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 Post subject: MaitoPisara
PostPosted: Tue Feb 03, 2015 7:13 pm 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
Hi,

(Update, May 2015)

Found out this and hammered it into an effect enabling Milkdrop 2 visualizations in Buzz. Works surprisingly well, double click switches between full screen and windowed mode. Unzip to Buzz\ folder.

  • DirectX SDK no more needed, any DX11 capable Windows machine should be ok.
  • Keys
    'n' = Next preset
    'p' = Previous preset
    'r' = Random preset
    'f' = Toggle full screen
    '1' = When in full screen mode, use the first active display on main display adapter
    '2' = When in full screen mode, use the second active display output on main display adapter (Super experimental!)
    '3' = When in full screen mode, use the third active display output on main display adapter (Insanely experimental!)

Attachment:
MaitoPisara.png
MaitoPisara.png [ 376.58 KiB | Viewed 8076 times ]


Visual C++ Redistributable Packages for Visual Studio 2013 might be needed: http://www.microsoft.com/en-us/download/details.aspx?id=40784


Attachments:
MaitoPisaraBuzzMachineCode.zip [2.45 MiB]
Downloaded 101 times
MaitoPisara.zip [4.15 MiB]
Downloaded 206 times


Last edited by wde on Sat Sep 17, 2016 8:56 am, edited 7 times in total.
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 Post subject: Re: MaitoPisara
PostPosted: Tue Feb 03, 2015 7:49 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 484
Cool! Is it supposed to respond to keystrokes? The MD2 docs list a bunch of command keys but they don't appear to work.


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 Post subject: Re: MaitoPisara
PostPosted: Tue Feb 03, 2015 8:18 pm 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
No I don't think so. There is tons of code commented out and I think the initial goal was just to get the visualizations working.

Would be interesting to enable some additional functionality, like controlling the visualizations and presets from patterns, showing content on second screen etc.


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 Post subject: Re: MaitoPisara
PostPosted: Tue Feb 03, 2015 10:29 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 484
wde wrote:
No I don't think so. There is tons of code commented out and I think the initial goal was just to get the visualizations working.

Ah okay. Just checking.

wde wrote:
Would be interesting to enable some additional functionality, like controlling the visualizations and presets from patterns, showing content on second screen etc.

Absolutely! Parameter control of the visualizations would be amazing.


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 Post subject: Re: MaitoPisara
PostPosted: Thu Feb 05, 2015 2:03 pm 
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Joined: Sat Jan 21, 2012 2:54 pm
Posts: 111
Location: Faraway but near enough
:dance: :dance: :dance: This is an amazing posibility ... looks fantastic ... once someonelse posted a something similar to the MaitoPisara-thingy, but it didn't work for me, but this one does! Thank you! :ugeek:


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 Post subject: Re: MaitoPisara
PostPosted: Sat Feb 07, 2015 12:14 am 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 362
Great, milkdrop has very cool effects (customisable)
Doesn't work for me (buzz can't find the dll) :cry: , I installed the visual studio pack, and windows says my dx version is ok, milkdrop works in winamp.
Anyway, very good project.


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 Post subject: Re: MaitoPisara
PostPosted: Sat Feb 07, 2015 3:53 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 251
Location: ••• Düsseldorf ••• Made of Light
Does not work for me either, same case as tinga reported (can't find dll.)
Too bad, would like to see it in action :cry:


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 Post subject: Re: MaitoPisara
PostPosted: Sun Feb 08, 2015 8:11 am 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
So there is an error message popping up when you try to add the plugin into your song, or buzz can't find MaitoPisara effect at all?

Anyway, even though you might have DX11 in your Windows OS you might not have the updated/sdk version of DX9. My suggestion would still be to install the update above (at least it requires d3dx9_43.dll and what ever that depends on).


