SnowMachines combined thread
- AndersBrontosaurus
- Posts: 516
- Joined: Mon Feb 25, 2013 9:31 am
- Location: Fellingsbro
Re: SnowMachines combined thread
Just want to report that I've experienced no mangles here with new version. Tracks work as usual.
Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?
Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?
Re: SnowMachines combined thread
AndersBrontosaurus wrote:Just want to report that I've experienced no mangles here with new version. Tracks work as usual.
![Dance :dance:](./images/smilies/sprite_dance.gif)
There will be, eventually. No promises on a timeline for that, though.Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?
Re: SnowMachines combined thread
Update 2016-2-21 ** ScaleWalker & SnowglobeCore: minor refinements in scale-matching, and a bugfix for stuck-note protection system.
Re: SnowMachines combined thread
Update 2016-2-28 Scalewalker and SnowglobeCore
1. double-click on timing spec values to type in values
2. note-off kills associated cycle immediately *
*Up until now, cycles would play out all the way to the end once fired. This change is sort of on a trial basis, and I may revert it if anyone (including me) ends up feeling like they miss the original behavior.
1. double-click on timing spec values to type in values
2. note-off kills associated cycle immediately *
*Up until now, cycles would play out all the way to the end once fired. This change is sort of on a trial basis, and I may revert it if anyone (including me) ends up feeling like they miss the original behavior.
Re: SnowMachines combined thread
Sweet! Thanks!
Re: SnowMachines combined thread
Update 2016.3.5 -- ScaleWalker (also replace SnowglobeCore) -- peer rules
modes:
You also (necessarily) choose what happens if the bump amount takes you to a boundary -- stop, wrap, bounce.
If the repeat box is checked for the bump mode you then choose the number of times to repeat the bump over some number of beats.
modes:
- specific value
- random-from-range
- bump
You also (necessarily) choose what happens if the bump amount takes you to a boundary -- stop, wrap, bounce.
If the repeat box is checked for the bump mode you then choose the number of times to repeat the bump over some number of beats.
Re: SnowMachines combined thread
Snowglobe wrote:Update 2016.3.5 -- ScaleWalker (also replace SnowglobeCore) -- peer rules
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Great, very high automation level in Buzz, thanks for this highly appreciated update.
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Re: SnowMachines combined thread
tinga wrote:I wanted to ask for that, but I was sure that you do it.
![Laughing :lol:](./images/smilies/icon_lol.gif)
I hope it comes in handy for you.
By the way, the bounce option for a bump+repeat rule behaves sort of like peerlfo.
https://drive.google.com/file/d/0B6ENwH ... BIVEU/view
Re: SnowMachines combined thread
update 2016-3-6 ** ScaleWalker & SnowglobeCore: fixed recently broken auto-cut; update number in right corner of GUI; qwerty-midi now works when scale selection pop-up has mouse focus
Re: SnowMachines combined thread
Of course yes, my situation with peer machines became a sort of deadlock, and Scale Walker is definitely the way for me, but it also makes my stuff obsolete, I dreamed about a machine to centralize all commands, my first tests with peer rules are very positive, so thanks again for your crazy machines.snowglobe wrote:I hope it comes in handy for you.
![Dance :dance:](./images/smilies/sprite_dance.gif)
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- Posts: 3
- Joined: Sun Aug 26, 2012 9:59 pm
SnowGlobe TargetPractice crash
Snowglobe, I can't PM you because of my 'newbie'-status
... Anyways, I got a crash using SnowGlobe TargetPractice.
Description:
In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.
How to reproduce:
1. Start a new song in Jeskola Buzz.
2. Add SnowGlobe TargetPractice (I'll call it STP from now on).
3. Add a generator that accepts 'input' from the STP.
4. Add at least one note to the STP pattern, so it has sound playing.
5. Add/enable the pattern in the sequence editor and press 'play' (it should loop now).
6. Go to machine view and open the parameters window of the STP:
a. Enable/assign the generator machine to receive input from STP. (sound should be heard now)
b. Set parameter '0-Mode' to 'index=n'.
c. Changing parameter '0-n' to anything other than 0 crashes the STP on the next note.
In other words, when n points to an invalid index, it crashes. Sounds like an 'out of bounds' programming bug![Smile :)](./images/smilies/icon_e_smile.gif)
I love the potential of these peer machines of yours, I'll play some more with them and let you know if I find any more bugs. Once these machines come out of beta, they'll be awesome!![Dance :dance:](./images/smilies/sprite_dance.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
Description:
In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.
How to reproduce:
1. Start a new song in Jeskola Buzz.
2. Add SnowGlobe TargetPractice (I'll call it STP from now on).
3. Add a generator that accepts 'input' from the STP.
4. Add at least one note to the STP pattern, so it has sound playing.
5. Add/enable the pattern in the sequence editor and press 'play' (it should loop now).
6. Go to machine view and open the parameters window of the STP:
a. Enable/assign the generator machine to receive input from STP. (sound should be heard now)
b. Set parameter '0-Mode' to 'index=n'.
c. Changing parameter '0-n' to anything other than 0 crashes the STP on the next note.
In other words, when n points to an invalid index, it crashes. Sounds like an 'out of bounds' programming bug
![Smile :)](./images/smilies/icon_e_smile.gif)
I love the potential of these peer machines of yours, I'll play some more with them and let you know if I find any more bugs. Once these machines come out of beta, they'll be awesome!
