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 Post subject: Vocals in buzz
PostPosted: Tue Dec 27, 2011 9:13 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
What do you use to mix vocals (mp3 or wav format) in buzz ?
I've tried several generators and the wave table but it seems to me that it could be done more easily.
- rDev Software Continous Wave Reader III : don't work in new buzz ?
- Jeskola XS-1 : works fine but is not really made for ...

Any advice would be appreciated.

Thanks


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 Post subject: Re: Vocals in buzz
PostPosted: Tue Dec 27, 2011 9:30 pm 
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Joined: Mon Nov 21, 2011 9:42 pm
Posts: 691
Matilde and use the new wave editor to chop stuff into pieces


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 Post subject: Re: Vocals in buzz
PostPosted: Fri Dec 30, 2011 9:49 am 
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Joined: Mon Nov 21, 2011 11:07 pm
Posts: 118
Why don’t you edit your vocal lines in an external wave editor like soundforge or wavelab and then import it to buzz? This will save you whole a lot of cpu and space to add more effect on the vocal chain when using in buzz.

I use wave format 48000 32 bit float (and people in this forum hardly will suggest you to stick to 44100 but believe me changing the samplerate and the bitrate is hugely noticeable and you can simply hear the drastic change in quality when increasing them or decreasing them and even converting from a 48000/32bit song to 44100/16bit has a much neater and brighter quality) so this way you have the chance to add more effects to the vocal chain in buzz.


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 Post subject: Re: Vocals in buzz
PostPosted: Fri Dec 30, 2011 8:34 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
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That's what I do (with Audacity).
But my question is : what do you use to import the vocal audio into Buzz ?


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 Post subject: Re: Vocals in buzz
PostPosted: Fri Dec 30, 2011 9:22 pm 

Joined: Mon Nov 21, 2011 11:44 pm
Posts: 42
You could use all sorts of things to import it...

Jeskola XS-1
Matilde Tracker
Unweildy Tracker

I prefer the 2nd two cause they store the .WAVs internally, but the XS-1 might be nice option also. Depends on what you need. :)


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 Post subject: Re: Vocals in buzz
PostPosted: Fri Dec 30, 2011 10:50 pm 
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Joined: Tue Nov 22, 2011 5:22 pm
Posts: 500
Location: France
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.


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 Post subject: Re: Vocals in buzz
PostPosted: Sat Dec 31, 2011 12:29 am 
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Joined: Mon Nov 21, 2011 11:07 pm
Posts: 118
I use matidle tracker 2 (and I highly suggest that you download the version 2.0 (1.9RC). but what magmavander has suggested comes very handy. I’m not familiar with that machine and I will be more than happy if magmavandr could be kind to explain a bit more about it?


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 Post subject: Re: Vocals in buzz
PostPosted: Sat Dec 31, 2011 2:35 am 

Joined: Mon Nov 28, 2011 6:51 am
Posts: 49
magmavander wrote:
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.


That sounds really useful, I can imagine it would get old having to trigger the pattern to get the vocals playing from the start of the song (although I imagine you would break up the vocals into separate sections rather than just having one song-length sample so maybe not that bad).


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 Post subject: Re: Vocals in buzz
PostPosted: Sat Dec 31, 2011 6:28 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Thanks Magmavander, that's what I was looking for. I will have a look at it.
I was previously using "rDev Software Continous Wave Reader III" to do that but I can't make it work any more.
XS1 is fine, but it loads the whole wav in memory and can't be synchronized as you said.
I would also like to read a mp3 direct from the HD.


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 Post subject: Re: Vocals in buzz
PostPosted: Sun Jan 01, 2012 12:42 am 
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Joined: Wed Nov 23, 2011 1:15 am
Posts: 492
Location: deep beneath the earths crust
magmavander wrote:
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.



this machine is not available on buzzmachines.com and i couldnt find it with a quick google search either. where could we find fuzzpilz inp?


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 Post subject: Re: Vocals in buzz
PostPosted: Sun Jan 01, 2012 2:55 am 

Joined: Wed Nov 23, 2011 12:03 am
Posts: 60
Location: Iceland
Here is Fuzzpilz Inp

http://www.box.com/s/x6ya1heuss73loiukz2x


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 Post subject: Re: Vocals in buzz
PostPosted: Sun Jan 01, 2012 5:25 pm 
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Joined: Tue Nov 22, 2011 5:22 pm
Posts: 500
Location: France
bahador wrote:
I’m not familiar with that machine and I will be more than happy if magmavandr could be kind to explain a bit more about it?

It's very simple, really. Add this machine, use fx like you would use for any generator if needed.
Right-click on it and select "Choose file...". Select your sample (wav only).
Notice that you can manage cues (right-click >> Cues...) if your wav contains any of it. This could be very handy.
In pattern editor, put 1 to the first column, that way the wav will always be played in sync to its position. And put 1 to the second column to trigger the wav.
There is also some offset commands that are self explanatory.
Happy new year!!!


