Hehe, thanks!
AudioBlock
- HerrFornit
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Re: AudioBlock
tried to add volume curve points in a certain zoomfactor resulting in adding points at the left visible border. not movable.
after resizing to full length of sample trying to move points ended in this: also mscorlib error out of range negativ values... when touching one of the points
- HerrFornit
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Re: AudioBlock
thank you! recent bug seems to be fixed.
- HerrFornit
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Re: AudioBlock
sorry, the "snapping the points to left margin" is not gone. but no crash so far.
I use the same wavfile for several patterns and moving the wave position slider and wave length slider for adding volume curve, then it happens when I want or move a point or add a new one -snap!
EDIT: OK, I am a bit confused about the vertical lines, probably no bug, just snapped to next beat out of sight
I use the same wavfile for several patterns and moving the wave position slider and wave length slider for adding volume curve, then it happens when I want or move a point or add a new one -snap!
EDIT: OK, I am a bit confused about the vertical lines, probably no bug, just snapped to next beat out of sight
Re: AudioBlock
Yeah, I couldn't reproduce it.HerrFornit wrote: ↑Sun Nov 08, 2020 10:46 pm EDIT: OK, I am a bit confused about the vertical lines, probably no bug, just snapped to next beat out of sight
Updated: Small fixes and improvements.
- HerrFornit
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Re: AudioBlock
I was thinking about how to humanize a vocal sample played via AudioBlock.
Then I tried to load AudioBlock into the poloacVSti loader to use its humanization possibilities, what of course did not work. Do you know a way to humanize a sample in AUdioBlock to give it some natural variation?
Then I tried to load AudioBlock into the poloacVSti loader to use its humanization possibilities, what of course did not work. Do you know a way to humanize a sample in AUdioBlock to give it some natural variation?
Re: AudioBlock
Not sure how well this works but you could add Jeskola Delay effect after AB. Set dry through 0, delay length ms, wet out 100%, feedback 0%. Now you can change/variate the delay length to delay audio signal.HerrFornit wrote: ↑Fri Nov 27, 2020 12:10 pm I was thinking about how to humanize a vocal sample played via AudioBlock.
Then I tried to load AudioBlock into the poloacVSti loader to use its humanization possibilities, what of course did not work. Do you know a way to humanize a sample in AUdioBlock to give it some natural variation?
- HerrFornit
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Re: AudioBlock
AH yes, that works thanx. Perhaps with some automation for variability. Perhaps somebody knows how to do that with a peer machine?
Re: AudioBlock
This is going to come in handy! Importing stem tracks has always been a pain, even with the AudioTrack plugin. Now I can do all kinds of remixing and whatnot.
Re: AudioBlock
If you add waveform and show Audio View for the first time in buzz with default GUI, then you can see warning window here. With Mire works ok for example.
Re: AudioBlock
1.2.3.0
- Undo/Redo + other fixes
- Drag&Drop audio directly to pattern
- Changed resampler to r8brain-free-src. You can remove LibSampleRate.dll, libsamplerate-0.x64.dll and libsamplerate-0.x86.dll from Buzz folder.
- Real time resampler enabled by default. No need to resample waves in wavetable since the quality is the same.
Re: AudioBlock
Cool, thanks! Any chance you could update the source zip? I'd like to build for x64 again.wde wrote: ↑Sun Jan 17, 2021 6:26 pm 1.2.3.0
- Undo/Redo + other fixes
- Drag&Drop audio directly to pattern
- Changed resampler to r8brain-free-src. You can remove LibSampleRate.dll, libsamplerate-0.x64.dll and libsamplerate-0.x86.dll from Buzz folder.
- Real time resampler enabled by default. No need to resample waves in wavetable since the quality is the same.
Re: AudioBlock
1.2.3.1
Fixes and sources updated.
At least with long samples you might get into trouble if multiple samples get redrawn too often in AudioBlock or MSE. I suspect some kind of collision with threads and Wavetable but I'm not really expert on that stuff. You can set UpdateWaveGFXWhenStopped from settings if you encounter these type of issues.
Fixes and sources updated.
At least with long samples you might get into trouble if multiple samples get redrawn too often in AudioBlock or MSE. I suspect some kind of collision with threads and Wavetable but I'm not really expert on that stuff. You can set UpdateWaveGFXWhenStopped from settings if you encounter these type of issues.
- HerrFornit
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Re: AudioBlock
Do you mean slowing down the song til all waves are ploted? (calculated)wde wrote: ↑Fri Jan 22, 2021 7:50 pm 1.2.3.1
Fixes and sources updated.
At least with long samples you might get into trouble if multiple samples get redrawn too often in AudioBlock or MSE. I suspect some kind of collision with threads and Wavetable but I'm not really expert on that stuff. You can set UpdateWaveGFXWhenStopped from settings if you encounter these type of issues.
Re: AudioBlock
1.2.3.2
Small improvements and cleanups. Works quite well now but let me know if there are any issues.
Tried on Buzz 64bit. You can unzip the same binaries and it should work since the zip includes also 64 bit versions of needed libraries.
Small improvements and cleanups. Works quite well now but let me know if there are any issues.
Tried on Buzz 64bit. You can unzip the same binaries and it should work since the zip includes also 64 bit versions of needed libraries.
- HerrFornit
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Re: AudioBlock
A few minutes ago, AB crashed, it's sound was muted, I was using break/mute sequence commands when it happened to shorten AB pattern. AB's GUI and buzz was still working.