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 Post subject: Re: Pattern XP mod
PostPosted: Mon Jun 02, 2014 10:56 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
VK_PRIOR : PrevPage key.
VK_NEXT : NextPage.
The VK_... names come from the programming constants (Virtual Keys if I remember well).
I will clean the txt file for next version.


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jun 03, 2014 5:50 am 
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Joined: Wed Nov 23, 2011 1:15 am
Posts: 492
Location: deep beneath the earths crust
guess i'll just ignore those for now then. thanks for making these tweaks, they're very useful!


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jun 03, 2014 8:24 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Added : show (or hide) parameter name at the top of the columns (use the button at the top/left).
Help file cleaned.


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Jun 15, 2014 3:48 pm 

Joined: Sat Dec 17, 2011 7:57 pm
Posts: 69
Hey really great additions so far! The text is so simple yet incredibly useful. Thanks for this.


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Jun 19, 2014 7:16 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
I'm really liking this mod so far, any chance for a "shrink/expand pattern" similar to the advanced pattern editor in Renoise? :D


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 Post subject: Re: Pattern XP mod
PostPosted: Sat Jun 28, 2014 4:08 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Explain what you want, I don't know Renoise.
I will have some time during summer :-)


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Jun 30, 2014 9:34 am 

Joined: Sun Apr 15, 2012 8:55 am
Posts: 384
I had an idea for this. Interpolation (ctrl+i) is linear. Is there a way to do the same thing but with different curves?


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Jun 30, 2014 1:33 pm 

Joined: Sat Nov 26, 2011 4:06 pm
Posts: 158
chahur wrote:
Explain what you want, I don't know Renoise.
I will have some time during summer :-)

It doubles / halves the lpb & moves the pattern data accordingly.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Jun 30, 2014 11:08 pm 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
Yes, using shrink/expand would basically halve or double the pattern length and spaces between any notes. A pattern length of 32 lines would become 16 lines when shrinked, and 64 lines when expanded. 16th notes would become 32nd notes when shrinking, 8th notes when expanding.


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jul 01, 2014 4:45 pm 

Joined: Sat Nov 26, 2011 4:06 pm
Posts: 158
Well, you mean "16th notes last twice as many lines when expanding, half when shrinking".
a 16th note is still a 16th note if you change the LPB with ZL XX (for example if you want a certain pattern to be higher resolution than the rest of the song...)

Before:
Image

After expanding:
Image


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 Post subject: Re: Pattern XP mod
PostPosted: Thu Jul 03, 2014 11:21 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
OK I understand. I will have a look.
About interpolation, I suppose that using other curves is not too difficult.


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 Post subject: Re: Pattern XP mod
PostPosted: Mon Jul 07, 2014 5:02 pm 
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Joined: Tue Nov 22, 2011 12:20 am
Posts: 273
Location: ••• Düsseldorf ••• Made of Light
Thanks a lot for your modification.
I am allways a little bit sceptic about changes from outer space to mother buzz, but this one is an good step forward.
Interested in what is coming next.
Thanks again.


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jul 08, 2014 7:12 am 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
chahur wrote:
OK I understand. I will have a look.
About interpolation, I suppose that using other curves is not too difficult.



Thanks again for this amazing mod Chahur, what you've done so far is the best update to Buzz in years!


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jul 08, 2014 10:18 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
Thank you for your encouragement.
I can try to encode any improvement that does not affect the current functioning of the pattern editor.
Suggestions are welcome.
But I do not have much free time :-).


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Jul 09, 2014 3:34 am 

Joined: Mon Nov 21, 2011 8:30 pm
Posts: 372
this is fantastic ;]

clear/copy/paste buttons on each track would be cool, as well as clear all

you have a paypal accnt? even if you don't do more i'd donate you a few bucks as a thanks ;]


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 Post subject: Re: Pattern XP mod
PostPosted: Wed Jul 09, 2014 7:13 am 

Joined: Mon Jun 17, 2013 2:44 am
Posts: 139
mute wrote:
clear/copy/paste buttons on each track ]


Interesting idea, but that seems like a bit of overkill. Wouldn't that require buttons above every track in a pattern? I can't imagine how that would work without looking terrible and taking up screen real estate.


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Jul 11, 2014 11:06 am 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
I will be back in August.


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 Post subject: Re: Pattern XP mod
PostPosted: Fri Jul 11, 2014 8:41 pm 

Joined: Mon Nov 21, 2011 8:30 pm
Posts: 372
esp81 wrote:
mute wrote:
clear/copy/paste buttons on each track ]


Interesting idea, but that seems like a bit of overkill. Wouldn't that require buttons above every track in a pattern? I can't imagine how that would work without looking terrible and taking up screen real estate.


there is an expand/collapse button to hide the header info and theres plenty of room up there already

Quote:
I will be back in August.


enjoy your break chahur, thanks again


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 Post subject: Re: Pattern XP mod
PostPosted: Tue Jul 15, 2014 12:00 am 

Joined: Sun Apr 15, 2012 8:55 am
Posts: 384
Definitely thanks for your work on this! That persistent selection brings back the way old Buzz used to work. :) That'll speed things up.


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 Post subject: Re: Pattern XP mod
PostPosted: Sun Aug 03, 2014 7:31 pm 
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Joined: Sun Nov 27, 2011 5:19 pm
Posts: 198
to mridlen (and ...) :
About interpolation, Pattern XP can interpolate in a linear way (Ctrl + I) or in a exponential way (Ctrl+Shift+I).
What kind of other curves could be useful ?


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