Search found 1120 matches
- Mon Dec 19, 2011 10:24 am
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
i realized values in the 'peer me' column actually do trigger notes, if i assign peerscale to a synth directly. it does not trigger notes when i assign peerscale to peerchord and peerchord to a synth. that works with BTDSys PeerScale 060710. Ah okay, I'll hook it up to peerchord and see what happen...
- Sun Dec 18, 2011 10:11 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
It works here in all editors, unless you mean that it doesn't trigger when you enter a value into the column. AFAIK it's never done that but I could make it so if that's what people want (it's a trivial job).
- Sat Dec 17, 2011 7:17 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
That's weird. I can't think why there would be any difference between the two. I'll have a look.thOke wrote:the "peer me" still does not trigger notes from values in the pattern editor
(neither from built-in nor pattern xp). it works when i move the slider though.
- Thu Dec 08, 2011 10:21 am
- Forum: Users
- Topic: tagged machines (idea)
- Replies: 11
- Views: 8341
Re: tagged machines (idea)
Maybe but the user would definitely need a local database for when web access isn't available. Also, I'm not sure whether having a central tag database would suit most people. People may have very different ideas of what tags should be used.mantratronic wrote:could the plugin api be useful with this?
- Wed Dec 07, 2011 11:09 pm
- Forum: Users
- Topic: tagged machines (idea)
- Replies: 11
- Views: 8341
Re: tagged machines (idea)
No, lots of gui stuff.peacemaker wrote:....lots of GUI stuff?IXix wrote:and lots of gui stuff
- Wed Dec 07, 2011 3:03 pm
- Forum: Users
- Topic: tagged machines (idea)
- Replies: 11
- Views: 8341
Re: tagged machines (idea)
I like the idea of tagging. It would be faster to use and easier to manage than index.txt but it wouldn't be trivial to implement. It would need some form of database and lots of gui stuff to interface with it but it could be done by an enthusiastic C# programmer.
- Mon Dec 05, 2011 6:35 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
I had a look at implementing note-off but it's not as easy as you might think (no surprise there, btd would've done it himself.) I can't remember exactly why it's complicated though.Joachip wrote:how do you do a note-off?
- Sat Dec 03, 2011 3:26 pm
- Forum: Devs
- Topic: bmx/bmw documentation?
- Replies: 2
- Views: 3674
Re: bmx/bmw documentation?
There's this but it's probably a bit out of date now. Can't remember where I got it from,
- Wed Nov 30, 2011 12:44 pm
- Forum: Users
- Topic: Blok Modular, Zephod?
- Replies: 6
- Views: 5992
Re: Blok Modular, Zephod?
Down with real life!Joachip wrote:Someone needs to do something about this "real life" that seems to mess around with all of us. Someone has to put their foot down and say "enough is enough!" How can this be legal?
Good t-shirt
- Mon Nov 28, 2011 4:03 pm
- Forum: Users
- Topic: Blok Modular, Zephod?
- Replies: 6
- Views: 5992
Re: Blok Modular, Zephod?
He's still on it, just slowed the pace a little. I think real life keeps getting in the way.
- Sun Nov 27, 2011 11:20 am
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
Your guess is as good as mine.tinga wrote:in x64, no sound but a normal signal in master's vu meter
- Sun Nov 27, 2011 11:18 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 597
- Views: 1035926
Re: Welcome!
I don't even remember what it looks like so it would be difficult for me to recreate it. It looked a lot like Buzz default colours and all the buttons were styled as machines. I've got some pages that I saved on my hard drive for reference but the colours are wrong now. They must have used the remo...
Re: Welcome!
I'm really missing the look and feel of the church
edit: and the smileys! tell me you can save those little guys!
edit: and the smileys! tell me you can save those little guys!
- Fri Nov 25, 2011 4:22 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
Fixed now. Sorry, should've tested before uploading.
- Fri Nov 25, 2011 4:08 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
Re: New(ish) PeerScale
tinga wrote:The "peer me" seems to be broken
- Thu Nov 24, 2011 8:32 pm
- Forum: Devs
- Topic: PeerScale - Updated 14th August 2013
- Replies: 30
- Views: 21437
PeerScale - Updated 14th August 2013
Download from SourceForge Updates: 2013.08.29 - BETA 4a + Fixed broken subtick triggering when controlled by other peer machines 2013.08.14 - BETA 4 + Fixed broken patterns when targeting other control machines + Fixed dialog crash if target machine was deleted then restored + Possibly better behavi...
Re: Welcome!
I'm behind you 100%. I'm staring at a point on the back of your head and my lips are twitching.Xaphoid wrote:I'm behind this 100%!
- Thu Nov 24, 2011 10:33 am
- Forum: Users
- Topic: peer machines and boolean values
- Replies: 8
- Views: 6216
Re: peer machines and boolean values
Some peer machines have trouble with switch params that have been declared in a certain way and PeerLFO's on/off was one such param. The newest version has it's on/off declared differently and you should have no trouble controlling it with other peers. Check at BTDSys SourceForge page to get the lat...
- Wed Nov 23, 2011 3:47 pm
- Forum: Users
- Topic: Did Buzzchurch died?
- Replies: 15
- Views: 10461
Re: Did Buzzchurch died?
I hope it can be recovered. There's a ton of useful information buried over there.mantratronic wrote:Basically: it's not buried yet, but the admins and mods from bc are doing what they can, use the forums of the buzz for the moment