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KrossIn KrossOut (update 1.1)

Posted: Mon Jun 22, 2015 12:00 am
by pac
I was watching Cosmos the other night, and discovered an incredible fact. Did you know that there are more Crossfade machines in Buzz than there are atoms in the universe? Still, I decided to push the experiment further just to see what happens, with not one but two crossfading machines. Will the universe explode?

KrossIn and KrossOut update 1.1

Yes, the names sound similar to MT Kross. This is because I ripped everything off from MT :twisted:. My KrossIn is pretty much the exact same thing as MT Kross, except it adds three more fade modes: Cosine (aka S-curve) and two strengths of Equal-power Cosine. But the other machine, KrossOut, is where the innovation lies: it crossfades between its two outputs instead of two inputs. Many times I wished that such a machine existed, so here it is.

Re: KrossIn KrossOut (update 1.1)

Posted: Mon Jun 22, 2015 12:07 pm
by pac
Update: added an about box with version and the following performance improvements:
- fading functions are pre-rendered in a table instead of calculated them on the fly
- SSE is now enabled
- no useless processing when inertia finishes traveling
Which brings processor usage down from over 1% to 0.2% on my laptop! Also here is the source (how could I forget)...

Re: KrossIn KrossOut (update 1.1)

Posted: Tue Jun 23, 2015 10:46 pm
by AndersBrontosaurus
Looks great. I don't have my windowscomputer with me. If someone could help me settling some of my curiousity by throwing up a screenshot of the parameters I'd be grateful. :-)

Re: KrossIn KrossOut (update 1.1)

Posted: Wed Jun 24, 2015 2:10 am
by pac
AndersBrontosaurus wrote:a screenshot of the parameters
There's a video

Re: KrossIn KrossOut (update 1.1)

Posted: Wed Jun 24, 2015 11:45 am
by AndersBrontosaurus
Looks really, really great judging from the video! I look forward to try it out. Especially the krossout with fadermodes. This might be just what I've been looking for. Hopefully I can also use this as a regular fader by leaving output B empty or make a dead-end with a do-nothing. Guess I'll find out when i try it.

Also nice to watch someone else's workflow. :-)

Re: KrossIn KrossOut (update 1.1)

Posted: Sat Jun 27, 2015 7:17 pm
by tinga
Cool update, I forgot this machine :oops: , but so many fx in Buzz , interesting with leap motion, and yes Kross Out is a good idea, thx for this.

Re: KrossIn KrossOut (update 1.1)

Posted: Tue Jul 07, 2015 8:18 pm
by Joachip
Great video. I really like the result you got from that. Reminds me of a concert i saw at the Norberg Festival in Sweden once.
(And the crossfade seems to work quite well)

Re: KrossIn KrossOut (update 1.1)

Posted: Thu Jul 09, 2015 10:56 am
by oskari
Yeah very cool. I'd like to see more of these workflow-type-of videos.

Re: KrossIn KrossOut (update 1.1)

Posted: Sat Jul 11, 2015 6:55 am
by rav
MT Kross on steroids, thanks.
What do you think about longer interia, maybe up to 60 seconds?

Re: KrossIn KrossOut (update 1.1)

Posted: Mon Jul 13, 2015 10:26 pm
by AndersBrontosaurus
rav wrote:MT Kross on steroids, thanks.
What do you think about longer interia, maybe up to 60 seconds?
Agree. Longer inertia would be great. Then, I must do something wrong. Can't get the inertia to work. All my crossfades are instantantanious.
I like that it can be used as a regular fader too. With the various curves I have high hopes for these machines.

Re: KrossIn KrossOut (update 1.1)

Posted: Wed Mar 30, 2016 10:43 pm
by AndersBrontosaurus
Bump.

Re: KrossIn KrossOut (update 1.1)

Posted: Thu Mar 31, 2016 6:02 am
by pac
Aaah OKAY OKAY! I've had nightmares about it for months anyways, specific recurring nightmares where Anders and rav are trying to use inertia on these machines but then everything becomes hellish because the maximum inertia is only 2.5s and there's a bug where the effective inertia is 10 times shorter than it should be! I'll post a new version. Also thank you for the feedback 8-)

by the way it's like 2 lines of code, one of you could have fixed it in these literally 9 months the source has been up, just sayin

Re: KrossIn KrossOut (update 1.1)

Posted: Thu Mar 31, 2016 10:04 am
by AndersBrontosaurus
<3

Re: KrossIn KrossOut (update 1.1)

Posted: Thu Mar 31, 2016 11:15 pm
by AndersBrontosaurus
OhOh. Missed your last line.
The bliss of open source. I have basically no knowledge at all when it comes to codingbut you're right, I could at least have tried. You never know, I might have learnt something in the process.

Re: KrossIn KrossOut (update 1.1)

Posted: Fri Jun 10, 2016 11:41 pm
by AndersBrontosaurus
Sorry for provoking but the machine isn't updated yet, right? <3

Re: KrossIn KrossOut (update 1.1)

Posted: Thu Jun 16, 2016 2:15 am
by Joachip
pac wrote:- fading functions are pre-rendered in a table instead of calculated them on the fly
- SSE is now enabled
- no useless processing when inertia finishes traveling
Which brings processor usage down from over 1% to 0.2% on my laptop!
Ooh. Thumbs up!

Re: KrossIn KrossOut (update 1.1)

Posted: Mon Dec 26, 2016 12:32 pm
by AndersBrontosaurus
semiannual pestering bump.

<3