buzz forums

forums of the buzz
It is currently Tue Oct 24, 2017 7:40 am

All times are UTC




Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16, 17  Next
Author Message
 Post subject: Re: Pattern XP mod
PostPosted: Thu Mar 26, 2015 6:26 am 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
The latest version doesn't work for me either, but I'm on Windows Vista 32bit, the xp version does work though! :dance:


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Thu Mar 26, 2015 9:44 am 
Site Admin

Joined: Mon Nov 21, 2011 2:04 pm
Posts: 273
chahur wrote:
PatternXP for XP ...
I don't know why Visual Studio Community 2013 build a non compatible XP DLL.
So I keep the VC++ 2010 project for XP.
I have added a special XP version to download.


https://msdn.microsoft.com/en-us/library/jj851139.aspx


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Thu Mar 26, 2015 2:25 pm 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
oskari wrote:

Thanks, I will look at that soon.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Fri Apr 03, 2015 2:44 am 
User avatar

Joined: Wed Mar 26, 2014 7:07 am
Posts: 193
Make sure you use the version of microsoft visual studio that matches the version of Buzz you're using. I was trying the 64 bit version because my OS is 64 bit, and it didn't work.

I'm having a problem though. There's no gear.xml! I'm using 1499, and I've looked everywhere. I have gear_defaults, but no gear.

32bit buzz 1499 windows 7 x64


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Fri Apr 03, 2015 4:08 pm 

Joined: Sat Nov 26, 2011 4:06 pm
Posts: 140
This is correct.

The one included with buzz is now gear_defaults.xml so it doesn't overwrite your customisations when you upgrade.
Just create a copy, rename it to gear.xml and edit that.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Thu Apr 09, 2015 6:21 pm 
User avatar

Joined: Wed Mar 26, 2014 7:07 am
Posts: 193
thanks dawg


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sun Apr 19, 2015 12:37 pm 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Update :
- Visual Studio 2013 version XP and Vista compatible (no more separate version).
- Chords analyse enhanced.

The chords analyse have been rewritten. It works that way :
- first, analyse if the measure contains 1 chord
- if not, look into each beat of the measure
- if not, look into each row of the beat.
All chords will not be found with this operating mode.
For example, with a measure of 4 beats, a chord starting on beat 3 with a length of 2 beats will not show up.
I choose to favor the use of the measure to find chords.
In the previous example, select a measure of 2 beats, and the chord can be found.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat Apr 25, 2015 8:36 am 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Update :
- Improved minor tonality detection and management : use of the leading-tone note of the minor tonalities (drawn in green).
- Arpeggiator manages "NoteOff".
- Select row : dblclick on the row number.
- Select beat : shift+dblclick on the row number.
- Select measure : Ctrl+dblclick on the row number.

About minor tonality and leading-tone :
The leading tone is the seventh scale degree of the diatonic scale.
For example, in the C major scale, the leading note is the note B (inside tonality).
But in the A minor scale (same notes as C Major), the leading tone is G# (outside tonality).
I added the leading tone of the minor tonalities to the list of "available" notes, and drawn it in green.

About Arpeggiator :
NoteOff can be integrate to arpeggio description (just select the notes as before and save the arpeggio).


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat Apr 25, 2015 4:37 pm 
User avatar

Joined: Tue Nov 22, 2011 12:20 am
Posts: 254
Location: ••• Düsseldorf ••• Made of Light
Thanks for the update.

Is it possible implementing an automatic data transfer between Pattern XP and Pattern XP mod?
Loading a track and the switching from Pattern XP (with data in a pattern) to Pattern XP mod, all data is gone.
Switching back to Pattern XP, the data is lost then also. :?


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat Apr 25, 2015 5:00 pm 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Klangkulisse wrote:
Thanks for the update.

Is it possible implementing an automatic data transfer between Pattern XP and Pattern XP mod?
Loading a track and the switching from Pattern XP (with data in a pattern) to Pattern XP mod, all data is gone.
Switching back to Pattern XP, the data is lost then also. :?

Oskari made the 1500 Buzz version for that. Now, it works fine.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat Apr 25, 2015 6:09 pm 
User avatar

Joined: Tue Nov 22, 2011 12:20 am
Posts: 254
Location: ••• Düsseldorf ••• Made of Light
Hello Chahur,
yes, it works, but – am I right? – only for the data in PXP-columns, not for the data of a machines parameter column.
For instance KickFSM
The parameter "tone decay time" can only be accessed by data in it's appropriate parameter column and these data is not transferred between PXP and PXP mod. :?


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Mon Apr 27, 2015 3:39 pm 

Joined: Sat Sep 15, 2012 9:30 pm
Posts: 8
Thank you for the updates Oskari and Chahur!


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Mon Apr 27, 2015 8:26 pm 

Joined: Sun Apr 15, 2012 8:55 am
Posts: 378
Yes, thanks for the updates! Buzz 1500 "midnight cowboy" :lol:


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Wed Apr 29, 2015 6:58 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
I'm getting an error on start up with build 1500, it says something about "Load Library Jeskola Pattern XP mod.dll failed, the specified module could not be found". Anyone know how I can fix it?


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Fri May 01, 2015 11:29 pm 
User avatar

Joined: Mon Feb 25, 2013 9:31 am
Posts: 416
Location: Mörkö / Groke Island
chahur wrote:
Klangkulisse wrote:
Thanks for the update.

Is it possible implementing an automatic data transfer between Pattern XP and Pattern XP mod?
Loading a track and the switching from Pattern XP (with data in a pattern) to Pattern XP mod, all data is gone.
Switching back to Pattern XP, the data is lost then also. :?

Oskari made the 1500 Buzz version for that. Now, it works fine.


I can confirm the same problem here. I have Buzz 1500. If I switch to xpmod my notes is gone. Melodies lost. Nothing else to do than restart. Shame if you didn't save for a while.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Mon May 04, 2015 10:14 am 
Site Admin

Joined: Mon Nov 21, 2011 2:04 pm
Posts: 273
Install vs2013 runtime.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat May 09, 2015 2:52 am 
User avatar

Joined: Wed Nov 23, 2011 1:15 am
Posts: 492
Location: deep beneath the earths crust
installed latest vcredist_x64, still get the error "Load Library Jeskola Pattern XP mod.dll failed, the specified module could not be found"

i was careless and didn't rename the original jeskola pattern xp.dll, and overwrote it with chahur's mod. :| anyone have a link to download the original?


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat May 09, 2015 6:28 am 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
szaszhareen wrote:
installed latest vcredist_x64, still get the error "Load Library Jeskola Pattern XP mod.dll failed, the specified module could not be found"

i was careless and didn't rename the original jeskola pattern xp.dll, and overwrote it with chahur's mod. :| anyone have a link to download the original?

If you overwrite PatternXP, you shouldn't have a message for "PatternXP mod" because it is not used.
Have you got the same problem with PatternXP overwritten ? Does it load ?

To reinstall PatternXP original, download Buzz install from jeskola and do the installation.


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat May 09, 2015 1:58 pm 
User avatar

Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Image


Top
 Profile  
 
 Post subject: Re: Pattern XP mod
PostPosted: Sat May 09, 2015 4:29 pm 
User avatar

Joined: Tue Nov 22, 2011 5:22 pm
Posts: 450
Location: France
Ah yeah, I didnt noticed, it's PXPMod birthday today :dance:
Bon anniversaire et MERCI!!!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 337 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14, 15, 16, 17  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group