Search found 95 matches

by rav
Mon Jul 13, 2020 10:28 pm
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 462
Views: 699982

Re: new pvst beta (updated 2-Jul-2020)

Ok - i have made more tests. It looks like that i can't reload only projects with SuperMassive x64 - BMX attached loadder.gif I have had crash with going to preferences last tab 3 times more, but cant reproduce it for now. Today it crashed on Valhalla FreqEcho x64. Sorry, loaded your file without p...
by rav
Mon Jul 13, 2020 9:23 pm
Forum: Devs
Topic: Need some way to line up two wav's visually
Replies: 164
Views: 18779

Re: Need some way to line up two wav's visually

confirmed
by rav
Sat Jul 11, 2020 10:00 pm
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 462
Views: 699982

Re: new pvst beta (updated 2-Jul-2020)

from some time many plugins (i think only x64) have problems with showing clickable menus - probably something has changed in popular frameworks like JUCE - Valhalla plugins are also examples of this behavior. I can confirm that happens with Valhalla Supermassive (it's impossible to use the Mode an...
by rav
Sat Jul 11, 2020 9:52 pm
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 462
Views: 699982

Re: new pvst beta (updated 2-Jul-2020)

Unfortunately i have dramatic problems with bridged vsts (x64) now. Going to plugin preferences last tab could cause a crash. Also its impossible to reload saved projects with x64 plugins! :? I have tried only Valhalla, but before update they were ok. Working fine here as far as I can tell. Can you...
by rav
Wed Jul 08, 2020 8:06 am
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 462
Views: 699982

Re: new pvst beta (updated 2-Jul-2020)

Thank you! Unfortunately i have dramatic problems with bridged vsts (x64) now. Going to plugin preferences last tab could cause a crash. Also its impossible to reload saved projects with x64 plugins! :? I have tried only Valhalla, but before update they were ok. regardless of this update: from some ...
by rav
Sat May 23, 2020 11:06 am
Forum: Devs
Topic: Timeline
Replies: 12
Views: 1110

Re: Timeline

ok - now its clear that something is missing here :P
test2.gif
test2.gif (19.31 KiB) Viewed 746 times
clicking on it doesn't work either. maybe missing libs here?
by rav
Thu May 21, 2020 10:21 pm
Forum: Devs
Topic: Timeline
Replies: 12
Views: 1110

Re: Timeline

Is it supposed to be working just like that or it does require some trick?

Double clicking/putting patterns in sequencer seems to be working as always:
test.gif
test.gif (52.63 KiB) Viewed 800 times
by rav
Sat May 09, 2020 10:13 pm
Forum: Devs
Topic: Need some way to line up two wav's visually
Replies: 164
Views: 18779

Re: Need some way to line up two wav's visually

I think, that you have attached the wrong revision - older one ;p
by rav
Thu Apr 16, 2020 12:44 pm
Forum: Devs
Topic: Need some way to line up two wav's visually
Replies: 164
Views: 18779

Re: Need some way to line up two wav's visually

Thank you!
by rav
Thu Apr 16, 2020 12:42 pm
Forum: Users
Topic: What's your favourite filters and why?
Replies: 18
Views: 3834

Re: What's your favourite filters and why?

Glad to hear it. I'm trying to port the Tethys filter to VST/AudioUnit (and added an LFO just like Mercury). http://www.robotplanet.dk/audio_plugins/mercury_filter/ Sweet ;) I wanted to report instant crash of 2/4/6 pole LP filter while playing with LFO (LP freq knob), but just see you have made so...
by rav
Wed Apr 08, 2020 11:51 am
Forum: Devs
Topic: Hello
Replies: 7
Views: 1128

Re: Hello

Hi! Awesome idea :) I can suggest to make some more features in PatternXp mod - source is available. For example: Custom step size for scrolling by keyboard arrows, custom step size for input notes, custom step size for deleting notes. I mean more than 0-9 step size - it would be helpful. Better int...
by rav
Sun Mar 29, 2020 9:02 am
Forum: Devs
Topic: Need some way to line up two wav's visually
Replies: 164
Views: 18779

Re: Need some way to line up two wav's visually

Praying for bezier curves :twisted:
Edit:
and multi outputs
by rav
Mon Jan 20, 2020 10:09 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 13th 2020

[...]an apostrophe ' on it's own isn't a valid value so it gets discarded when the focus changes[...] Actually it works after focus change also and gives ability to stop notes by note off. To set note-off you can just type 'o . This is it! Thanks :) I have something more to investigate for you IX.....
by rav
Sat Jan 18, 2020 9:31 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 13th 2020

To make it work like you probably want, you need to change Note-Off Mode to something else than Ignore. For Peer Ctrl event you need also add Off Value = '. Here is a picture to make it less complicated :) https://i.imgur.com/v4vklzk.gif Unfortunately right now this ' is disappearing from textbox af...
by rav
Wed Jan 15, 2020 10:29 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 4th 2020

Just don't know what does it mean 'Show PAL'.... this shows me: https://i.imgur.com/VFDBNil.jpg Maybe I have something wrong. You are missing BTDSys PAL2.dll in Buzz\Gear\ BTDSys PAL 2.zip i think (some/all?) newer BTDSys machines need it. I have this message also and can't load BTDSys PeerCtrl. BT...
by rav
Wed Jan 15, 2020 10:19 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 13th 2020

Is there a simple way to add note-off for sustained buzz notes from Magic sequencer? Not quite sure what you mean by that. Notes triggered by Magic will react to note-off from Buzz patterns or any MIDI notes the parent Sequence is configured to listen for, if the note-off mode is anything other tha...
by rav
Mon Jan 13, 2020 10:08 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 8th 2020

- probability seems to be fake or i dont understand it - it is the same every time for each value (i rendered 2 loops and it's 100% accurate). Random rule for steps also works the same. R param in On Value textbox also. Maybe all random values are fake? :D The random values are pseudo-random, gener...
by rav
Mon Jan 13, 2020 8:47 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 13th 2020

2020.01.13 - IX Magic 1.10f - x86 + Fixed crash when clearing current Page. + Fixed crash when double-clicking empty space in controller maps list. + Implemented support for mousewheel and arrow keys in text fields. I love easy bugs! :D Thanks @rav! Wow, you are too fast, because i probably found s...
by rav
Sun Jan 12, 2020 10:52 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: IX Magic - Updated January 8th 2020

Hi! OMG :o WTF is this machine :dance: i love it! I tested some of its features and found some things. Bugs: - double click in those places is crushing Buzz: controller map list (Windows->Resources->CC Maps), sequence -> page load events. - clear contents of current page 'C' is crushing buzz. someti...
by rav
Thu Jul 25, 2019 3:15 pm
Forum: Users
Topic: IX Magic - Updated May 31st, 2020
Replies: 296
Views: 36593

Re: Referring to tingas latest example-tracks

That's the problem. There is the original version of 4fm2f, which does not support peer tuning and a version from IX that does. In mý gear folder the version from IX was named "MadBrain's 4fm2f Custom" so the original version was loaded into tinga's files instead of the newer IX version. There are ...