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PostPosted: Wed Nov 23, 2011 9:34 am 

Joined: Wed Nov 23, 2011 9:19 am
Posts: 189
x86: http://www.xlutop.com/buzz/zip/beta/pvst_v1.1.10b30.zip
x64: http://www.xlutop.com/buzz/zip/beta/pvs ... .10b30.zip

b30:
- bugfix tremolo/panmod
- per-plugin option for async automation, helps if you get freezes while recording your gui tweaks
- new track command 17: param value slope, <0x8000 does log,0x8000 does linear,>0x8000 does exp
- new global option: send All Notes Off on Stop()

b29:
- bugfix input/output labels
- bugfix learn menu messed up
- learn menu: learn all vst params at once option
- bugfix ft2/matilde-style track commands didn't work properly when subtick timing was enabled in Buzz

b28:
- bugfix vst3 wrapper
- bugfix mme waveout driver
- new pattern mode in buzz wrapper(unfinished no save yet)

b27:
- new option "offline processing mode", see edit menu
- bugfixes ladspa wrapper
- bugfix asio waveout driver

b26:
- bugfixes

b25:
- freeze: wavfiles save now as float instead of int32
- midiout: latency compensation

b24:
- bugfixes vst bridge
- bugfixes vst scanning

b23:
- bugfix waveout input/output machines
- restart plugin option(edit menu)
- new freeze feature, accessible via edit menu, requires one of my waveout drivers
- vst bridge: by default all vsts run in one single process now, if you want one process per vst you can enable it by checking the "run in dedicated process"
- vst bridge: bugfix async processing

b22:
- bugfix mediavst.dll (freeze on load)
- mediavst: option "force stereo output", should fix the problem with too fast audioplayback
- bridgeing: holding CTRL+ALT(while mouse cursor is on vst gui) opens a settings menu to do some on the fly adjustments
- bugfix in F4 settings view when selecting parameters for automation
- songs/projects created in buzz32 with loader stuff inside should also load in buzz64 now

b21:
- bugfix audio in/out machines

b20:
- bugfix vst scanning

b19:
- preferences: vstgui update rate option in global tab
- preferences: pxp row quantize on/off option in global tab
- bugfixes

b18:
- bridgeing/run as separate process improvements/bugfixes
- bridgeing: new option "async processing", I suppose it does something similar to jbridge's performance mode
- bridgeing: new option "embed vst gui", if disabled the gui gets opened as a floating window. If you get freezes on opening/closing the gui or loading/saving a preset enable this one.
- SetModifiedFlag() gets called on opening vst editor

b17:
- x64 loader versions
- x64 bridgeing
- vst3 shell updated to 3.50
- wo_wdm.dll: WaveRT devices should work now

b16:
- new waveout drivers(wo_mme.dll/wo_ds.dll/wo_wdm.dll/wo_null.dll)

b15:
-bugfixes

b14:
- bugfix wrong time information sent to vst if pxp was active and rpb!=tpb
- pasio: midi-out improvements

b13:
- asio bugfixes
- asio settings are now saved per asio device

b10/11/12:
- bugfixes

b9:
- asio optimizations, async modes should work better now
- midi send bugfix if midifiltering is enabled in Buzz

b8:
- bugfixes

b7:
- run vst in a separate process(aka vst bridging)
- vst3 wrapper(alpha)
- midivst: midi clock/mtc/mmc out
- relative midi cc/nrpn modes
- new asio waveout with more options
- undo manager(disabled by default)
- new Matilde/FT2 style track commands, see pvst docs for infos
- midi send directly to all machines

b6:
- mediavst options/bugfixes
- new per-plugin setting: override delay, useful if a plugin does not report its delay properly
- new "stop process" option: "restart if editor is visible". if enabled a plugin still gets processed if the vst editor is opened, this should fix the kontakt 4 problems for example

b5:
- added mediavst.dll to use directshow decoders(alpha), e.g. this can be used as a videoplayer vst
- the sse option for oversampler now as global setting
- bugfixes

b4:
- option to enable/disable the new multi-io feature
- bugfix midibus

b3:
- rpn/nrpn support
- sysex(in and out), out requires the new asio waveout, receive sysex via midi-in machine
- record to wavetable
- oversampling engine(gets active by holding ctrl while loading or via preferences)
- find preset dialog
- using the new multi-io features of buzz
- new asio in/out machines also with new multi-io
- pxp recording(crippled)
- bugfixes and other stuff i'm too lazy to write down


Last edited by polac on Fri Dec 26, 2014 11:03 am, edited 24 times in total.

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PostPosted: Wed Nov 23, 2011 9:43 am 
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Joined: Mon Nov 21, 2011 7:21 pm
Posts: 256
Thanks for the link & info.


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PostPosted: Wed Nov 23, 2011 11:40 pm 
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Joined: Wed Nov 23, 2011 1:15 am
Posts: 490
Location: deep beneath the earths crust
Joachip wrote:
Thanks for the link & info.


thanks for the new beta. is there a helpfile of any sort for mediavst? i've figured out that it loads media, but beyond that i'm unsure of what to do with it. looks neat tho :)


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PostPosted: Thu Nov 24, 2011 9:41 am 

Joined: Wed Nov 23, 2011 9:19 am
Posts: 189
szaszhareen wrote:
thanks for the new beta. is there a helpfile of any sort for mediavst? i've figured out that it loads media, but beyond that i'm unsure of what to do with it. looks neat tho :)


Actually it just playbacks audio/video files in sync to the buzz timeline, so it might useful for people doing film score(?). I'm using it to grab some audio snippets to the buzz wavetable now and then.


