Search found 30 matches

by pac
Tue Sep 03, 2019 12:42 am
Forum: Users
Topic: Buzz 64
Replies: 52
Views: 32536

Re: Buzz 64

I did not pinpoint the exact problem, but I made an effort! First, the steps that reliably produce the crash for me: - Open Buzz x64, add any 32-bit generator (eg. Infector) and any two 32-bit effects (eg. cheapo amp), all connected in a single chain to the master - It should now look like this: Inf...
by pac
Sat Jul 20, 2019 8:03 pm
Forum: Users
Topic: Buzz 64
Replies: 52
Views: 32536

Re: Buzz 64

just deleting some machines may cause a crash Gravedigging a bit, but I wanted to post my solution to this problem, which I've encountered specifically in Buzz64 on Win10: deleting machines often causes a crash in the auxiliary BuzzEngine32.exe. Being stubborn, I patched the binary so that the offe...
by pac
Thu Mar 31, 2016 6:02 am
Forum: Devs
Topic: KrossIn KrossOut (update 1.1)
Replies: 16
Views: 23944

Re: KrossIn KrossOut (update 1.1)

Aaah OKAY OKAY! I've had nightmares about it for months anyways, specific recurring nightmares where Anders and rav are trying to use inertia on these machines but then everything becomes hellish because the maximum inertia is only 2.5s and there's a bug where the effective inertia is 10 times short...
by pac
Tue Dec 08, 2015 6:33 pm
Forum: Devs
Topic: new pvst beta (updated 03-Dec-2023)
Replies: 588
Views: 1001787

Re: new pvst beta (updated 25-Dec-2014)

Can you explain these "ram limitations" in more detail? Maybe there are some work-arounds... Using Buzz 64-bit is like being born anew... And where does the newborn go from here? The world of samplebanks is vast and infinite. And since I'm posting here, thank you polac for the best VST lo...
by pac
Sun Aug 09, 2015 3:35 pm
Forum: Users
Topic: [SOLVED] Suddenly some machines consume more CPU
Replies: 2
Views: 2433

Re: Suddenly some machines consume more CPU

UnwieldyDelay (1 and 2), like many effects, has a denormal issue. It's easy to identify it as a denormal problem: make a song that only contains a generator running though UDelay, lower the feedbacks to near 0%, and send a short sound into it, followed by silence. Then you'll see the CPU spike befor...
by pac
Wed Jun 24, 2015 2:10 am
Forum: Devs
Topic: KrossIn KrossOut (update 1.1)
Replies: 16
Views: 23944

Re: KrossIn KrossOut (update 1.1)

AndersBrontosaurus wrote:a screenshot of the parameters
There's a video
by pac
Mon Jun 22, 2015 12:07 pm
Forum: Devs
Topic: KrossIn KrossOut (update 1.1)
Replies: 16
Views: 23944

Re: KrossIn KrossOut (update 1.1)

Update: added an about box with version and the following performance improvements: - fading functions are pre-rendered in a table instead of calculated them on the fly - SSE is now enabled - no useless processing when inertia finishes traveling Which brings processor usage down from over 1% to 0.2%...
by pac
Mon Jun 22, 2015 12:00 am
Forum: Devs
Topic: KrossIn KrossOut (update 1.1)
Replies: 16
Views: 23944

KrossIn KrossOut (update 1.1)

I was watching Cosmos the other night, and discovered an incredible fact. Did you know that there are more Crossfade machines in Buzz than there are atoms in the universe? Still, I decided to push the experiment further just to see what happens, with not one but two crossfading machines. Will the un...
by pac
Thu Jun 11, 2015 10:54 pm
Forum: Devs
Topic: MaitoPisara
Replies: 30
Views: 28789

Re: MaitoPisara

MD2 is one of the first things i ever programmed with. It's super fun because while the visualizations are running, you could press a key and the preset editing environment would come up, with an editor for modifying the shaders and everything. Fun times. Two possible bugs with MaitoPisara : - I'm o...
by pac
Tue May 19, 2015 12:26 pm
Forum: Devs
Topic: IX PatchBay III - Any requests?
Replies: 26
Views: 31344

Re: IX PatchBay III - Any requests?

You're absolutely right, editing MachineInterface and overriding DllMain was a convoluted way of going about it. Hadn't thought about the fact that you're using the .GUI.dll thing. So anyone who wants to make a different I/O setup needs to copy 2 DLLs instead of 1, meh, I'm sure they can deal with i...
by pac
Tue May 19, 2015 12:05 am
Forum: Devs
Topic: IX PatchBay III - Any requests?
Replies: 26
Views: 31344

Re: IX PatchBay III - Any requests?

