Search found 740 matches

by UNZ
Tue May 26, 2020 6:25 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 266

Re: High CPU on mouse movement

if you have a logitech mouse, you can set your "Signalrate" to the lowest possible (125) to somewhat mitigate the problem, the cpu load is still much to high, but it doesn't max out the GUI thread at least. At 500 (which is the default and feels smoother too imho) the GUI thread is completely maxed ...
by UNZ
Mon May 25, 2020 10:30 pm
Forum: Users
Topic: High CPU on mouse movement
Replies: 4
Views: 266

High CPU on mouse movement

On my PC, when i move the mouse in buzz quite fast, buzz uses a whole core... also tested it on my laptop, the problem is there, but less pronounced, i think it's something to do with mousemove events firing more often for high dpi mice, but probably something in response to mousemovements is not ri...
by UNZ
Fri May 22, 2020 11:57 am
Forum: Users
Topic: Buzz - Best Software in History
Replies: 8
Views: 2249

Re: Buzz - Best Software in History

dnafrequency wrote:
Fri May 22, 2020 6:00 am
I found #buzz on Efnet but no one is home...
you quit just as someone replied ;) just come back.
by UNZ
Wed May 13, 2020 12:19 pm
Forum: Devs
Topic: Error on buzz startup in debugger
Replies: 1
Views: 329

Error on buzz startup in debugger

sometimes (very rarely) when i start buzz, in the debugger i get a break and this message in the output: <mda:msg xmlns:mda="http://schemas.microsoft.com/CLR/2004/10/mda"> <!-- Attempting managed execution inside OS Loader lock. Do not attempt to run managed code inside a DllMain or image initializa...
by UNZ
Mon May 11, 2020 9:52 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

Re: ld auxreturn / auxsend source

here's what i don't understand, let's assume these are the two first work calls to happen and the auxbuffer is 256 in size: work1: numsamples: 16 -> Send 16 samples to aux buffer work2: numsamples 200 -> Receive 200 samples from aux buffer well, obviously we never even wrote 200 samples yet... accor...
by UNZ
Mon May 11, 2020 9:17 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

Re: ld auxreturn / auxsend source

IXix wrote:
Mon May 11, 2020 9:15 pm
...and this...
yes, i used that as a starting point... it works if i just copy the the input to the aux, but just doing slightly more seems to break it..
by UNZ
Mon May 11, 2020 9:16 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

Re: ld auxreturn / auxsend source

Despite my obsessive compulsive machine source hoarding instincts, I don't have any of ld's machines but I do have this... thanks' this is what i'm already looking at to get a clue of how auxbus.lib (which i'm linking in and using auxbus.h header) works... i can get it to somewhat reliably send the...
by UNZ
Mon May 11, 2020 9:07 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

Re: ld auxreturn / auxsend source

also i'm wondering how this can possibly even work reliably in a multi-threaded environment? i guess it relies on the guarantee that effects are processed after generators, even when multi threaded, so the aux return is always 1 buffer late? But surely, effect chains are put on different threads so ...
by UNZ
Mon May 11, 2020 7:47 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

Re: ld auxreturn / auxsend source

so far i got sending working, and using ld auxreturn to return it, but there is a problem: parts of the buffer are missing sometimes, it looks like the return machine reads it too soon or a multithreading issue, but when i try it with ld auxsend, it works... so not sure what auxsend does different.....
by UNZ
Mon May 11, 2020 7:23 pm
Forum: Devs
Topic: ld auxreturn / auxsend source
Replies: 10
Views: 645

ld auxreturn / auxsend source

anyone knows if these are open source? would need to take a look to implement aux.
by UNZ
Mon May 11, 2020 2:43 pm
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

thanks for these, very helpfull!

can you find the thread where it says "see THIS THREAD" too :) ?
by UNZ
Mon May 11, 2020 10:32 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

i'll have to test this some more, as i think it's possible to make it even a bit smoother, for some reason some work() calls don't seem to get updated parameters yet i think, have to properly timestamp / count and see. all in all: it might not be worth the effort to change anything in peer machines....
by UNZ
Mon May 11, 2020 9:28 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

here it is at 10hz in time domain. peerlfo at the bottom.
by UNZ
Mon May 11, 2020 9:22 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

ok at 10 hz, peerlfo actually aliases more on average (higher spikes) and you can see more staircases in the waveform by eye even than doing it my way. the noise floor in my version is higher because of the jitter, but i think overall lower spikes are preferable.
by UNZ
Mon May 11, 2020 9:15 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

i've written out the parameter values as wave files to compare peer lfo with my new lfo test. testing at 1hz. it looks pretty close, but doing it my way results in a slightly cleaner sinewave. see FFT of the output comparison in attachment. Blue is peerlfo, red is my new one. the difference isn't bi...
by UNZ
Mon May 11, 2020 8:48 am
Forum: Devs
Topic: Exceptions in Machine View
Replies: 5
Views: 535

Re: Exceptions in Machine View

do you get an exception when you close it? i still get those kernelbase ones on close. No, nothing like that. One thing that has been happening since I got a new machine and transferred to VS2019 is I've been getting random exceptions (something to do with ucrtbase.dll) when debugging Magic but I a...
by UNZ
Mon May 11, 2020 8:40 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

but if you calculate your LFO to correctly update in all cases (not just when pos_in_subtick ==0), taking into account the different (current) lengths of a subtick, it should be the same but at reduced latency and possibly increased resolution imho, you do indeed have to count samples then tough i g...
by UNZ
Mon May 11, 2020 8:13 am
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

this sends control changes only when pos_in_subtick is 0, my question is: why? In all honesty, I don't really know. IIRC it's what Oskari said you should do. i just made my own lfo control machine test which sends it immediately without waiting (like the parameter window) and it seems to work contr...
by UNZ
Sun May 10, 2020 11:19 pm
Forum: Users
Topic: PeerLFO - Updated 7th June 2018
Replies: 31
Views: 5957

Re: PeerLFO - Updated 7th June 2018

i have a question about these lines in the code: int pos = m_pSubtickInfo ? m_pSubtickInfo->PosInSubTick : pMasterInfo->PosInTick; if (pos == 0) { CPeerCtrl::BeginImmediateBatch(); DoLFO(Reset); CPeerCtrl::EndImmediateBatch(); } this sends control changes only when pos_in_subtick is 0, my question i...
by UNZ
Sun May 10, 2020 9:00 pm
Forum: Devs
Topic: Exceptions in Machine View
Replies: 5
Views: 535

Re: Exceptions in Machine View

i just tried it again and it doesn't happen always... right now it's sitting there silent, but this afternoon it constantly spew exceptions... very odd as nothing is different and i'm not even loading machines.

do you get an exception when you close it? i still get those kernelbase ones on close.