Woah! 1416+!
Re: Woah! 1416!
If you want to make a machine based on Loop Recorder, you can use the empty NoteMatrixMachine.cs and it should work.
Re: Woah! 1416!
Oh okay. I was just thinking that maybe we could extend Loop Recorder itself but yeah, I can see that there's pretty much nothing to the machine declaration so I guess it makes no difference.oskari wrote:If you want to make a machine based on Loop Recorder, you can use the empty NoteMatrixMachine.cs and it should work.
As a matter of interest, if you've done any tests, how does a C# machine perform against the same machine done in C++. I guess C++ is generally going to be faster but is it a big difference?
Re: Woah! 1416!
I haven't done any tests but I know it's easier to write slow code in C# than it is in C++. If you know what you are doing you can probably get pretty close to non-SSE C++ code performance.
Re: Woah! 1416!
this is the coolest thing ever! B) yay! waiting for this B)
anyway, in an initial failed attempt to recreate the gain machine, it seems that i'm doing something wrong... builds fine, but i keep getting the dreaded GetProcAddress failed message. how does my project need to be set to load correctly into buzz? thanks!
Re: Woah! 1416!
It must be named machine.NET.dll.
Re: Woah! 1416!
Perfect! problem solved B) thanks! now to play!
Re: Woah! 1416!
Added commands example.
- Attachments
-
- ManagedMachine.zip
- (4.28 KiB) Downloaded 333 times
Re: Woah! 1416!
Wheeee! I've installed three builds today!
Re: Woah! 1416+!
spotted a small bug in 1432
1) start buzz
2) add an effect
3) add a generator,
4) go to OLD sequencer and try to place pattern 0 for the generator: doesn't work
1) start buzz
2) add an effect
3) add a generator,
4) go to OLD sequencer and try to place pattern 0 for the generator: doesn't work
Re: Woah! 1416+!
Oh, and I just wanna add:
WHOA, POST NUMBER 1000
yeah I'm bored all right.
WHOA, POST NUMBER 1000
yeah I'm bored all right.