Search found 745 matches

by UNZ
Thu Aug 27, 2020 9:31 pm
Forum: Users
Topic: Adventures in 4K
Replies: 3
Views: 224

Re: Adventures in 4K

set scaling to 100%... hope you have a big enough screen hehe
by UNZ
Fri Jul 31, 2020 8:09 pm
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 472
Views: 711563

Re: new pvst beta (updated 2-Jul-2020)

7F in decimal is 127, so that's correct.
but yeah if note off sends velocity 1 instead of 0 it won't work.
by UNZ
Thu Jul 30, 2020 4:39 pm
Forum: Devs
Topic: new pvst beta (updated 2-Jul-2020)
Replies: 472
Views: 711563

Re: new pvst beta (updated 2-Jul-2020)

Can anyone think of a reason why pVST would be sending F#4 instead of NoteOff? there are two ways to define / send note offs in midi: 1) note off messages 2) note-on messages with 0 velocity from midi spec: "A receiver must be capable of recognizing either method of turning off a note, and should t...
by UNZ
Sun Jul 26, 2020 9:14 pm
Forum: Users
Topic: Kibibu serpent loading error
Replies: 2
Views: 237

Re: Kibibu serpent loading error

open the dll in this and see which msvc version it's missing, then install that (or drop the msvc dll into buzz root)
https://www.dependencywalker.com/
by UNZ
Wed Jul 22, 2020 7:16 pm
Forum: Users
Topic: donations
Replies: 24
Views: 5338

Re: donations

Willy wrote:
Wed Jul 22, 2020 5:48 pm
PayPal is pretty mainstream and secure, Bitcoin on the other hand is super sketchy.
pretty much the other way round, but not going to argue if you don't already understand why bitcoin is far superior, just that it's worth learning about it.
by UNZ
Tue May 26, 2020 6:25 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 519

Re: High CPU on mouse movement

if you have a logitech mouse, you can set your "Signalrate" to the lowest possible (125) to somewhat mitigate the problem, the cpu load is still much to high, but it doesn't max out the GUI thread at least. At 500 (which is the default and feels smoother too imho) the GUI thread is completely maxed ...
by UNZ
Mon May 25, 2020 10:30 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 519

High CPU on mouse movement

On my PC, when i move the mouse in buzz quite fast, buzz uses a whole core... also tested it on my laptop, the problem is there, but less pronounced, i think it's something to do with mousemove events firing more often for high dpi mice, but probably something in response to mousemovements is not ri...
by UNZ
Fri May 22, 2020 11:57 am
Forum: Users
Topic: Buzz - Best Software in History
Replies: 8
Views: 2641

Re: Buzz - Best Software in History

dnafrequency wrote:
Fri May 22, 2020 6:00 am
I found #buzz on Efnet but no one is home...
you quit just as someone replied ;) just come back.
by UNZ
Wed May 13, 2020 12:19 pm
Forum: Devs
Topic: Error on buzz startup in debugger
Replies: 1
Views: 455

Error on buzz startup in debugger

sometimes (very rarely) when i start buzz, in the debugger i get a break and this message in the output: <mda:msg xmlns:mda="http://schemas.microsoft.com/CLR/2004/10/mda"> <!-- Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initializa...
by UNZ
Mon May 11, 2020 9:52 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

Re: ld auxreturn / auxsend source

here's what i don't understand, let's assume these are the two first work calls to happen and the auxbuffer is 256 in size: work1: numsamples: 16 -> Send 16 samples to aux buffer work2: numsamples 200 -> Receive 200 samples from aux buffer well, obviously we never even wrote 200 samples yet... accor...
by UNZ
Mon May 11, 2020 9:17 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

Re: ld auxreturn / auxsend source

IXix wrote:
Mon May 11, 2020 9:15 pm
...and this...
yes, i used that as a starting point... it works if i just copy the the input to the aux, but just doing slightly more seems to break it..
by UNZ
Mon May 11, 2020 9:16 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

Re: ld auxreturn / auxsend source

Despite my obsessive compulsive machine source hoarding instincts, I don't have any of ld's machines but I do have this... thanks' this is what i'm already looking at to get a clue of how auxbus.lib (which i'm linking in and using auxbus.h header) works... i can get it to somewhat reliably send the...
by UNZ
Mon May 11, 2020 9:07 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

Re: ld auxreturn / auxsend source

also i'm wondering how this can possibly even work reliably in a multi-threaded environment? i guess it relies on the guarantee that effects are processed after generators, even when multi threaded, so the aux return is always 1 buffer late? But surely, effect chains are put on different threads so ...
by UNZ
Mon May 11, 2020 7:47 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

Re: ld auxreturn / auxsend source

so far i got sending working, and using ld auxreturn to return it, but there is a problem: parts of the buffer are missing sometimes, it looks like the return machine reads it too soon or a multithreading issue, but when i try it with ld auxsend, it works... so not sure what auxsend does different.....
by UNZ
Mon May 11, 2020 7:23 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 1061

ld auxreturn / auxsend source

anyone knows if these are open source? would need to take a look to implement aux.
by UNZ
Mon May 11, 2020 2:43 pm
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 6918

Re: PeerLFO - Updated 7th June 2018

thanks for these, very helpfull!

can you find the thread where it says "see THIS THREAD" too :) ?
by UNZ
Mon May 11, 2020 10:32 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 6918

Re: PeerLFO - Updated 7th June 2018

i'll have to test this some more, as i think it's possible to make it even a bit smoother, for some reason some work() calls don't seem to get updated parameters yet i think, have to properly timestamp / count and see. all in all: it might not be worth the effort to change anything in peer machines....
by UNZ
Mon May 11, 2020 9:28 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 6918

Re: PeerLFO - Updated 7th June 2018

here it is at 10hz in time domain. peerlfo at the bottom.
by UNZ
Mon May 11, 2020 9:22 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 6918

Re: PeerLFO - Updated 7th June 2018

ok at 10 hz, peerlfo actually aliases more on average (higher spikes) and you can see more staircases in the waveform by eye even than doing it my way. the noise floor in my version is higher because of the jitter, but i think overall lower spikes are preferable.
by UNZ
Mon May 11, 2020 9:15 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 6918

Re: PeerLFO - Updated 7th June 2018

i've written out the parameter values as wave files to compare peer lfo with my new lfo test. testing at 1hz. it looks pretty close, but doing it my way results in a slightly cleaner sinewave. see FFT of the output comparison in attachment. Blue is peerlfo, red is my new one. the difference isn't bi...