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 Post subject: Re: Pattern XP mod
PostPosted: Sun May 10, 2015 1:01 am 
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Joined: Wed Nov 23, 2011 1:15 am
Posts: 492
Location: deep beneath the earths crust
chahur wrote:
szaszhareen wrote:
installed latest vcredist_x64, still get the error "Load Library Jeskola Pattern XP mod.dll failed, the specified module could not be found"

i was careless and didn't rename the original jeskola pattern xp.dll, and overwrote it with chahur's mod. :| anyone have a link to download the original?

If you overwrite PatternXP, you shouldn't have a message for "PatternXP mod" because it is not used.
Have you got the same problem with PatternXP overwritten ? Does it load ?

To reinstall PatternXP original, download Buzz install from jeskola and do the installation.


my mistake, you're right. the error actually says "Load Library Jeskola Pattern XP.dll failed, the specified module could not be found"

so although pxp mod is in the /gear/generators directory, pattern xp mod isn't loaded at startup.

guess i'll reinstall buzz and try the alternate pxp mod installation. :)

and happy birthday pxp mod! :dance:


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 Post subject: Re: Pattern XP mod
PostPosted: Sun May 10, 2015 11:21 am 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 70
Great improvements :dance:

Cheers


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 Post subject: Re: Pattern XP mod
PostPosted: Mon May 25, 2015 1:12 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Update :

Bugfix
- incorrect base octave in chord expert dialog

Added
- Shift up/down tool button works only on notes. Other columns are ignored.
- Octave selection in chord expert dialog
- Chord expert analyse improved


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 Post subject: Re: Pattern XP mod
PostPosted: Thu May 28, 2015 7:18 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 254
Location: ••• Düsseldorf ••• Made of Light
Thank you for your constant work, it is a pleasure :dance:

May I express some wishes: :geek:

I am using a dark theme, may be that's why the row numbers are very hard to read since you added the feature to select a whole row. The row numbers are now framed with white lines, that's what makes it so difficult to read them. May be you could implement a parameter to switch those lines off in generell?

And would it be possible to add hide buttons for the top menu bars?


Attachments:
PXP row numbers.jpg
PXP row numbers.jpg [ 13.16 KiB | Viewed 8483 times ]
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 Post subject: Re: Pattern XP mod
PostPosted: Sun May 31, 2015 8:31 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Klangkulisse wrote:
I am using a dark theme, may be that's why the row numbers are very hard to read since you added the feature to select a whole row. The row numbers are now framed with white lines, that's what makes it so difficult to read them. May be you could implement a parameter to switch those lines off in generell?

Yes
Klangkulisse wrote:
And would it be possible to add hide buttons for the top menu bars?

I don't understand what you mean. Could you explain better ?


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 Post subject: Re: Pattern XP mod
PostPosted: Sat Jun 13, 2015 6:08 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 254
Location: ••• Düsseldorf ••• Made of Light
Hey Chahur,
may be this makes it clearer.

Hiding the two bars (red arrows) to get a simpler view and gaining a little bit more vertical space for the patterns.


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Bar.jpg
Bar.jpg [ 97.97 KiB | Viewed 8382 times ]
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 Post subject: Re: Pattern XP mod
PostPosted: Wed Aug 05, 2015 11:57 pm 

Joined: Tue Dec 06, 2011 6:54 pm
Posts: 217
Getting quite used to pxp now really like it very useful. Noticed one thing small point if you have a 512 line block when u click on it on the little mini display it reverts to tick one instead of where u clicked it in the block say tick 192. Really handy for fixing errors :ugeek:


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Aug 07, 2015 1:54 am 

Joined: Wed Nov 23, 2011 10:10 am
Posts: 56
Would it be possible to alter/increase the width of the graphical column view that appears when you press ctrl+G? It'd be awesome to have a bigger version of it, or better yet, one that could be dynamically resized.

(Or even better again: one where you could draw lines/curves with click and drag!)

Just testing the water; thank you for your excellent work with this :D


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 09, 2015 1:53 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
etruscan wrote:
Would it be possible to alter/increase the width of the graphical column view that appears when you press ctrl+G? It'd be awesome to have a bigger version of it, or better yet, one that could be dynamically resized.

Yes, I can do that.
etruscan wrote:
(Or even better again: one where you could draw lines/curves with click and drag!)

Explain what you mean. Is it different to what you have now with Ctrl+Click and Drag ?


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 10, 2015 7:29 am 

Joined: Wed Nov 23, 2011 10:10 am
Posts: 56
chahur wrote:
Yes, I can do that.

That would be awesome!

chahur wrote:
Explain what you mean. Is it different to what you have now with Ctrl+Click and Drag ?

Ctrl + click and drag lets you draw parameter values freehand. I was thinking of graphically-driven interpolation - the user draws a line/curve/spline which is used to generate parameter values.

I don't know whether it's within the scope of your mod, but it could work like this:

(ctrl + g to open graphical column view)
Right-click on graphical column view to enter drawing mode
Left-click in the column to define at least 2 points on a spline
A spline is drawn which goes through the points
Left-click to add points; left-click-drag to move points; left-click then press delete to remove points (the spline is redrawn on each of these actions)
Right-click to exit drawing mode
PatternXP generates values according to the spline curve.

