IX Magic 1.16d - October 30th, 2023

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tinga
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Re: IX Magic - Updated December 10th 2019

Post by tinga »

Thank you, fixed, 2 Magics is cool, loading of the bmx I made this summer works fine now. I hope fixing it wasn't too difficult.
IXix wrote:I was so focussed on the missing Page problem that I forgot about this other bug. I haven't observed this behaviour but I did fix a few bugs that may have been related. Do you still have this problem? If so, can you give me steps to reproduce it?
Load event doesn't crash now, maybe the update fixed it 8-)
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IXix
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Re: IX Magic - Updated December 10th 2019

Post by IXix »

tinga wrote:Thank you, fixed, 2 Magics is cool, loading of the bmx I made this summer works fine now. I hope fixing it wasn't too difficult.
No, not difficult. Just took a bit of thinking.
tinga wrote:Load event doesn't crash now, maybe the update fixed it 8-)
Great. Let me know if you find any other problems. I'm sure there'll be some somewhere. :roll:
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thOke
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Re: IX Magic - Updated December 10th 2019

Post by thOke »

:!: :!: MAGIC :!: :!:

Thank you, IX!
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IXix
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Re: IX Magic - Updated December 13th 2019

Post by IXix »

IXix wrote:2019.12.13 - IX Magic 1.10b - x86
+ Fixed Trigger Sequence Events retriggering Sequences on inactive Pages.
Under the hood, resetting an Event (which happens quite a bit for various reasons) now clears all queued actions belonging to that Event. I don't think that will cause any problems but I'm often wrong, so keep an eye out for any new bugs. :lol:

Unfortunately there can still be hanging notes in some situations (note-offs are surprisingly complicated things). Fixing that will require more tinkering than I currently have time for but the solution is something I have considered previously for other reasons, so it will probably get done sooner rather than later.
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tinga
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Re: IX Magic - Updated December 13th 2019

Post by tinga »

IXix wrote:2019.12.13 - IX Magic 1.10b - x86
+ Fixed Trigger Sequence Events retriggering Sequences on inactive Pages.
Thank you, More i use Magic and more I like it, Magic allows complex scripts, very easy to make a 24h (or one week) ambient thing with many variations for an expo or something else, Buzz is very stable, I play some generative things more than 48h without any trouble, that's mean it can work more and more time.
As you expected , I detect some unexpected details, but it's your fault, you focus me on the "trigger sequence" and the "load page event ", absolutely killer features, I can't do without it anymore . I use your demo, create another page with a "load page event " but it doesn't fire, and it's not the last update, it was the same yesterday, but suspected the no stop of the page, another thing, trying to stop the sequences with "sequence enable", only the toggle mode can be selected, if I select disable, the pop-up always return to toggle, I think it's all for today.
I return to Magic, But I promise, I' ll use only things that work perfectly and don't show me amazing options I missed. :lol:
The triggering with Accumulator is perfect, (and .Acc sends note off). I haven't tested "set rules" and "set triggers".
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IXix
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Re: IX Magic - Updated December 13th 2019

Post by IXix »

All good tinga. I'll look at those as soon as I can. Keep hunting! :D
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thOke
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Re: IX Magic - Updated December 13th 2019

Post by thOke »

First attempt with "Trigger Sequence"
Clock FU Structure New.zip
(6.99 KiB) Downloaded 332 times
Magic can cause brain disease. It opens worlds but they are hard to reach! ;)
A matter of training :!: 8-)
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IXix
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Re: IX Magic - Updated December 13th 2019

Post by IXix »

thOke wrote:First attempt with "Trigger Sequence"
Clock FU Structure New.zip
Magic can cause brain disease. It opens worlds but they are hard to reach! ;)
A matter of training :!: 8-)
Bravo thOke! I can see you're having fun! :D
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tinga
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Re: IX Magic - Updated December 13th 2019

Post by tinga »

Something intrigued me for a while, a mysterious command, "RTFM", so before to try it I search on the net and I see " Read The Fucking Manual", :lol: the only thing not explained in the manual.
I understand how difficult it was to write so yes :evil: " Read The Fucking Manual" :evil:
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IXix
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Re: IX Magic - Updated December 13th 2019