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PostPosted: Thu Nov 24, 2011 12:59 pm 

Joined: Mon Nov 21, 2011 9:17 pm
Posts: 46
thanks!


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PostPosted: Sat Nov 26, 2011 3:18 pm 

Joined: Fri Nov 25, 2011 3:48 pm
Posts: 10
any plans to make 64bit version?


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PostPosted: Sun Nov 27, 2011 9:31 am 

Joined: Wed Nov 23, 2011 9:19 am
Posts: 189
Quote:
any plans to make 64bit version?


Hi, I have them running also in buzz x64 since a couple of weeks now, also with vst bridgeing running in all directions 32bit->64bit and 64bit->32bit etc, working fine so far. Also all my waveout drivers had been ported to x64.

I'm currently messing around with the buzz wrapper(pbuzz.dll) which delays a release quite a bit, with built-in wavetable/wave editor and optional pattern mode:

http://www.xlutop.com/buzz/buzz.png


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PostPosted: Sun Nov 27, 2011 9:54 am 
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Joined: Mon Nov 21, 2011 7:23 pm
Posts: 288
polac wrote:


:shock: :o :ugeek:


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PostPosted: Sun Nov 27, 2011 10:33 am 
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Joined: Thu Nov 24, 2011 7:14 am
Posts: 242
:o :D :ugeek: :mrgreen:


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PostPosted: Sun Nov 27, 2011 11:18 am 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 504
polac wrote:
http://www.xlutop.com/buzz/buzz.png

:o :!:


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PostPosted: Mon Nov 28, 2011 1:41 am 

Joined: Fri Nov 25, 2011 3:48 pm
Posts: 10
polac wrote:
Quote:
any plans to make 64bit version?


Hi, I have them running also in buzz x64 since a couple of weeks now, also with vst bridgeing running in all directions 32bit->64bit and 64bit->32bit etc, working fine so far. Also all my waveout drivers had been ported to x64.

I'm currently messing around with the buzz wrapper(pbuzz.dll) which delays a release quite a bit, with built-in wavetable/wave editor and optional pattern mode:

http://www.xlutop.com/buzz/buzz.png


Wow. I'm happy to read it. I will be patient and wait for release. Thx for all work You giving to Buzz community :)


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PostPosted: Tue Nov 29, 2011 2:18 pm 

Joined: Tue Nov 22, 2011 7:34 am
Posts: 43
polac wrote:
Quote:
any plans to make 64bit version?


Hi, I have them running also in buzz x64 since a couple of weeks now, also with vst bridgeing running in all directions 32bit->64bit and 64bit->32bit etc, working fine so far. Also all my waveout drivers had been ported to x64.

I'm currently messing around with the buzz wrapper(pbuzz.dll) which delays a release quite a bit, with built-in wavetable/wave editor and optional pattern mode:

http://www.xlutop.com/buzz/buzz.png



Woooot!!?! :D


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PostPosted: Tue Nov 29, 2011 4:50 pm 
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Joined: Mon Nov 21, 2011 7:21 pm
Posts: 256
Just two levels of Buzz recursion... Who will accept the challenge?

MORE !!!


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PostPosted: Tue Jan 24, 2012 6:23 pm 

Joined: Sat Nov 26, 2011 4:06 pm
Posts: 139
Load Buzé VSTi in it?
universe implodes


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PostPosted: Tue Jan 24, 2012 7:10 pm 

Joined: Sun Jan 08, 2012 9:28 am
Posts: 60
Great work once again!

I think there is a small bug regarding synth edit(?) instruments and loading a song: at least for ME80, song loads fine, ME80 displays correct preset in the preset menu, but actually the first preset is active when the instrument is played. Maybe the preset change sequence after loading a song is not finished correctly?


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PostPosted: Tue Jan 24, 2012 10:29 pm 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 504
Thanks Polac!

(why does this forum not have a dancing smiley?)


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PostPosted: Tue Jan 24, 2012 10:33 pm 
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Joined: Mon Nov 21, 2011 7:23 pm
Posts: 288
What Ix said. :)


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PostPosted: Wed Jan 25, 2012 12:23 am 

Joined: Tue Nov 22, 2011 5:18 pm
Posts: 70
///////////////////////////////////////////// :!: :!: :!: :!: /////////////////////////////////////////////////

thanks a lot polac !


...wait a moment,reading this thread is confusing.
so there is a x64 loader.

now a question before i'm messing around and probably destroy my buzz registry.

can i just copy my buzz folder to x64,install buzz x64 and the x64 loader,
scan my vst folder and i'm ready to go? :oops:


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PostPosted: Wed Jan 25, 2012 12:40 am 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 369
domtron wrote:
can i just copy my buzz folder to x64,install buzz x64 and the x64 loader,
scan my vst folder and i'm ready to go?

Yes, it's what i did, great news, all buzz generators + all vsti now in x64, works fine 8-) 8-) 8-)
Thanks for this decisive update.


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PostPosted: Wed Jan 25, 2012 12:47 am 

Joined: Tue Nov 22, 2011 5:18 pm
Posts: 70
tinga wrote:

Yes,


:shock:


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