Search found 219 matches

by chahur
Thu Feb 02, 2017 11:16 am
Forum: Devs
Topic: Adding extra data to the bmx
Replies: 4
Views: 6971

Re: Adding extra data to the bmx

use an atomic global boolean to check in every save() callback if the data was already written. for loading do something similar. the instance that actually holds the data fills the shared data. should work, unless someone has a better idea. That could be. I thought about that, but if this instance...
by chahur
Wed Feb 01, 2017 2:48 pm
Forum: Devs
Topic: Adding extra data to the bmx
Replies: 4
Views: 6971

Adding extra data to the bmx

Hello ! I'm looking for a way to add some extra data to a song. The data should be available from every instance of PatternXP, that is why I don't want to save the data as a part of the machine. The only solution I can think of is to create another machine, a dummy one, to act as a server of this ex...
by chahur
Wed Feb 01, 2017 2:36 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

But what is the WPF pattern editor ? Do we have the sources ? The fancy new built-in editor (press ctrl+Q in pattern editor to see it, in case you didn't know.) I thought the source was in the BuzzGUI repository but I can't find it. Maybe I'm looking in the wrong place or maybe Oskari didn't add th...
by chahur
Tue Jan 31, 2017 8:56 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Updated 2017-01-31 :
- Transpose Dialog :
You can save your own preset in the file Generators\PatternXP\custom_transpose.prs directly from the dialog.
If a custom preset has the same name than a predefined one, the custom preset is used.
by chahur
Tue Jan 31, 2017 8:23 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

IXix wrote:Thanks! :dance:

Have you ever considered tinkering with the WPF pattern editor? Maybe when you get tired of MFC? :mrgreen:
Yes, sure. I am back before 1995 when I use MFC. At that time, I switched to Delphi.
But what is the WPF pattern editor ? Do we have the sources ?
by chahur
Mon Jan 30, 2017 11:35 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Updated 2017-01-29 - Developped with "Visual Studio Community 2015" : "Microsoft Visual C++ 2015 Redistributable package" NEEDED (can be found here : https://www.microsoft.com/en-us/download/details.aspx?id=53840 ) - Chord dialog : Resize the width of the arpeggio list. - Transpo...
by chahur
Mon Jan 23, 2017 8:17 pm
Forum: Devs
Topic: SubTick Timing Bug (or PXP)
Replies: 10
Views: 12314

Re: SubTick Timing Bug (or PXP)

I can reproduce the problem also with patternXPmod.
I'll try to have a look ... but not in the next 10 minutes :-)
by chahur
Sun Jan 22, 2017 2:09 pm
Forum: Music
Topic: Another bmx/mp3
Replies: 2
Views: 4675

Re: Another bmx/mp3

Très chouette ... comme toujours (un peu jaloux) :-)
by chahur
Sun Jan 22, 2017 2:06 pm
Forum: Music
Topic: Eracilon - Fleurodie
Replies: 2
Views: 4680

Eracilon - Fleurodie

Hello !
Here is my new album : Fleurodie
by chahur
Wed Jan 18, 2017 3:45 pm
Forum: Devs
Topic: menu item cursor highlight missing
Replies: 1
Views: 4560

Re: menu item cursor highlight missing

Hi! I did try to look for this but failed to find if it was posted by someone before. Sorry if so. Anyway, it seems when I'm hovering over the menu items in buzz with my mouse, the active item underneath doesnt get highlighted, so you"ve got no idea where you are. It happens also in machine ri...
by chahur
Wed Jan 18, 2017 3:36 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Hello. I'm back after one and a half year of hard work. Hope I will have some time for coding again. In the machine view i can click a machine and then press enter to jump into its pattern. In the patternview, the enter button is already used for chords, but it would be some how nice if i could use ...
by chahur
Mon May 16, 2016 11:06 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

zeffii wrote:Thanks chahur, yeah those key combos work fine.

I understand if you think a direct shortcut is redundant / not worth the extra complication to implement. I'm starting to think you might be right.

I love this version of PatternXP :)
You would like a shortcut to select the current row ?
by chahur
Mon May 16, 2016 6:29 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

chahur :) I miss two common text editor functions from the Pattern Editor. I wonder if you would consider adding them. - Move row/selection - Duplicate + move row/selection The default behaviour would merge new pattern data on-top of any existing data. I'll dig through https://github.com/chahur/Buz...
by chahur
Sun May 08, 2016 7:10 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

[quote="zeffii"] 1. is it possible to shift machine tracks [globals, tracks...] left and right? Right now the order seems determined by Name or Creation time of the machine. If I have [ Utrk trk1 trk2 ] [ FSM infector Globals, trk1, trk2, trk3] what if I want shift the order of the tracks ...
by chahur
Sat Jan 16, 2016 8:46 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

UNZ wrote: this might be interesting for you too chahur:
just wanted to report that GetMachineModuleHandle() doesn't seem to work on my system (windows 10).
i tried it with my own machine, and i tried it with pxpmod (which uses it to get the help file path). both fail.
Thanks, I'll have a look at that.
by chahur
Sat Jan 02, 2016 1:07 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Hello Chahur, a quick question. I have some music that uses diminished 9th and 11th chords and I don't see them in PXP. Is there a simple way to add them? Thanks. All the chords files used are in the directory Gear\Generators\PatternXP. They have been written by Tinga. You can edit the one you use ...
by chahur
Sat Jan 02, 2016 11:55 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Just replace it and you'll never forget :-)
by chahur
Sat Sep 05, 2015 8:13 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

Hello Chahur, yes, it works, but – am I right? – only for the data in PXP-columns, not for the data of a machines parameter column. For instance KickFSM The parameter "tone decay time" can only be accessed by data in it's appropriate parameter column and these data is not transferred betw...
by chahur
Fri Sep 04, 2015 4:15 pm
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

EDIT: Nevermind, I just realized the problem was that I didn't have Visual C++ Redistributable Packages for Visual Studio 2013 installed, but I am now having problems with blank patterns when switching to pattern xp mod in some songs that used previous mod versions, although the pattern data is sti...
by chahur
Fri Aug 14, 2015 11:03 am
Forum: Devs
Topic: Pattern XP mod
Replies: 352
Views: 537341

Re: Pattern XP mod

pardon the possibly silly question: considering this: Chahur's pxp mod in gear_defaults.xml does this change how to install pxp mod? do we still need to download chahur's mod separately and drop it into gear folder after renaming the original pxp? I haven't tried it in a while since last time i bro...