Post by IXix »

tinga wrote:Something intrigued me for a while, a mysterious command, "RTFM"
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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IXix
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Re: IX Magic - Updated December 28th 2019

Post by IXix »

IXix wrote:2019.12.28 - IX Magic 1.10c - x86
+ Fixed Enable Sequence Event forgetting the enable mode setting
+ Better naming of pasted/duplicated objects
Update bump!
tinga wrote:I use your demo, create another page with a "load page event " but it doesn't fire
I couldn't reproduce that bug, could you be more specific?
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temporalsounds
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Re: IX Magic - Updated December 28th 2019

Post by temporalsounds »

Thank you IX for update,very interesting machine.Demos working good.
EDIT : YES,I have to read manual.. :!: This machine changed my point of view about Buzz world.. hehe :D
Last edited by temporalsounds on Thu Jan 02, 2020 9:28 am, edited 1 time in total.
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tinga
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Re: IX Magic - Updated December 28th 2019

Post by tinga »

IXix wrote:Update bump!
tinga wrote:I use your demo, create another page with a "load page event " but it doesn't fire
I couldn't reproduce that bug, could you be more specific?
If I save and reload the file, it works , not a bug, we can write a book in auto read.
I like how this sequencer works, something unique, multipliers for sequences, notes, rests are great, intricate loops, thank you for the update.
Small remix of your self drive
self_drive_3.7z
(8.26 KiB) Downloaded 193 times
Very good structure, I keep the idea.
A dirty remix.
Attachments
dirty_remix1b1.7z
(6.56 KiB) Downloaded 183 times
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IXix
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Re: IX Magic - Updated December 28th 2019

Post by IXix »

tinga wrote:I use your demo, create another page with a "load page event " but it doesn't fire
...
If I save and reload the file, it works , not a bug
Does it not fire when you change Page? It should do.

edit: I like the self drive. Very peaceful.
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thOke
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Re: IX Magic - Updated December 28th 2019

Post by thOke »

tinga, thx for the dirty rmx! adds mysteriousness to the magic. :)
the selfdrive3 is magnificent :dance:

some more pattern-orientated attempts:
magicpatterns.zip
(25.19 KiB) Downloaded 252 times
Thx again IXix for hours of fun with this great machine,
it seriously expands the Buzz-Universe :!:
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thOke
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Re: IX Magic - Updated December 28th 2019

Post by thOke »

.. and a tiny 'bug'

when saving a template, the "on delay" value is not saved.
ondelay.jpg
ondelay.jpg (55.81 KiB) Viewed 7261 times
here is the template for auto (self-drive), which should have 4 ticks on delay.
Auto 01.zip
(492 Bytes) Downloaded 250 times
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thOke
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Re: IX Magic - Updated December 28th 2019

Post by thOke »

... and a stupid question:
Changing the accumulator value adds delay.
In the following example the kyrie accumulator is set to 8.
To synchronize the hihat and the kyrie, i have to delay the hihat for 28 ticks.
Kyrie Start.zip
(4.93 KiB) Downloaded 260 times
Must it be like that?
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IXix
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Re: IX Magic - Updated December 28th 2019

Post by IXix »

thOke wrote:... and a stupid question:
Changing the accumulator value adds delay.
In the following example the kyrie accumulator is set to 8.
To synchronize the hihat and the kyrie, i have to delay the hihat for 28 ticks.
Kyrie Start.zip
Must it be like that?
If you want it to fire immediately, put "8:8" in the box. The second value is the counter offset, so the first time the Event is triggered the counter will count "8" instead of "1".
You can also put a third value in which will limit the number of times the Event will fire. "8:8:4" would make it fire every eight triggers but stop firing after the fourth.
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IXix
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Re: IX Magic - Updated December 28th 2019

Post by IXix »

thOke wrote:when saving a template, the "on delay" value is not saved...
I'll fix that as soon as I can! Probably just forgot to paste some code somewhere. :oops:
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IXix
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Re: IX Magic - Updated January 4th 2020

Post by IXix »

IXix wrote:2020.01.04 - IX Magic 1.10d - x86
+ Fixed control Events not loading base Event properties from template.
Yup, just forgot to paste something in the appropriate spot. :oops: :lol:
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