 500 (which is the default and feels smoother too imho) the GUI thread is complet...
by UNZ
Mon May 25, 2020 10:30 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 2691

High CPU on mouse movement

On my PC, when i move the mouse in buzz quite fast, buzz uses a whole core... also tested it on my laptop, the problem is there, but less pronounced, i think it's something to do with mousemove events firing more often for high dpi mice, but probably something in response to mousemovements is not ri...
by UNZ
Fri May 22, 2020 11:57 am
Forum: Users
Topic: Buzz - Best Software in History
Replies: 8
Views: 7297

Re: Buzz - Best Software in History

dnafrequency wrote: Fri May 22, 2020 6:00 am I found #buzz on Efnet but no one is home...
you quit just as someone replied ;) just come back.
by UNZ
Wed May 13, 2020 12:19 pm
Forum: Devs
Topic: Error on buzz startup in debugger
Replies: 1
Views: 1995

Error on buzz startup in debugger

sometimes (very rarely) when i start buzz, in the debugger i get a break and this message in the output: <mda:msg xmlns:mda="http://schemas.microsoft.com/CLR/2004/10/mda"> <!-- Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image ...
by UNZ
Mon May 11, 2020 9:52 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

Re: ld auxreturn / auxsend source

here's what i don't understand, let's assume these are the two first work calls to happen and the auxbuffer is 256 in size: work1: numsamples: 16 -> Send 16 samples to aux buffer work2: numsamples 200 -> Receive 200 samples from aux buffer well, obviously we never even wrote 200 samples yet... accor...
by UNZ
Mon May 11, 2020 9:17 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

Re: ld auxreturn / auxsend source

IXix wrote: Mon May 11, 2020 9:15 pm...and this...
yes, i used that as a starting point... it works if i just copy the the input to the aux, but just doing slightly more seems to break it..
by UNZ
Mon May 11, 2020 9:16 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

Re: ld auxreturn / auxsend source

Despite my obsessive compulsive machine source hoarding instincts, I don't have any of ld's machines but I do have this... thanks' this is what i'm already looking at to get a clue of how auxbus.lib (which i'm linking in and using auxbus.h header) works... i can get it to somewhat reliably send the...
by UNZ
Mon May 11, 2020 9:07 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

Re: ld auxreturn / auxsend source

also i'm wondering how this can possibly even work reliably in a multi-threaded environment? i guess it relies on the guarantee that effects are processed after generators, even when multi threaded, so the aux return is always 1 buffer late? But surely, effect chains are put on different threads so ...
by UNZ
Mon May 11, 2020 7:47 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

Re: ld auxreturn / auxsend source

so far i got sending working, and using ld auxreturn to return it, but there is a problem: parts of the buffer are missing sometimes, it looks like the return machine reads it too soon or a multithreading issue, but when i try it with ld auxsend, it works... so not sure what auxsend does different.....
by UNZ
Mon May 11, 2020 7:23 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 5072

ld auxreturn / auxsend source

anyone knows if these are open source? would need to take a look to implement aux.