Search found 804 matches

by UNZ
Thu Mar 07, 2024 11:41 pm
Forum: Devs
Topic: ReBuzz by WDE anybody knows anything?
Replies: 21
Views: 2357

Re: ReBuzz by WDE anybody knows anything?

7. When I switch WASAPI to Exclusive mode, it goes full volume without being able to change it. this is expected behavior because exclusive mode is a bit-perfect stream and does not go through windows mixer. it's like ASIO, your audio driver may or may not offer volume control for it at the audio i...
by UNZ
Thu Mar 07, 2024 5:45 am
Forum: Devs
Topic: ReBuzz by WDE anybody knows anything?
Replies: 21
Views: 2357

Re: ReBuzz by WDE anybody knows anything?

wild guess but this looks like a denormals issue: is rebuzz built with DAZ flag? the other thing that looks very wrong is the lock time, suggesting that there is something suboptimal with multithreading. these numbers are so far off that it could also just be a debug build? anyway, i think its much ...
by UNZ
Thu Dec 14, 2023 10:01 am
Forum: Users
Topic: Old BMX files, missing patterns and sequences
Replies: 6
Views: 1155

Re: Old BMX files, missing patterns and sequences

Is it a fresh installation? when i startet to use buzz again, i found out, that the instalaltion seems to be faulty i figured out, that one machine (have to do some research) was in the wrong folder (eg. an generator that was located in effects) i guess it was the 11 FM Machine... that was located ...
by UNZ
Tue Nov 07, 2023 8:37 am
Forum: Users
Topic: Buzz doesn't make use of all the processors it could
Replies: 3
Views: 811

Re: Buzz doesn't make use of all the processors it could

Settings / Engine / Multithreading
by UNZ
Sun Jun 18, 2023 4:33 pm
Forum: Devs
Topic: Just a quick question for the dev community...
Replies: 1
Views: 969

Re: Just a quick question for the dev community...

hey, yeah, having worked on that: progress on that is stuck because there is no way to access a play cursor for the wavetable, so it will always play from position zero, which is pretty useless. iirc there is also no way to specify which layer to play. that's why this never got done either. i've ask...
by UNZ
Thu Apr 13, 2023 4:25 pm
Forum: Devs
Topic: new pvst beta (updated 03-Dec-2023)
Replies: 588
Views: 1000976

Re: new pvst beta (updated 07-Jul-2022)

so i found another one of those strange GUI issues: https://dsp56300.wordpress.com/downloads/ with this, the patch browser does not open (you should be able to click on the patch name on the left and a popup menu should open, but it doesn't) also the right click menu anywhere in the GUI opens and im...
by UNZ
Mon Mar 27, 2023 5:18 pm
Forum: Users
Topic: Detecting VST3 plugins
Replies: 7
Views: 2318

Re: Detecting VST3 plugins

polac wrote: Mon Mar 27, 2023 2:32 pm I currently redo the vst shell scanning, new shell plugins will be detected automatically at startup scanning. It's slightly slower because only new plugins will be scanned.
awesome!!!!
by UNZ
Mon Mar 27, 2023 5:11 pm
Forum: Devs
Topic: VST3 DLL name
Replies: 6
Views: 2418

Re: VST3 DLL name

i will try to replicate this again, maybe the issue was on my end and i didn't realize that type-to-find-machine will go by the stringPluginName that didn't match. or maybe i scanned the wrong shell. i called the dll something like "test.vst3" and the stringPluginName "test2", bu...
by UNZ
Sun Mar 26, 2023 11:16 am
Forum: Devs
Topic: PVST crash in my test VST
Replies: 5
Views: 1883

Re: PVST crash in my test VST

polac wrote: Sat Mar 25, 2023 9:35 pm Ok I found the bug, will upload a fix in the next days, meanwhile you can enable 'always automate' in the preferences. Thanks for the info. :mrgreen:
oh, thanks a lot!
by UNZ
Sun Mar 26, 2023 11:14 am
Forum: Devs
Topic: VST3 DLL name
Replies: 6
Views: 2418

