adding track to machine
adding track to machine
Is there a way to add a track to effect in machine view, without going to pattern editor?
Re: adding track to machine
Not that I know of, but it's a fairly simple matter to click the machine, press enter, then hit ctrl+enter. Three buttons, not too bad?
Re: adding track to machine
bigyo: while you're around.. what runtimes does Filter require? I had problems recently trying to get it to work on someone else's system (never had a problem with it myself).
also.. while on the sequence editor with the pattern selected press enter, Ctrl+, then shift enter to return. super quick once you get it down, no mouse needed.
also.. while on the sequence editor with the pattern selected press enter, Ctrl+, then shift enter to return. super quick once you get it down, no mouse needed.
Re: adding track to machine
the additional step to create a pattern for effects in buzz always kind of annoyed me.
wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
it shouldn't break anything ?
btw: if you are making a machine, there are calls to add tracks to the machine (on a button press or so). but i wonder what happens if the machine is an efx and doesn't have a pattern yet (i'll do this for mixio).
wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
it shouldn't break anything ?
btw: if you are making a machine, there are calls to add tracks to the machine (on a button press or so). but i wonder what happens if the machine is an efx and doesn't have a pattern yet (i'll do this for mixio).
Re: adding track to machine
UNZ:
this callback?
mute: 2p Filter was compiled with Visual C++ 6.0, i think it does not require any runtimes...
I'm updating my machines with Visual C++ 2010, here is 2p Filter: http://bigyo.untergrund.net/buzz/bigyo_ ... er_v13.zip it is SSE2 optimized now.
Code: Select all
virtual void SetNumTracks(CMachine *pmac, int n); // bonus trivia question: why is calling this SetNumberOfTracks not a good idea?
mute: 2p Filter was compiled with Visual C++ 6.0, i think it does not require any runtimes...
I'm updating my machines with Visual C++ 2010, here is 2p Filter: http://bigyo.untergrund.net/buzz/bigyo_ ... er_v13.zip it is SSE2 optimized now.
Re: adding track to machine
awesome!
Antonio: BTD and I had added a +/- track feature to the param window back when we were doin shit. I still got that code. I got all that parameterwindow code actually, I should post it and see if someone else wants to incorporate some of it.
Antonio: BTD and I had added a +/- track feature to the param window back when we were doin shit. I still got that code. I got all that parameterwindow code actually, I should post it and see if someone else wants to incorporate some of it.
Re: adding track to machine
bigyo: no, what mute said. the +/- track feature from the managed side
mute:send codez
mute:send codez
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Re: adding track to machine
Do you mean making a new (visible) track aswell? If so the seq ed would get cluttered very quickly.UNZ wrote:the additional step to create a pattern for effects in buzz always kind of annoyed me.
wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
Re: adding track to machine
commadore65 wrote:Do you mean making a new (visible) track aswell? If so the seq ed would get cluttered very quickly.UNZ wrote:the additional step to create a pattern for effects in buzz always kind of annoyed me.
wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
i dunno, i end up automating almost every efx anyway. but maybe the seq could have like two sections: gen and efx, where you can collapse efx section or something..
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Re: adding track to machine
posted the same idea in another thread
so we still need that WPF VERTICAL SEQUENCER btw
so we still need that WPF VERTICAL SEQUENCER btw