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buzz forums • View topic - Buzz 64

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 Post subject: Buzz 64
PostPosted: Fri Apr 25, 2014 10:45 pm 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 265
Just moving to Buzz 64 bit. Due to buying a new i5 system with 8 gb of ram. Is there still full compatibility with 32 bit buzz plugins. Is there anything i need to be looking at or changing


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 Post subject: Re: Buzz 64
PostPosted: Sun Apr 27, 2014 10:43 pm 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 265
Does peer machines work in 64 bit cannot get assignment parameters to show. Works in 32 bit


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 Post subject: Re: Buzz 64
PostPosted: Thu May 01, 2014 10:46 am 
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Joined: Tue Nov 22, 2011 9:45 pm
Posts: 313
Unless you're dealing with huge (as in >4Gb) sample libraries I'd really not worry about the 64bit build, just stick with the 32 bit one
Although written for Ableton, most of this generally applies for Buzz too - https://www.ableton.com/en/articles/64bit-myths-facts/


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 Post subject: Re: Buzz 64
PostPosted: Thu May 01, 2014 1:13 pm 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 265
I use Kontakt and Steve slate drums most of the time. Which use memory like nobodies business. So have to use 64bit seems stable enough. Cannot get the polac asio driver to work :( and a few other niggles nothing major


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 Post subject: Re: Buzz 64
PostPosted: Sat May 24, 2014 6:52 pm 
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Joined: Mon Nov 21, 2011 9:42 pm
Posts: 697
you don't have to run buzz 64, kontakt can use it's own process and allocate memory there.


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 Post subject: Re: Buzz 64
PostPosted: Fri Jun 06, 2014 6:09 am 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 265
didn't know that :D


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 Post subject: Re: Buzz 64
PostPosted: Tue Jun 10, 2014 10:53 am 

Joined: Wed Nov 23, 2011 9:19 am
Posts: 263


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 Post subject: Re: Buzz 64
PostPosted: Sun Jun 15, 2014 2:24 pm 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 265
I copied over the 64 bit wo_pasio.dll to the correct folder it still comes up with device not connected maybe it is something to do with my audio card a M-audio delta 1010. It is funny it works fine with 32 bit Buzz


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 1:11 pm 
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Joined: Tue Nov 22, 2011 9:45 pm
Posts: 313


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 4:31 pm 
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Joined: Wed Mar 26, 2014 7:07 am
Posts: 320
I think about this thread some times... So nowdays are you keeping a huge amount of samples in ram? I was thinking about this, and although I have a big collection of samples I can only ever use 128 at a time, so it doesn't end up being that much ram. Why are your samples so big? Are they like 392khz!!? :lol: :cry:

I think I would go for the 64 bit build if I were in your shoes. Some people talk like they have good results it seems.


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 5:18 pm 
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Joined: Tue Nov 22, 2011 9:45 pm
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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 6:26 pm 
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Joined: Wed Mar 26, 2014 7:07 am
Posts: 320
Wow, I had no idea that synth strings could sound so true to life. I almost don't believe you. It sounds so expressive and organic, and the tone is perfect.

Does it take a long time to script all kinds of bow positions and speed and oh lord I can't even imagine what else!?

It sounds so organic that I'm imagining you might just say

#include<strings.io>

Bitchin_tune(heart)
___{
___for(duration = fluid)
______{
______bow at .2 meters per second;
______third finger on second string;
______increase respiration of virtualviolinisto;
______commence internal gaseous movements;
______}
___}

JK. But yeah. That piece you wrote is amazing. Buzz got our own shostakovich in here. Actually it kind of reminds me of Rachels, which is one of my favorites. So great job.


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 7:53 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 732


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 8:16 pm 
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Joined: Tue Nov 22, 2011 9:45 pm
Posts: 313
Thanks IXix - Yeah I might just have to suck it and see ;)

onecircles: Yeah it's an utter joy to play with, unlike most other orchestral libraries there's virtually no keyswitching involved, the scripting seems to do it all on the fly depending on your playing style. It's constantly being developed so will just get more and more realistic as they improve the scripting and increase the recorded iteration of notes. The piano is the physically modelled Pianoteq if you're interested (another piece of programming wizardry !)


