Hehe, thanks!

Yeah, I couldn't reproduce it.HerrFornit wrote: ↑Sun Nov 08, 2020 10:46 pm EDIT: OK, I am a bit confused about the vertical lines, probably no bug, just snapped to next beat out of sight![]()
Not sure how well this works but you could add Jeskola Delay effect after AB. Set dry through 0, delay length ms, wet out 100%, feedback 0%. Now you can change/variate the delay length to delay audio signal.HerrFornit wrote: ↑Fri Nov 27, 2020 12:10 pm I was thinking about how to humanize a vocal sample played via AudioBlock.
Then I tried to load AudioBlock into the poloacVSti loader to use its humanization possibilities, what of course did not work. Do you know a way to humanize a sample in AUdioBlock to give it some natural variation?
AH yes, that works thanx. Perhaps with some automation for variability. Perhaps somebody knows how to do that with a peer machine?
Cool, thanks! Any chance you could update the source zip? I'd like to build for x64 again.wde wrote: ↑Sun Jan 17, 2021 6:26 pm 1.2.3.0
- Undo/Redo + other fixes
- Drag&Drop audio directly to pattern
- Changed resampler to r8brain-free-src. You can remove LibSampleRate.dll, libsamplerate-0.x64.dll and libsamplerate-0.x86.dll from Buzz folder.
- Real time resampler enabled by default. No need to resample waves in wavetable since the quality is the same.
Do you mean slowing down the song til all waves are ploted? (calculated)wde wrote: ↑Fri Jan 22, 2021 7:50 pm 1.2.3.1
Fixes and sources updated.
At least with long samples you might get into trouble if multiple samples get redrawn too often in AudioBlock or MSE. I suspect some kind of collision with threads and Wavetable but I'm not really expert on that stuff. You can set UpdateWaveGFXWhenStopped from settings if you encounter these type of issues.