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 Post subject: Re: Pattern XP mod
PostPosted: Tue Aug 05, 2014 7:27 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Added :
Shrink / Expand pattern.

When shrinking, the number of row per beats is multiplied by the factor of shrinking so that no data is lost.

Shortcuts to shrink/expand of factor 2 :
ctrl + alt + SUBTRACT: shrink pattern / 2
ctrl + alt + ADD: expand pattern * 2


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Aug 06, 2014 5:29 am 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
It's working perfectly here, thank you so much!!!!!


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Aug 06, 2014 6:54 pm 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 73
Thanks man, this is great addition to Buzz.

Everything works great with two exceptions: "ctrl + z" and "ctrl + g".
You need to create pattern, which is too long to see it on screen, without scrolling down (or right). After scrolling down (or right), insert some values in the end of pattern and try to use "ctrl + z" or "ctrl + g". With this, Buzz view goes to the first row and column. You need to scroll screen with keyboard or type something to come back to normal view focus. This is pretty annoying :p
It's reproducible on different computer.

Btw, this version have much lesser size than original. Now i see, that redo doesnt work properly too.

Cheers


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Aug 06, 2014 10:11 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
It does indeed jump to the first row when using ctrl+g or ctrl+z which is a bit annoying, was it not that way before though? I honestly can't remember.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 07, 2014 12:28 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
It was not.
I'll investigate.
The size of the DLL is smaller because I compile in Release mode, not in Debug mode.
About the undo/redo, what action is not redone correctly ? I don't see the problem.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 07, 2014 1:52 pm 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 73
This view issue is dependent on undo/redo and ctrl+g, nothing more.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 07, 2014 7:11 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
New version :
Scrollbar problem should be solved.
Track toolbar (C-copy, X-cut, P-paste, M-merge). Use the buttons at the top left to hide/show the tracks toolbars.
Display params value in hexa and decimal in the status bar.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 07, 2014 7:53 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
The scroll bar problem is fixed, I'm really liking the new track buttons too, I was wrong about them being overkill they are indeed quite useful. Pattern XP is absolutely perfect now!!


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 10, 2014 5:51 am 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 73
It is working now, thank you for updates :)
Longer descriptions for parameters overlap this new C, X, P, M squares. For example in vsts.

I miss one thing very much, humanization. Maybe is it possible to import algorithm from parameters edit in machine view? I mean, "Randomize (Rel.)" with slide bar (or something else) to adjust.

Other ideas:
- button for adding notes off after notes in opposite to remove notes off,
- "ctrl + w" + "ctrl+shift+w" functionality for notes off only,
- quantisation? :D


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 10, 2014 7:07 am 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
I noticed the longer descriptions overlapping the buttons a few times too, it's not really a huge concern though. I'd rather it be that way than using too much vertical space to make them fit.
The randomization feature would be pretty cool, maybe just have ctrl+r be scalable with a min/max slider or something.


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 10, 2014 11:59 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Descriptions overlapping the buttons is corrected.
About humanization, I always use PVSTi humanization, so I don't miss it in pattern.
But humanization in pattern is not very easy to do, because values (velocity for example) can be set in another pattern.
Also, if you randomize the values you want (velocity for example) , you loose the original one and it could be difficult to make another changes after that.
That's why humanizing the playing is better in my opinion.

Adding some randomizing can be done if it can be useful. But it will work fine only if you set values at the beginning of each pattern.

Adding note off : just after the notes except if there is another note there ?
Rotate note off : I suppose it's to be able to shift the note off after adding them. So it must not override the notes.
I can have a look at that.

Quantisation : explain what you mean and how you see that.


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 10, 2014 12:24 pm 
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Joined: Mon Nov 21, 2011 9:42 pm
Posts: 691
could you add a variant of the .dll / machine that is not named "jeskola pattern xp" so that one can keep the original but switch to this version when wanted (in the pattern editor dropdown). just renaming the .dll doesn't seem to do the trick, i suspect you'd need to change the machine name too.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 11, 2014 11:03 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Sorry, I don't know how to do that.
If the editor is not named "Jeskola Pattern XP", it doesn't show up in the dropdown list.
Oskari, could you tell me what I have to do ? :-)


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 11, 2014 11:51 am 
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Joined: Mon Nov 21, 2011 2:04 pm
Posts: 275
It has to be loaded at startup (gear.xml):

Code:
<Machine Name="Jeskola Pattern XP" LoadAtStartup="True"/>


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 11, 2014 11:59 am 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 73
I was thinking more about simple version of humanization. Your idea would be good for next peer machine :p
Assume, that "ctrl + h" is for (semi)humanization.
Example:
Image

chahur wrote:
Adding note off : just after the notes except if there is another note there ?
Rotate note off : I suppose it's to be able to shift the note off after adding them. So it must not override the notes.
I can have a look at that.


Yep.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 11, 2014 4:32 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
oskari wrote:
It has to be loaded at startup (gear.xml):
Code:
<Machine Name="Jeskola Pattern XP" LoadAtStartup="True"/>

Thank you.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Aug 11, 2014 7:55 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
UNZ wrote:
could you add a variant of the .dll / machine that is not named "jeskola pattern xp" so that one can keep the original but switch to this version when wanted (in the pattern editor dropdown). just renaming the .dll doesn't seem to do the trick, i suspect you'd need to change the machine name too.

It should work now. Download "alternate".


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Aug 12, 2014 3:50 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Added :
"Add note off" after each note in the selection.
Shift up or down all "note off" in the selection.

The "shift up" try to guess "note off" hidden by notes to make them reappear.


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Aug 13, 2014 4:07 pm 

Joined: Sat Dec 17, 2011 7:57 pm
Posts: 69
inb4 you get bored of working on this,

The only gripe I have about PXP is that it has no ability to "copy format" of the columns. So if you do a lot of customization for a new pattern, but then want to incorporate an old pattern, you have to add the same columns again. I often wonder why an old part of a song doesn't sound the same as it used to, only to realize that I started automating more stuff, and then have to meticulously add the right columns and set the values back to what they were.

A simple way to just "copy column format" and "paste column format" would do wonders for my particular workflow.

Thanks, love the mod so far.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Aug 14, 2014 10:39 am 

Joined: Fri Sep 14, 2012 3:35 pm
Posts: 73
chahur wrote:
The "shift up" try to guess "note off" hidden by notes to make them reappear.

This is great :dance:

oskari wrote:
It has to be loaded at startup (gear.xml):

Code:
<Machine Name="Jeskola Pattern XP" LoadAtStartup="True"/>


Is there a way to add here number of tracks and parameters value like for machine attributes? I tried with no luck.


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