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 Post subject: Re: Vocals in buzz
PostPosted: Mon Jan 16, 2012 9:39 pm 

Joined: Wed Nov 23, 2011 12:21 pm
Posts: 20
http://bicycle-for-slugs.org/buzz/gen/inp.zip


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 Post subject: Re: Vocals in buzz
PostPosted: Tue Jan 17, 2012 3:50 am 

Joined: Wed Nov 23, 2011 7:49 pm
Posts: 74
szaszhareen wrote:
magmavander wrote:
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.



this machine is not available on buzzmachines.com and i couldnt find it with a quick google search either. where could we find fuzzpilz inp?


I know buzz machines is for this but maybe we should set up a depository for the non buggy strays. I suppose we would have to get devs permission though who might be hard to contact.


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 Post subject: Re: Vocals in buzz
PostPosted: Tue Jan 17, 2012 4:36 am 

Joined: Wed Nov 23, 2011 7:49 pm
Posts: 74
toothsoup wrote:
magmavander wrote:
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.


That sounds really useful, I can imagine it would get old having to trigger the pattern to get the vocals playing from the start of the song (although I imagine you would break up the vocals into separate sections rather than just having one song-length sample so maybe not that bad).


I actually find sometimes breaking up the vocals/any long take more hassle than it's worth. Especially if you are working with another musician who's in the room. They want to hear how their take sounds instantly.

I'll generally now use audiotrack for such an occasion, however Fuzzpilz inp is amazing when it works. I've had differing levels of success with it in modern builds (might just be me). I guess he didn't make it for new buzz though.

I was making a live show using fuzzpilz inp and live jump at some point *cough* jump commands would be great as a feature for buzz *cough*. One of the great things about inp is the way it loads the files doesn't rely on saving the track in the wavetable, so the file can be really long.


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 Post subject: Re: Vocals in buzz
PostPosted: Tue Jan 17, 2012 10:08 am 
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Joined: Mon Nov 21, 2011 9:42 pm
Posts: 691
commadore65 wrote:
szaszhareen wrote:
magmavander wrote:
If the vocal is very long I use Fuzzpilz Inp to be able to star playing the song anywhere and having the vocal played in sync with the position, no need to replay at the start of the pattern to hear it.



this machine is not available on buzzmachines.com and i couldnt find it with a quick google search either. where could we find fuzzpilz inp?


I know buzz machines is for this but maybe we should set up a depository for the non buggy strays. I suppose we would have to get devs permission though who might be hard to contact.


no, if anything it belongs on buzzmachines.com and nowhere else. i think several people tried contacting devs who's machine are not on buzzmachine and got no response, so i don't know, i guess they don't care anymore, just put them up ? If anyone complains it can be removed again.


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 Post subject: Re: Vocals in buzz
PostPosted: Wed Sep 19, 2018 10:55 am 

Joined: Sat Feb 25, 2017 12:27 pm
Posts: 91
Location: South-Germany
Hi,

I tried the Fuzzpilz Inp, but it is labeld as crashed and I can't hear sound. (although I can edit the pattern!)
I used the link by xaphoid and used it as described above by magmavander.

It would would be great to have the 'start-song-anywhere' option.

So is there any new version or an alternative?

Thanx for reply!


Last edited by HerrFornit on Wed Sep 19, 2018 9:14 pm, edited 1 time in total.

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 Post subject: Re: Vocals in buzz
PostPosted: Wed Sep 19, 2018 3:58 pm 
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Joined: Tue Nov 22, 2011 5:22 pm
Posts: 500
Location: France
In which folder did you put the dll ? It is labeled as an effect but it must be in generator's folder (meaning if you dont use any skin in Buzz machine View the inp machine will have the "pink" color of an effect but it's a generator and it should be blue color, that's a known bug for this machine).
If really you can make it work you can use BTDSYS Audiotrack, I have uploaded the last beta with this message ;)


Attachments:
audiotrack_081029.zip [282.4 KiB]
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 Post subject: Re: Vocals in buzz
PostPosted: Wed Sep 19, 2018 9:13 pm 

Joined: Sat Feb 25, 2017 12:27 pm
Posts: 91
Location: South-Germany
Thanx a lot! :)

unfortunately, no sound so far. Also with the BTDS plugin. Strange GUI, by the way.
Do I need the input effect, too? Don't know how to use it.
All plugins are at the right place.


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 Post subject: Re: Vocals in buzz
PostPosted: Thu Sep 20, 2018 10:12 am 
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Joined: Tue Nov 22, 2011 5:22 pm
Posts: 500
Location: France
I will try to make a little "How To" this evening for AudioTrack ;)


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