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PostPosted: Sat Feb 16, 2019 2:56 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 656
rav wrote:
Are you sure, that you've posted link to the newest version? :D
I see 2019.01.07 date in the link.

:shock: Stupid bloody Dropbox!
Bear with...
:lol:


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PostPosted: Sat Feb 16, 2019 3:00 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 656
Sigh, we all make mistakes. :lol:

2019.02.15 - IX Magic 1.09d- x86

Sorry for any inconvenience. :oops:


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PostPosted: Sat Feb 16, 2019 3:57 pm 
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Joined: Thu Nov 24, 2011 7:14 am
Posts: 276
All good now! :dance: :dance:
I simply ignored the wrong date of the file!


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PostPosted: Tue Feb 19, 2019 9:32 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 420
Thanks for this update, also a larger Magic, it fixes a bug where 3 pages could play at the same time, I'm just starting to discover the huge potential of this machine, a perfect timer for all process, terrific. The great commander, interactions with all the others peer machines are infinite.


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PostPosted: Wed Feb 20, 2019 3:40 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 656
tinga wrote:
it fixes a bug where 3 pages could play at the same time

Oops, didn't know about that one! :lol:

Does anybody have any issues with windows disappearing or is it just me? It's been a long term annoyance here but I think I may have cured it by updating the window code framework. If other people are suffering from it I'll put an update out sooner rather than later.


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PostPosted: Fri Feb 22, 2019 10:59 am 
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Joined: Thu Nov 24, 2011 7:14 am
Posts: 276
I think there is a kind of bug in the accumulator.

Please have a look at the example bmx:
Attachment:
AccuBugOrNot.zip [4.09 KiB]
Downloaded 8 times


There is a chord sequence and paralleling eighth-sequences, which should play
synchronously. To get those eighth-sequences, the accumulator is set to 2 but now they
are delayed one tick. To get what i want, i have to delay the chord sequence for 1 tick.
If you set the accumulator to 4 in the eighth-sequences to make it a fourth sequence,
you have to delay the chord sequence by 3 ticks to synchronize them.

Hope it's clear what i mean. :?: :!:
Is that a featue, a bug or am i getting something wrong?

Attachment:
Magic Accu.jpg
Magic Accu.jpg [ 93.22 KiB | Viewed 144 times ]


Attachments:
AccuBugOrNot.zip [78.02 KiB]
Downloaded 7 times
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PostPosted: Fri Feb 22, 2019 3:47 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 656
thOke wrote:
There is a chord sequence and paralleling eighth-sequences, which should play
synchronously. To get those eighth-sequences, the accumulator is set to 2 but now they
are delayed one tick. To get what i want, i have to delay the chord sequence for 1 tick.
If you set the accumulator to 4 in the eighth-sequences to make it a fourth sequence,
you have to delay the chord sequence by 3 ticks to synchronize them.

If you set the 8th Event accumulators to "2:2" does it do what you want?

The Events fire when the accumulator counter hits 2, so to make them fire straight away you have to set the offset to match the threshold. You can select them all at once with ctrl+click, so you only have to enter the new value just once.

The accumulator box always shows the threshold but the offset and limit aren't displayed if they're at the default settings. I could change that or make it optional behaviour if it's confusing.

thOke wrote:
Hope it's clear what i mean. :?: :!:

Not very clear but just about clear enough. :lol:


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PostPosted: Fri Feb 22, 2019 5:58 pm 
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Joined: Thu Nov 24, 2011 7:14 am
Posts: 276
IXix wrote:
The Events fire when the accumulator counter hits 2 ...


Ah, now it's clear. That makes sense.
My mistake was, that i thought if the accumulator is at 2, it starts on the first trigger and again after the third etc., but it's rather logical, that it starts after the second trigger!

Thanks for the explanation! All fine (except my brain ... sometimes! ;) )

IXix wrote:
The accumulator box always shows the threshold but the offset and limit aren't displayed if they're at the default settings. I could change that or make it optional behaviour if it's confusing.


No,no ... it isn't! 8-)


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PostPosted: Sun Mar 24, 2019 5:59 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 420
The copy/paste page crash buzz, in some cases, on my computer (win 10), the safe way for me is to create a new page before to paste, also if I transfer a template with a Magic in the machine view windows, if there is another Magic, Buzz closes immediately, you can say, why 2 Magics at the same time, one isn't enough? (of course, i can use 2 Magics without crash), but maybe it's linked to the copy paste problem.
Except that bug, good stability, I haven't yet understand all in this machine, Magic is like Buzz, you can use it in a simple way and make music very quickly, but you can also go deeper...
thOke wrote:
My mistake was, that i thought if the accumulator is at 2, it starts on the first trigger and again after the third etc., but it's rather logical, that it starts after the second trigger!

I made the same mistake at the beginning with Magic, but I'm inexcusable because I use Accumulator since many years and i know how it works!


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PostPosted: Mon Mar 25, 2019 7:30 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 656
tinga wrote:
The copy/paste page crash buzz, in some cases, on my computer (win 10), the safe way for me is to create a new page before to paste, also if I transfer a template with a Magic in the machine view windows, if there is another Magic, Buzz closes immediately

I'll look into it! If you can give me exact steps to reproduce that would be good. I haven't touched the code for ages so I needed a kick up the rear.

tinga wrote:
you can say, why 2 Magics at the same time, one isn't enough? (of course, i can use 2 Magics without crash)

There's no reason why you can't trigger one instance with another! :mrgreen:

tinga wrote:
Except that bug, good stability, I haven't yet understand all in this machine, Magic is like Buzz, you can use it in a simple way and make music very quickly, but you can also go deeper...

Got to give you something to do with all that spare time. :lol:


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