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Re: SnowMachines combined thread

Posted: Sat Feb 20, 2016 10:15 pm
by AndersBrontosaurus
Just want to report that I've experienced no mangles here with new version. Tracks work as usual.

Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?

Re: SnowMachines combined thread

Posted: Sun Feb 21, 2016 2:13 am
by snowglobe
AndersBrontosaurus wrote:Just want to report that I've experienced no mangles here with new version. Tracks work as usual.
:dance:
Q: will there be a way to control activationbuttons A-Z via keycombo or shall I find out how to do it through AutoHotKey?
There will be, eventually. No promises on a timeline for that, though.

Re: SnowMachines combined thread

Posted: Sun Feb 21, 2016 4:30 pm
by snowglobe
Update 2016-2-21 ** ScaleWalker & SnowglobeCore: minor refinements in scale-matching, and a bugfix for stuck-note protection system.

Re: SnowMachines combined thread

Posted: Sun Feb 28, 2016 7:29 pm
by snowglobe
Update 2016-2-28 Scalewalker and SnowglobeCore

1. double-click on timing spec values to type in values
2. note-off kills associated cycle immediately *

*Up until now, cycles would play out all the way to the end once fired. This change is sort of on a trial basis, and I may revert it if anyone (including me) ends up feeling like they miss the original behavior.

Re: SnowMachines combined thread

Posted: Wed Mar 02, 2016 1:42 pm
by mridlen
Sweet! Thanks!

Re: SnowMachines combined thread

Posted: Sat Mar 05, 2016 8:18 am
by snowglobe
Update 2016.3.5 -- ScaleWalker (also replace SnowglobeCore) -- peer rules

modes:
  • specific value
  • random-from-range
  • bump
Bump is the most complicated of the options. You may choose boundary limits other than the param's max/min.
You also (necessarily) choose what happens if the bump amount takes you to a boundary -- stop, wrap, bounce.
If the repeat box is checked for the bump mode you then choose the number of times to repeat the bump over some number of beats.

Re: SnowMachines combined thread

Posted: Sun Mar 06, 2016 1:02 am
by tinga
Snowglobe wrote:Update 2016.3.5 -- ScaleWalker (also replace SnowglobeCore) -- peer rules
:D I wanted to ask for that, but I was sure that you do it.
Great, very high automation level in Buzz, thanks for this highly appreciated update. :ugeek:

Re: SnowMachines combined thread

Posted: Sun Mar 06, 2016 7:21 am
by snowglobe
tinga wrote::D I wanted to ask for that, but I was sure that you do it.
:lol:
I hope it comes in handy for you.

By the way, the bounce option for a bump+repeat rule behaves sort of like peerlfo.
https://drive.google.com/file/d/0B6ENwH ... BIVEU/view

Re: SnowMachines combined thread

Posted: Mon Mar 07, 2016 7:32 am
by snowglobe
update 2016-3-6 ** ScaleWalker & SnowglobeCore: fixed recently broken auto-cut; update number in right corner of GUI; qwerty-midi now works when scale selection pop-up has mouse focus

Re: SnowMachines combined thread

Posted: Fri Mar 11, 2016 9:24 pm
by tinga
snowglobe wrote:I hope it comes in handy for you.
Of course yes, my situation with peer machines became a sort of deadlock, and Scale Walker is definitely the way for me, but it also makes my stuff obsolete, I dreamed about a machine to centralize all commands, my first tests with peer rules are very positive, so thanks again for your crazy machines. :dance:

SnowGlobe TargetPractice crash

Posted: Fri Apr 15, 2016 1:40 am
by BigDplayboy
Snowglobe, I can't PM you because of my 'newbie'-status :( ... Anyways, I got a crash using SnowGlobe TargetPractice.

Description:
In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.

How to reproduce:
1. Start a new song in Jeskola Buzz.
2. Add SnowGlobe TargetPractice (I'll call it STP from now on).
3. Add a generator that accepts 'input' from the STP.
4. Add at least one note to the STP pattern, so it has sound playing.
5. Add/enable the pattern in the sequence editor and press 'play' (it should loop now).
6. Go to machine view and open the parameters window of the STP:
a. Enable/assign the generator machine to receive input from STP. (sound should be heard now)
b. Set parameter '0-Mode' to 'index=n'.
c. Changing parameter '0-n' to anything other than 0 crashes the STP on the next note.

In other words, when n points to an invalid index, it crashes. Sounds like an 'out of bounds' programming bug :)

I love the potential of these peer machines of yours, I'll play some more with them and let you know if I find any more bugs. Once these machines come out of beta, they'll be awesome! :dance:

Re: SnowGlobe TargetPractice crash

Posted: Fri Apr 15, 2016 6:21 pm
by snowglobe
Update: bugfix in SnowglobeCore: machines would crash if using "index = n" selection mode for n > max index
BigDplayboy wrote: Anyways, I got a crash using SnowGlobe TargetPractice.