![Dance :dance:](./images/smilies/sprite_dance.gif)
Re: SnowGlobe TargetPractice crash
Update: bugfix in SnowglobeCore: machines would crash if using "index = n" selection mode for n > max index
Thanks for the report. Now the result wraps around, so that, for example, if you have 3 targets and you set your n to 5 you end up hitting target at index = 2BigDplayboy wrote: Anyways, I got a crash using SnowGlobe TargetPractice.
In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.
Code: Select all
n 0 .. 1 .. 2 .. 3 .. 4 .. 5
result 0 .. 1 .. 2 .. 0 .. 1 .. 2
Re: SnowMachines combined thread
Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved system for generative music, live with new interfaces, midi but not only, triggers (PeerTrig
), xboxpad, leap motion, computer's keyboard, very ergonomic, modularity, a living pattern editor...
![Dance :dance:](./images/smilies/sprite_dance.gif)
Re: SnowMachines combined thread
Ah, tinga, just when my interest in this project was starting to fade you get me thinking about it again ...tinga wrote:Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved system for generative music, live with new interfaces, midi but not only, triggers (PeerTrig), xboxpad, leap motion, computer's keyboard, very ergonomic, modularity, a living pattern editor...
Re: SnowMachines combined thread
Snowglobe wrote:Ah, tinga, just when my interest in this project was starting to fade you get me thinking about it again ...
![Laughing :lol:](./images/smilies/icon_lol.gif)
The snap midi in is not saved in the bmx, honor midi filter and others are saved. Fantastic to play on my keystation88 with the synchro, I'm working to have a complete orchestra, scalewalker is amazing for contrapuntic improvisation.
And the best is what I have to discover...
Re: SnowMachines combined thread
There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed
, we have can have 256 scales now, wasn't 128 before?
We can make very funny things with "scale edit" 5 -3, give a fourth progression by tone, etc... very useful to design (quickly) short melodic elements.
![Surprised :o](./images/smilies/icon_e_surprised.gif)
We can make very funny things with "scale edit" 5 -3, give a fourth progression by tone, etc... very useful to design (quickly) short melodic elements.
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- Posts: 136
- Joined: Sat Dec 20, 2014 6:53 am
Re: SnowMachines combined thread
These machines seem incredible (though I wonder if a doofus like me will ever fully wrap his puny little head around them)!
One problem: When I add the Scale Snapper machine and double-click it to open the GUI, I get this screen of crash log gobbledegook.
If I click "OK" I get the machine's GUI, but clicking the "Scale" dropdown brings up the same error.
Everything from SnowSuite.zip is in \Buzz\Gear\Generators\ and I'm running the latest version of Buzz (1503).
One problem: When I add the Scale Snapper machine and double-click it to open the GUI, I get this screen of crash log gobbledegook.
If I click "OK" I get the machine's GUI, but clicking the "Scale" dropdown brings up the same error.
Everything from SnowSuite.zip is in \Buzz\Gear\Generators\ and I'm running the latest version of Buzz (1503).
Re: SnowMachines combined thread
Confirmed. Will look into it. (tinga, yours, too)River Cricket wrote:When I add the Scale Snapper machine and double-click it to open the GUI, I get this
Re: SnowMachines combined thread
Update 2016-7-16: replace SnowglobeCore, ScaleWalker, ScaleSnapper
Thanks for the reports.
Should be ok now. Also, 'Restore Factory Set' should work now, and new instances of machine get Factory Set instead of most recently edited set.tinga wrote:There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed
Should be ok now.River Cricket wrote:When I add the Scale Snapper machine and double-click it to open the GUI, I get this screen of crash log gobbledegook.
Thanks for the reports.
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- Posts: 136
- Joined: Sat Dec 20, 2014 6:53 am
Re: SnowMachines combined thread
This machine seems really exciting! Wish the tutorials were easier to find - maybe edit the links into the OP?
A few quick questions:
1. Is there a simple way of disabling / enabling all rules across all tabs? I'm trying to learn from the demo BMX, but disabling every rule one-by-one across 16 different tabs so I can follow along with the annotations in tab 1 is a bit cumbersome.
2. Is there any alternative to click-dragging? I'd really love textbox entry, especially when setting duration/cycle beats.
3. What's the quickest way of changing octaves? Is there anything similar to page up / page down in Polac's VST? Or do I have to manually assign everything one-by-one in the QWERTY editor screen?
4. I'm getting a strange problem with clipped (as in, shortened - not volume-clipped) notes. It happens most often when sliding from a natural to an accidental - it's like the slide counts as a new note for the purposes of ending the currently-held note, but doesn't count as a new note for the purposes of starting the next note. Really throws off my JamKeying![Razz :P](./images/smilies/icon_razz.gif)
5. What do the A-Z letters at the bottom of the GUI signify?
A few quick questions:
1. Is there a simple way of disabling / enabling all rules across all tabs? I'm trying to learn from the demo BMX, but disabling every rule one-by-one across 16 different tabs so I can follow along with the annotations in tab 1 is a bit cumbersome.
2. Is there any alternative to click-dragging? I'd really love textbox entry, especially when setting duration/cycle beats.
3. What's the quickest way of changing octaves? Is there anything similar to page up / page down in Polac's VST? Or do I have to manually assign everything one-by-one in the QWERTY editor screen?
4. I'm getting a strange problem with clipped (as in, shortened - not volume-clipped) notes. It happens most often when sliding from a natural to an accidental - it's like the slide counts as a new note for the purposes of ending the currently-held note, but doesn't count as a new note for the purposes of starting the next note. Really throws off my JamKeying
![Razz :P](./images/smilies/icon_razz.gif)
5. What do the A-Z letters at the bottom of the GUI signify?