I would offer to help code this but I am a C++ novice (though I really need to learn; this would be a good excuse). I could at least generate pseudo-code or put something together in another language to illustrate my point.

I know that PeerScream does something similar, but only in a separate view/pattern, and not within PatternXP. It would be great to be able to do this within a PatternXP-style view . . .

Just an idea :)


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 10, 2015 9:30 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
etruscan wrote:
Ctrl + click and drag lets you draw parameter values freehand. I was thinking of graphically-driven interpolation - the user draws a line/curve/spline which is used to generate parameter values.

I don't know whether it's within the scope of your mod, but it could work like this:

(ctrl + g to open graphical column view)
Right-click on graphical column view to enter drawing mode
Left-click in the column to define at least 2 points on a spline
A spline is drawn which goes through the points
Left-click to add points; left-click-drag to move points; left-click then press delete to remove points (the spline is redrawn on each of these actions)
Right-click to exit drawing mode
PatternXP generates values according to the spline curve.

I would offer to help code this but I am a C++ novice (though I really need to learn; this would be a good excuse). I could at least generate pseudo-code or put something together in another language to illustrate my point.

I know that PeerScream does something similar, but only in a separate view/pattern, and not within PatternXP. It would be great to be able to do this within a PatternXP-style view . . .

Just an idea :)

OK, I understand. I don't have much time for coding at the moment, but I will remember that.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 10, 2015 11:17 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
boombaxx wrote:
Getting quite used to pxp now really like it very useful. Noticed one thing small point if you have a 512 line block when u click on it on the little mini display it reverts to tick one instead of where u clicked it in the block say tick 192. Really handy for fixing errors :ugeek:

Sorry, I don't understand what you mean. What is the little mini display ?


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 10, 2015 12:55 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
Update :
- Parameter added to draw row numbers frame or not
- Parameter added to specify the width of graphical fields
- When setting a field graphically, the current row is updated (parameter)
- Button to show / hide the toolbars
- Bugfix in chord detection


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 10, 2015 11:55 pm 

Joined: Wed Nov 23, 2011 10:10 am
Posts: 56
Awesome, thank you so much! :dance:


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Aug 11, 2015 12:12 pm 

Joined: Wed Nov 23, 2011 10:10 am
Posts: 56
The graphical column resize works well, thank you for that!

Is there a way to change the default font/font size, or to make changes propagate to every view? The default size is a bit hard to see; it's necessary to change it for each PatternXP/machine instance.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 13, 2015 12:50 pm 

Joined: Wed Nov 23, 2011 10:10 am
Posts: 56
. . . it's all good with Buzz build 1501 - much respect to the collective awesomeness :)


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Aug 14, 2015 2:21 am 
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Joined: Wed Nov 23, 2011 1:15 am
Posts: 492
Location: deep beneath the earths crust
pardon the possibly silly question:

considering this:

changelog wrote:
Chahur's pxp mod in gear_defaults.xml


does this change how to install pxp mod? do we still need to download chahur's mod separately and drop it into gear folder after renaming the original pxp?

I haven't tried it in a while since last time i broke everything by placing the file wrong. :oops:


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Aug 14, 2015 11:03 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
szaszhareen wrote:
pardon the possibly silly question:

considering this:

changelog wrote:
Chahur's pxp mod in gear_defaults.xml


does this change how to install pxp mod? do we still need to download chahur's mod separately and drop it into gear folder after renaming the original pxp?

I haven't tried it in a while since last time i broke everything by placing the file wrong. :oops:

No change for the install.
You can download the "PatternXPMod" and replace the existing "Jeskola Pattern XP.dll" (rename it before if you want to save the original)
or download the alternate "PatternXPMod2" to preserve the existing "Jeskola Pattern XP.dll"


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Sep 01, 2015 10:06 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
Ever since updating to build 1500+ and latest XP mod I've been getting this error on startup and Chahur's pattern xp mod no longer works:

"LoadLibrary("C:\Program Files\Jeskola\Buzz\Gear\Generators\Jeskola Pattern XP mod.dll") failed.

The specified module could not be found."


Does anybody know how I can fix this?


EDIT: Nevermind, I just realized the problem was that I didn't have Visual C++ Redistributable Packages for Visual Studio 2013 installed, but I am now having problems with blank patterns when switching to pattern xp mod in some songs that used previous mod versions, although the pattern data is still showing up in regular pattern xp. Is the newest version of pattern xp mod not backwards compatible with previous versions or something?


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Sep 04, 2015 4:15 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 194
esp81 wrote:

EDIT: Nevermind, I just realized the problem was that I didn't have Visual C++ Redistributable Packages for Visual Studio 2013 installed, but I am now having problems with blank patterns when switching to pattern xp mod in some songs that used previous mod versions, although the pattern data is still showing up in regular pattern xp. Is the newest version of pattern xp mod not backwards compatible with previous versions or something?

It should not. No change have been made to the format of the patterns.


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