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 Post subject: Re: MaitoPisara
PostPosted: Sun Feb 08, 2015 11:11 am 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 251
Location: ••• Düsseldorf ••• Made of Light
Thank you wde for insisting. It works now :dance:


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 Post subject: Re: MaitoPisara
PostPosted: Sun Feb 08, 2015 12:21 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 362
:? I loaded the X64 version for visual c++ packs, instead X86, it works now, stupid mistake, sorry.
It works now :dance:
IX wrote:
Absolutely! Parameter control of the visualizations would be amazing.

Yes, Buzz would be a fantastic tool for psychedelic live show. I used 12 years ago bomb with buzz.


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 Post subject: Re: MaitoPisara
PostPosted: Sat May 23, 2015 7:07 pm 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
DX SDK no more needed, few keys assigned to control presets.


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 Post subject: Re: MaitoPisara
PostPosted: Thu May 28, 2015 6:41 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 251
Location: ••• Düsseldorf ••• Made of Light
Thanks for the update.
But it gives me an error "can't find dll"
DX11 is on my system, what do i need besides that?
Dependancy Walker shows me a lot of missing things.


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 Post subject: Re: MaitoPisara
PostPosted: Thu May 28, 2015 9:51 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 362
Klangkulisse wrote:
But it gives me an error "can't find dll"

:( Same thing here


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 Post subject: Re: MaitoPisara
PostPosted: Fri May 29, 2015 4:30 pm 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
Please download again. Replaced with release version this time...


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 Post subject: Re: MaitoPisara
PostPosted: Fri May 29, 2015 5:51 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 251
Location: ••• Düsseldorf ••• Made of Light
:cry:
Still no difference. Downloaded the release version (at least I think so by using the provided link)
Same error: Can't find dll.


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 Post subject: Re: MaitoPisara
PostPosted: Sun May 31, 2015 7:33 am 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 57
I'm guessing that some of the Visual C++ Redistributable Packages are still missing in your system. I tried to statically link some of the libs in to the dll, so could you redownload once again and see if that helps?


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 Post subject: Re: MaitoPisara
PostPosted: Thu Jun 11, 2015 10:54 pm 

Joined: Fri Nov 25, 2011 10:22 am
Posts: 28
MD2 is one of the first things i ever programmed with. It's super fun because while the visualizations are running, you could press a key and the preset editing environment would come up, with an editor for modifying the shaders and everything. Fun times. Two possible bugs with MaitoPisara :

- I'm on Win7 and got a "Can't find dll" error. Putting it in dependency walker, I saw that it relies on an absent d3dcompiler_47.dll. Apparently, this DLL comes with Windows 8.1, but is not included in any update / service pack / redist for any previous Windows, so you're supposed (?) to distribute it with any application that uses it. (To fix the problem, I just went in program files, searched for the DLL, found that one is included with Firefox, and copied it to the Buzz folder.)

- Presets that use pixel shaders don't seem to work (on my computer at least). This is easy to notice because many presets just look blank or almost empty, these are the presets that rely on shaders. I guess I should test it in Winamp, but I'm pretty sure my computer and gfx card normally have no problem with shaders.


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 Post subject: Re: MaitoPisara
PostPosted: Fri Jun 12, 2015 5:31 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 251
Location: ••• Düsseldorf ••• Made of Light
Hey pac, that's what I call trouble shooting – Bang!
Thank you for your easy to do solution. :dance:


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 Post subject: Re: MaitoPisara
PostPosted: Sat Jun 13, 2015 3:10 pm 
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Joined: Mon Nov 21, 2011 9:42 pm
Posts: 680
tinga wrote:
I used 12 years ago bomb with buzz.


bomb the buzz :) ?


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 Post subject: Re: MaitoPisara
PostPosted: Sat Jun 13, 2015 8:31 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 362
UNZ wrote:
bomb the buzz :) ?

Yes , i think there is an audio input in bomb, work in win 95 or 98, i don't remember, now I not tried.

MaitoPisara works now on my computer with d3dcompiler_47.dll. in buzz folder, but on my laptop, some dll are missing...


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