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 8:57 pm 
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Joined: Wed Mar 26, 2014 7:07 am
Posts: 320
Interesting!

I was ignorant to all this stuff, but it looks pretty amazing, and pretty expensive!. I'm sure it sounds incredible.

So are you going to get kontakt and UVI workstation going in buzz? That's going to be rad. I support it.

Is that how it works? Are kontakt and UVI like hosts that run in VST and have their own file formats beneath that? Can they run in buzz?


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 9:33 pm 
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Joined: Tue Nov 22, 2011 9:45 pm
Posts: 313
Yeah they're just VSTs so completely fine to run in Buzz (in fact I'd used Pianoteq in Buzz for years ...)


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 Post subject: Re: Buzz 64
PostPosted: Thu Jan 31, 2019 10:28 pm 
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Joined: Wed Mar 26, 2014 7:07 am
Posts: 320
Well, looks like you will have to be a 64 bitist. Maybe oskari, upon hearing of your exploits, will give us a new build with enhanced 64bit support, and then we can all join you.

Keep us posted. I'll be interested to hear of any limitations you encounter. I've been 32bit since years ago, when the you from the other time stream convinced me with that post you quoted hehe.

It's like in ocarina of time when you have to fight your own reflection, only this time it's even more epic. :lol:


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 Post subject: Re: Buzz 64
PostPosted: Sat Feb 02, 2019 10:56 pm 
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Joined: Tue Nov 22, 2011 9:45 pm
Posts: 313
Hmm unless I'm doing something very wrong Buzz64 definitely doesn't seem to be an option at the moment. Any .bmx I load (no matter how simple - even stuff I did nearly 20 years ago (wow, has it really been that long?!) with just a trilok, jeskola tracker, jeskola reverb and a ninja delay) will load but not output any sound and then crash when I press stop. Even looking at some of the generator's parameter windows will cause the whole thing to lock up...

Oddly creating stuff from scratch seems OK (not totally stable, just deleting some machines may cause a crash), but loading previous (32bit) projects seem to always lock it up. Are the two formats not cross compatible maybe ?

I'm presuming that in Buzz64 *every* native buzz machine has to be bridged to be made available in a 64bit exe - guess that causes a bit of a compatibility nightmare ...


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 Post subject: Re: Buzz 64
PostPosted: Sun Feb 03, 2019 12:00 am 
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Joined: Wed Mar 26, 2014 7:07 am
Posts: 320
Sad.

Well, I'm not surprised that really old BMX don't run. I have a lot of trouble with bmx from only 5 years ago and a few builds back.

What plugins are you planning on using for your new works in buzz? Maybe you will find that the plugins that you REALLY need will work? And maybe the ones that don't work can send you in new directions that you wouldn't have gone in otherwise.

I have two installations of buzz on my computer. One gets every plugin, and the other just gets a small subset of plugins that I use all the time. If a plugin becomes non-negotiable and enters the pantheon, it goes into the smaller install.

If I were setting up a 64 bit install of buzz, I would focus on compatibility first. I know I'm definitely not going to be able to use every plugin. So I would start by making a kind of 64 bit compatibility list by swapping machines in and out.

I have some limitations: I am totally focused on midi in my setup, and that has forced me to work only with qsamo and m4wII. As far as I have been able to gather, these are the only machines which truly behave and record midi data in all the different situations that I need them to record. I've accepted this as a limitation that I have to be creative with.

I'm ok with having an older sound though. It sounds like you're going cutting edge. I really would hope that buzz would be able to do that for you, but it's a hassle and who knows, maybe it won't work.

Are you on windows 10 btw?


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 Post subject: Re: Buzz 64
PostPosted: Sun Feb 03, 2019 12:05 am 
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Joined: Wed Mar 26, 2014 7:07 am
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