I've never heard of a machine doing it either, but after testing, it appears to be stable. It's hacky but not horribly so. The ugly-looking part is removing a couple of "const" attributes in MachineInterface.h. So Buzz expects the CMachineInfo * to be const but you can actually modify it. ...
by pac
Mon May 18, 2015 2:12 pm
Forum: Devs
Topic: IX PatchBay III - Any requests?
Replies: 26
Views: 31344

Re: IX PatchBay III - Any requests?

Is the machine C++ or C#? Because in the C++ API there's a hack to change the number of parameters when the machine is being loaded. This allows you to set the number of I/Os (and pin parameters) according to the DLL name. Distribute a single machine (for example "patchbay_8in_8out.dll"), ...
by pac
Thu May 14, 2015 11:50 pm
Forum: Devs
Topic: IX PatchBay III - Any requests?
Replies: 26
Views: 31344

Re: IX PatchBay III - Any requests?

A version of Patchbay with one parameter for each connection sounds really cool. The ability to make "repatching" patterns is interesting, and I sometimes approached this by taking the "mute" parameter from lots of cheapo amps and putting them all in a central patternXP. I would ...
by pac
Fri May 08, 2015 11:49 pm
Forum: Devs
Topic: Sgorpi mtw source?
Replies: 12
Views: 15222

Re: Sgorpi mtw source?

Hey sgorpi I forgive you for being out of touch and I love you. Hey I'm getting the hang of this. Here's the modified source and 64-bit DLL. The required modifications were removal of MDK dependency and removing the "struct member alignment" setting which caused one of those mysterious cra...
by pac
Thu May 07, 2015 5:45 pm
Forum: Devs
Topic: patternist: trigger patterns with notes
Replies: 20
Views: 28697

Re: patternist: trigger patterns with notes

Hi Anders, Do I have to be in pattern mode [F2]... You don't have to, there are many ways of using it: With a MIDI device, route the MIDI to patternist (eg. by selecting it in machine view), and leave the song looping in a blank spot with no patterns (or with patterns, preferably not clashing with t...
by pac
Tue Dec 30, 2014 1:06 pm
Forum: Devs
Topic: patternist: trigger patterns with notes
Replies: 20
Views: 28697

Re: patternist: trigger patterns with notes

Oops, I just realized the christmas version was completely broken! Here's a new version that: - fixes the bug where nothing worked anymore (I think that was the "strange behavior" you mentioned, synthphase) - fixes the crash synthphase talked about - fixes another bug where a note-off woul...
by pac
Wed Dec 24, 2014 2:19 pm
Forum: Devs
Topic: patternist: trigger patterns with notes
Replies: 20
Views: 28697

Re: patternist: trigger patterns with notes

@synthphase, I can't reproduce that crash... Maybe it only happens under certain conditions? On a certain OS, architecture, Buzz theme? (you never know...) I like your idea of quick access to patterns and I added it! You can double-click on the pattern name in the list. You can also double click on ...
by pac
Sun Dec 14, 2014 6:46 pm
Forum: Devs
Topic: patternist: trigger patterns with notes
Replies: 20
Views: 28697

Re: patternist: trigger patterns with notes

Thanks all! Thanks snowglobe, I'm loving your new machines. Control machines like this are inspiring because you want to try out all the different modes in them, and you often end up with interesting and unexpected sounds, and new techniques for composing. Yea, for the source, I tried to use cool C#...
by pac
Sat Dec 13, 2014 4:44 pm
Forum: Devs
Topic: patternist: trigger patterns with notes
Replies: 20
Views: 28697

patternist: trigger patterns with notes

patternist Notes go in (buzz notes, midi notes, all the same.) Other machine's patterns get triggered as a result. download (updated Dec. 30, 2014) DLL: http://007ee821dfb24ea1133d-f5304285da51469c5fdbbb05c1bdfa60.r16.cf2.rackcdn.com/patternist_1.3.zip source: http://007ee821dfb24ea1133d-f5304285da...
by pac
Fri Nov 21, 2014 5:25 pm
Forum: Devs
Topic: Piano roll
Replies: 5
Views: 5851

Re: Piano roll

Well... I made a Buzz pianoroll and have been using it for years, but I never posted it because it remains, to this day, ridiculously user-unfriendly. It's glitchy and unstable (crashes if you click in the wrong places), complicated (has a pop-up code window that you need to edit whenever you add a ...