Search found 1174 matches

by IXix
Fri Oct 23, 2026 5:23 pm
Forum: Music
Topic: buzzwiki and buzz.robotplanet.dk is down
Replies: 1
Views: 11

Re: buzzwiki and buzz.robotplanet.dk is down

My sympathies. :(
by IXix
Mon Sep 21, 2026 3:01 pm
Forum: Devs
Topic: ReBuzz
Replies: 136
Views: 3904488

Re: ReBuzz

mcbpete wrote: ↑Sun Sep 20, 2026 6:48 pm This has now been added in the version released today (v1841) :dance:
Awesome! It's the little things.
by IXix
Sun Sep 06, 2026 6:42 pm
Forum: Users
Topic: Trying to load a MIDI file in Piano Roll from FractMus 2000
Replies: 2
Views: 4974

Re: Trying to load a MIDI file in Piano Roll from FractMus 2000

Easier to route the midi output of Fractmus into Buzz via midiox or similar.
by IXix
Mon Aug 31, 2026 10:52 am
Forum: Devs
Topic: ReBuzz
Replies: 136
Views: 3904488

Re: ReBuzz

Can't find a thread here so it was probably posted in the Church but I made a groove thing ages ago. Don't know if it works with ReBuzz though...

IX Get It Swing v1.1a

You can really mangle the beat with it. :lol:
by IXix
Sat May 02, 2026 9:18 am
Forum: Devs
Topic: ReBuzz
Replies: 136
Views: 3904488

Re: ReBuzz

mcbpete wrote: ↑Fri May 01, 2026 8:13 pm Super tiny request: Would it be possible for the screen size & position to be saved and then restored on next launch, as Buzz does?
Ha, yeah. I'm hoping someone else will fix that soon or I'll have to try doing it myself. :lol:
by IXix
Fri Mar 27, 2026 8:35 am
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

(disclaimer: my project is vibe coded using Claude, using ReBuzz and SampleGrid source code for reference) https://github.com/mridlen/Buzz2XML Cool, I'll give it a try over the weekend. I don't remember whether there were any changes to the save data for SG3, I'd have to go and look in the code, bu...
by IXix
Fri Nov 28, 2025 3:55 pm
Forum: Users
Topic: IX PatchBay III (Updated 9th October 2020)
Replies: 48
Views: 247778

Re: IX PatchBay III (Updated 9th October 2020)

Ha, just weird computer shit. :lol:
by IXix
Wed Nov 26, 2025 2:50 pm
Forum: Users
Topic: IX PatchBay III (Updated 9th October 2020)
Replies: 48
Views: 247778

Re: IX PatchBay III (Updated 9th October 2020)

Candle wrote: ↑Tue Nov 25, 2025 5:22 pm It's 32 Bit in 32 Bit Buzz.
Really weird then. I have absolutely no idea why that might be happening, sorry.
by IXix
Tue Nov 25, 2025 8:51 am
Forum: Users
Topic: IX PatchBay III (Updated 9th October 2020)
Replies: 48
Views: 247778

Re: IX PatchBay III (Updated 9th October 2020)

Reminds me that I need to finish the update I started last year. :roll:
by IXix
Tue Nov 25, 2025 8:49 am
Forum: Users
Topic: IX PatchBay III (Updated 9th October 2020)
Replies: 48
Views: 247778

Re: IX PatchBay III (Updated 9th October 2020)

Candle wrote: ↑Tue Nov 25, 2025 1:52 am The original PatchBay versions that come packaged with the latest version all have their slick Machine Skins, but none of the new configurations I've created do.
That is odd as all the config tool does is copy and rename the original files. Are you perhaps using the wrong bit flavour?
by IXix
Fri Nov 21, 2025 8:20 am
Forum: Users
Topic: Windows 11 Display Issue
Replies: 12
Views: 118046

