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 Post subject: No man's music
PostPosted: Wed Sep 13, 2017 2:20 am 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 378
Pulsar is a perfect machine for drones, I like so much this BTDSys machine, I begin one with some samples of Corona, I'll update this file until I finish it. BMX format, mp3 later.
Pulsar Drone


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 Post subject: Re: No man's music
PostPosted: Wed Oct 04, 2017 1:50 am 

Joined: Mon Nov 21, 2011 8:30 pm
Posts: 368
pulsar IS amazing and FYI to others, this is a bmx download if u didn't catch it.

where that finished mp3 at man ? :)


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 Post subject: Re: No man's music
PostPosted: Wed Oct 04, 2017 11:31 am 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 517
mute wrote:
where that finished mp3 at man ? :)

Yes please. The bmx crashes my Buzz with no indication as to why. :(


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 Post subject: Re: No man's music
PostPosted: Thu Oct 05, 2017 12:46 am 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 378
IX wrote:
The bmx crashes my Buzz with no indication as to why.

Maybe it's because Pulsar doesn't support multithreading, I see that in my gear default.xml:
<Machine Name="BTDSys Pulsar" Multithreading="False"/>.

mute wrote:
where that finished mp3 at man?

I try to post one in few days, before I finish this project. Pulsar is a great machine, but it kill your cpu quickly if you don't care, ok here is a mp3 normally, this bmx is a drone and it never finish, fortunately this this mp3 is just few minutes...


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 Post subject: Re: No man's music
PostPosted: Thu Oct 05, 2017 9:04 am 
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Joined: Wed Nov 23, 2011 3:24 pm
Posts: 517
tinga wrote:
IX wrote:
The bmx crashes my Buzz with no indication as to why.

Maybe it's because Pulsar doesn't support multithreading, I see that in my gear default.xml:
<Machine Name="BTDSys Pulsar" Multithreading="False"/>.

No, that's in my gear defaults too (I think it's part of the Buzz install?). Must be something else but don't worry, I can never understand how your songs work anyway! I'll settle for the mp3! :lol:

edit: Nice drone. I like Pulsar but I've never used it much due to the CPU hit. Great machine though.


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 Post subject: Re: No man's music
PostPosted: Fri Oct 06, 2017 2:38 am 
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Joined: Sun Apr 23, 2017 1:03 am
Posts: 80
Location: Canada
I don't think I completely understand all the math behind Pulsar after reading the help file, but it does make some amazing sounds - which of course you've exploited expertly, Tinga :idea: I love all the sweeping ambiance you've created. Makes me want to fiddle around with Pulsar…

See You In The Shadows…


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 Post subject: Re: No man's music
PostPosted: Tue Oct 10, 2017 10:25 pm 

Joined: Tue Nov 22, 2011 5:25 pm
Posts: 378
Candle wrote:
I don't think I completely understand all the math behind Pulsar after reading the help file, but it does make some amazing sounds

Yes, Pulsar is a great machine, an hybrid thing, I will post many presets in this thread, here is a small demo of my theremin using it to generate short pulsarets, controlled by a leap motion, and trigs the synths via the magic PeerTrig, lot of fun with this theremin simulation. Another one with Kitchen Sink.


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 Post subject: Re: No man's music
PostPosted: Mon Oct 16, 2017 11:27 pm 

Joined: Mon Mar 20, 2017 9:58 pm
Posts: 70
crazy and cool.


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