In 'index=n' mode while playing sounds, changing 'n' to an invalid index crashes SnowGlobe TargetPractice machine.
Thanks for the report. Now the result wraps around, so that, for example, if you have 3 targets and you set your n to 5 you end up hitting target at index = 2

Code: Select all

n            0 .. 1 .. 2 .. 3 .. 4 .. 5
result       0 .. 1 .. 2 .. 0 .. 1 .. 2

Re: SnowMachines combined thread

Posted: Mon May 02, 2016 9:58 pm
by tinga
Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved system for generative music, live with new interfaces, midi but not only, triggers (PeerTrig :dance: ), xboxpad, leap motion, computer's keyboard, very ergonomic, modularity, a living pattern editor...

Re: SnowMachines combined thread

Posted: Tue May 03, 2016 8:01 pm
by snowglobe
tinga wrote:Snowglobe, you're an avalanche of good news for me, Scalewalker with peer rule is absolutely awesome, in my templates, Scalewalker is controlled by IX Accumulator, Scalewalker rules Accumulator, I like these loops, and the bump mode is perfect, seriously, Scalewalker is one of the most evolved system for generative music, live with new interfaces, midi but not only, triggers (PeerTrig :dance: ), xboxpad, leap motion, computer's keyboard, very ergonomic, modularity, a living pattern editor...
Ah, tinga, just when my interest in this project was starting to fade you get me thinking about it again ...

Re: SnowMachines combined thread

Posted: Sat May 07, 2016 10:27 pm
by tinga
Snowglobe wrote:Ah, tinga, just when my interest in this project was starting to fade you get me thinking about it again ...
:lol: Anyway, you put ScaleWalker to a very high level, enormous tools, because ScaleWalker is a setup of machines, all the peer machines heritage is here, all these goodies combined in a very clever way, the interface is so clear, notes are modules, a single row can rule a lot of machines, great stability.
The snap midi in is not saved in the bmx, honor midi filter and others are saved. Fantastic to play on my keystation88 with the synchro, I'm working to have a complete orchestra, scalewalker is amazing for contrapuntic improvisation.
And the best is what I have to discover...

Re: SnowMachines combined thread

Posted: Sun Jun 05, 2016 1:01 am
by tinga
There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed :o , we have can have 256 scales now, wasn't 128 before?
We can make very funny things with "scale edit" 5 -3, give a fourth progression by tone, etc... very useful to design (quickly) short melodic elements.

Re: SnowMachines combined thread

Posted: Fri Jul 15, 2016 3:38 am
by River Cricket
These machines seem incredible (though I wonder if a doofus like me will ever fully wrap his puny little head around them)!

One problem: When I add the Scale Snapper machine and double-click it to open the GUI, I get this screen of crash log gobbledegook.

If I click "OK" I get the machine's GUI, but clicking the "Scale" dropdown brings up the same error.

Everything from SnowSuite.zip is in \Buzz\Gear\Generators\ and I'm running the latest version of Buzz (1503).

Re: SnowMachines combined thread

Posted: Fri Jul 15, 2016 7:24 pm
by snowglobe
River Cricket wrote:When I add the Scale Snapper machine and double-click it to open the GUI, I get this
Confirmed. Will look into it. (tinga, yours, too)

Re: SnowMachines combined thread

Posted: Sat Jul 16, 2016 6:28 pm
by snowglobe
Update 2016-7-16: replace SnowglobeCore, ScaleWalker, ScaleSnapper
tinga wrote:There is a small bug, if I load a bmx with a new set of scales, and if I edit one, when I reload it, scalewalker is crashed
Should be ok now. Also, 'Restore Factory Set' should work now, and new instances of machine get Factory Set instead of most recently edited set.
River Cricket wrote:When I add the Scale Snapper machine and double-click it to open the GUI, I get this screen of crash log gobbledegook.
Should be ok now.

Thanks for the reports.

Re: SnowMachines combined thread

Posted: Wed Sep 07, 2016 2:49 am
by River Cricket
This machine seems really exciting! Wish the tutorials were easier to find - maybe edit the links into the OP?

A few quick questions:

1. Is there a simple way of disabling / enabling all rules across all tabs? I'm trying to learn from the demo BMX, but disabling every rule one-by-one across 16 different tabs so I can follow along with the annotations in tab 1 is a bit cumbersome.

2. Is there any alternative to click-dragging? I'd really love textbox entry, especially when setting duration/cycle beats.

3. What's the quickest way of changing octaves? Is there anything similar to page up / page down in Polac's VST? Or do I have to manually assign everything one-by-one in the QWERTY editor screen?

4. I'm getting a strange problem with clipped (as in, shortened - not volume-clipped) notes. It happens most often when sliding from a natural to an accidental - it's like the slide counts as a new note for the purposes of ending the currently-held note, but doesn't count as a new note for the purposes of starting the next note. Really throws off my JamKeying :P

5. What do the A-Z letters at the bottom of the GUI signify?