Re: Windows 11 Display Issue

Candle wrote: ↑Thu Nov 20, 2025 5:44 pm Reading the PVST thread, it looks like 64Bit PVST will load 32Bit VSTs :dance: :dance: :dance:
It can but it's not fun. I tried for a while and came to the conclusion that mixing bitness isn't worth the hassle. YMMV.
by IXix
Tue Nov 18, 2025 10:10 pm
Forum: Users
Topic: Windows 11 Display Issue
Replies: 12
Views: 118046

Re: Windows 11 Display Issue

Candle wrote: ↑Tue Nov 18, 2025 9:53 pm I'm assuming I want the x86 versions since I'm running the x86 version of Buzz, even though I'm on a 64Bit Win11 machine, right?
Errrrrrrrr, probably? :lol:
by IXix
Mon Nov 17, 2025 10:11 am
Forum: Users
Topic: Windows 11 Display Issue
Replies: 12
Views: 118046

Re: Windows 11 Display Issue

I installed the newer version available from Sourceforge (v.1.6) I get a machine load error: https://i.ibb.co/TpzP23s/Peer-Control-v1-6-Load-Error-Message-417-x-212px-JPEG.jpg That's because you're missing a Microsoft C++ Redistributable package. I built that 1.6 dll and looking at the date on it I...
by IXix
Fri Nov 14, 2025 6:34 pm
Forum: Users
Topic: Windows 11 Display Issue
Replies: 12
Views: 118046

Re: Windows 11 Display Issue

Scaling is a bit of a nightmare. My Buzz 32 is mostly sensible but I couldn't explain why. My windows scaling is 125% and I don't seem to have any special settings for compatibility. My screen resolution is the same as yours. Some old VST interfaces are unusably tiny (Oatmeal for example) but newer ...
by IXix
Fri Nov 07, 2025 8:42 am
Forum: Users
Topic: IX Magic 1.19 - October 13th, 2024
Replies: 382
Views: 2369370

Re: IX Magic 1.19 - October 13th, 2024

tinga wrote: ↑Fri Nov 07, 2025 1:07 am Big chalenge for me, we begin to work, and its cool, a very simple setup, Magic is perfect with PeerTrig, I will also to resume work on generative music; the word generative is very fashionable at the moment :lol:
Be careful! You might accidentally become mainstream. :lol:
by IXix
Thu Nov 06, 2025 11:03 am
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

Gotcha - thanks ! So is the normal parameter range: 0x00 -> 0xFE, and 0xFF is an unreachable/un-initialised value ? Yes, in this instance. Sometimes it makes more sense to use zero instead, in which case the range is 0x01 to 0xFF. I can't imagine a reason to use any other value but you could if you...
by IXix
Tue Nov 04, 2025 2:20 pm
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

Curious how this bit works (if it does ?!). To me this reads as: 'when any of the sliders aren't at maximum value, then they've changed' Yeah, that's normal. Parameters have a "no value", usually 0xFF but it can be something else if you want. The params storage is reset to the null values...
by IXix
Fri Oct 31, 2025 1:48 pm
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

oskari wrote: ↑Fri Oct 31, 2025 12:17 pm did you try it yourself?

here's what i got when said the above...
No, I didn't try. That's pretty mind blowing, assuming it actually works. Did you compile it? Certainly looks legit from a quick read through.
by IXix
Fri Oct 31, 2025 11:25 am
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

claude code etc can actually do very nice buzz machines if you tell them so. give source code of existing buzz machines for reference. for example, give it this: https://jeskola.net/buzz/beta/files/dev/Limiter/Limiter.h and MachineInterface.h and ask it to make another machine based on it. works qu...
by IXix
Wed Oct 22, 2025 4:26 pm
Forum: Devs
Topic: SampleGrid3 BETA 1
Replies: 40
Views: 257096

Re: SampleGrid3 BETA 1

Are the changes George applied to Matilde tracker relevant to SampleGrid and possible there too? Perhaps it was written with better sample handling from the start? https://forums.jeskola.net/viewtopic.php?p=17783 I don't know tbh. The sample handling code in SGrid is a mystery to me. All I ever did...