Re: VST3 DLL name

polac wrote: Sat Mar 25, 2023 9:37 pm Odd, can you tell me which vst3 are not detected so i can test them?
it's a very simple (if you can call it that when using the abysmal vst3 sdk) test plugin i wrote, and as soon as the names matched pvst picked it up. it worked fine in vsthost regardless.
by UNZ
Tue Feb 28, 2023 2:34 pm
Forum: Users
Topic: Surge
Replies: 31
Views: 19478

Re: Surge

don't know what the problem is, but when i open that patch browser or other popups and slightly move the mouse, it instantly disappears again. i'm actually noticing a lot of strange GUI behavior in other plugins too (for example in vital, the filter presets dropdown never closes and gets stuck) and ...
by UNZ
Mon Feb 27, 2023 10:12 am
Forum: Users
Topic: Surge
Replies: 31
Views: 19478

Re: Surge

reviving this thread because i just recently installed surge, two issues i noticed: -like mentioned, i had to re-scan the vst3shell manually. couldn't this be done automatically? i think this is very unexpected for new users or when coming from vst2 usage in buzz, where a buzz restart would be all t...
by UNZ
Sat Feb 11, 2023 8:08 pm
Forum: Users
Topic: AMD or Intel
Replies: 24
Views: 9755

Re: AMD or Intel

Interesting, i guess that sort of makes sense since all the cores on this CPU at least support the same instruction set (AVX2) and they have disabled AVX512 for now anyway. How efficient windows will schedule work on those cores (especially under load) remains to be seen, but at least it seems do so...
by UNZ
Mon Jan 09, 2023 2:48 pm
Forum: Users
Topic: Detecting VST3 plugins
Replies: 7
Views: 2318

Re: Detecting VST3 plugins

just to be sure: you're checking in the VST3 folder from the right click menu, right? They only show up there. They should show up when typing in machine view though...
by UNZ
Sat Jan 07, 2023 12:07 pm
Forum: Users
Topic: Detecting VST3 plugins
Replies: 7
Views: 2318

Re: Detecting VST3 plugins

VST3 are always installed to a standard folder, no need to add it manually, maybe that actually causes these issues? another thing you can try is the SCAN SHELL button (with the vst3shell options), as VST3 support is itself implemented as a shell in PVST afaik the standard folders are: C:\Program Fi...
by UNZ
Tue Dec 20, 2022 10:46 pm
Forum: Users
Topic: BuzzSetup x64 2022 Edition
Replies: 48
Views: 17999

Re: BuzzSetup x64 2022 Edition

another short video : with mixIO parameters Settings is same for both builds yeah this looks like a bug in buzz64, or at least it doesn't behave like buzz32. for some reason parameterchanges to itself are not sent / received by mixio... might have something to do with threading across the bit bridg...
by UNZ
Mon Dec 19, 2022 7:23 pm
Forum: Users
Topic: BuzzSetup x64 2022 Edition
Replies: 48
Views: 17999

Re: BuzzSetup x64 2022 Edition

ok, that's odd, is Settings/ProcessMutedMachines the same on both builds? by the way, ignore my previous comment, it's wrong and only applies to the (unreleased yet) mixio 2.0. i want to know if it's a problem with the GUI or Buzz: if you right click on mixio and show parameters, and then do a SOLO ...
by UNZ
Mon Dec 19, 2022 4:05 pm
Forum: Users
Topic: BuzzSetup x64 2022 Edition
Replies: 48
Views: 17999

Re: BuzzSetup x64 2022 Edition

SOLO and MUTE states are independent of each other, SOLO does not set MUTE state, but it still "mutes" the sound of the other channels. it's a bit different, but more flexible, than a traditional mixer. In other words: SOLO is not implemented through MUTE, but separate. At least that's how...
by UNZ
Mon Nov 28, 2022 3:12 pm
Forum: Users
Topic: Rob Papen Punch 2
Replies: 1
Views: 907

Re: Rob Papen Punch 2

Maybe try these options in PVST (individually):

-Save VST Params To Song
-Sync Process/SetProgram/EditOpen
-Multithreading (OFF)
-Run In Separate Process
by UNZ
Sun Oct 23, 2022 9:11 pm
Forum: Devs
Topic: MIDI NoteDelay and NoteCut not received
Replies: 1
Views: 1299

Re: MIDI NoteDelay and NoteCut not received

never mind, these values are not supposed to be sent to the machine, pxp handles the delay and the cut by itself and just sends the note later / note off earlier. doh... :)