Search found 219 matches
- Thu Feb 02, 2017 11:16 am
- Forum: Devs
- Topic: Adding extra data to the bmx
- Replies: 4
- Views: 6971
Re: Adding extra data to the bmx
use an atomic global boolean to check in every save() callback if the data was already written. for loading do something similar. the instance that actually holds the data fills the shared data. should work, unless someone has a better idea. That could be. I thought about that, but if this instance...
- Wed Feb 01, 2017 2:48 pm
- Forum: Devs
- Topic: Adding extra data to the bmx
- Replies: 4
- Views: 6971
Adding extra data to the bmx
Hello ! I'm looking for a way to add some extra data to a song. The data should be available from every instance of PatternXP, that is why I don't want to save the data as a part of the machine. The only solution I can think of is to create another machine, a dummy one, to act as a server of this ex...
- Wed Feb 01, 2017 2:36 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
But what is the WPF pattern editor ? Do we have the sources ? The fancy new built-in editor (press ctrl+Q in pattern editor to see it, in case you didn't know.) I thought the source was in the BuzzGUI repository but I can't find it. Maybe I'm looking in the wrong place or maybe Oskari didn't add th...
- Tue Jan 31, 2017 8:56 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Updated 2017-01-31 :
- Transpose Dialog :
You can save your own preset in the file Generators\PatternXP\custom_transpose.prs directly from the dialog.
If a custom preset has the same name than a predefined one, the custom preset is used.
- Transpose Dialog :
You can save your own preset in the file Generators\PatternXP\custom_transpose.prs directly from the dialog.
If a custom preset has the same name than a predefined one, the custom preset is used.
- Tue Jan 31, 2017 8:23 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Yes, sure. I am back before 1995 when I use MFC. At that time, I switched to Delphi.IXix wrote:Thanks!
Have you ever considered tinkering with the WPF pattern editor? Maybe when you get tired of MFC?
But what is the WPF pattern editor ? Do we have the sources ?
- Mon Jan 30, 2017 11:35 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Updated 2017-01-29 - Developped with "Visual Studio Community 2015" : "Microsoft Visual C++ 2015 Redistributable package" NEEDED (can be found here : https://www.microsoft.com/en-us/download/details.aspx?id=53840 ) - Chord dialog : Resize the width of the arpeggio list. - Transpo...
- Mon Jan 23, 2017 8:17 pm
- Forum: Devs
- Topic: SubTick Timing Bug (or PXP)
- Replies: 10
- Views: 12314
Re: SubTick Timing Bug (or PXP)
I can reproduce the problem also with patternXPmod.
I'll try to have a look ... but not in the next 10 minutes
I'll try to have a look ... but not in the next 10 minutes

- Sun Jan 22, 2017 2:09 pm
- Forum: Music
- Topic: Another bmx/mp3
- Replies: 2
- Views: 4675
Re: Another bmx/mp3
Très chouette ... comme toujours (un peu jaloux)magmavander wrote:Here it is :
mp3 :
http://www.buzztunes.org/music/magmavan ... isions-mp3
bmx :
http://www.buzztunes.org/music/magmavan ... needed-bmx

- Sun Jan 22, 2017 2:06 pm
- Forum: Music
- Topic: Eracilon - Fleurodie
- Replies: 2
- Views: 4680
Eracilon - Fleurodie
Hello !
Here is my new album : Fleurodie
Here is my new album : Fleurodie
- Wed Jan 18, 2017 3:45 pm
- Forum: Devs
- Topic: menu item cursor highlight missing
- Replies: 1
- Views: 4560
Re: menu item cursor highlight missing
Hi! I did try to look for this but failed to find if it was posted by someone before. Sorry if so. Anyway, it seems when I'm hovering over the menu items in buzz with my mouse, the active item underneath doesnt get highlighted, so you"ve got no idea where you are. It happens also in machine ri...
- Wed Jan 18, 2017 3:36 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Hello. I'm back after one and a half year of hard work. Hope I will have some time for coding again. In the machine view i can click a machine and then press enter to jump into its pattern. In the patternview, the enter button is already used for chords, but it would be some how nice if i could use ...
- Mon May 16, 2016 11:06 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
You would like a shortcut to select the current row ?zeffii wrote:Thanks chahur, yeah those key combos work fine.
I understand if you think a direct shortcut is redundant / not worth the extra complication to implement. I'm starting to think you might be right.
I love this version of PatternXP
- Mon May 16, 2016 6:29 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
chahur :) I miss two common text editor functions from the Pattern Editor. I wonder if you would consider adding them. - Move row/selection - Duplicate + move row/selection The default behaviour would merge new pattern data on-top of any existing data. I'll dig through https://github.com/chahur/Buz...
- Sun May 08, 2016 7:10 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
[quote="zeffii"] 1. is it possible to shift machine tracks [globals, tracks...] left and right? Right now the order seems determined by Name or Creation time of the machine. If I have [ Utrk trk1 trk2 ] [ FSM infector Globals, trk1, trk2, trk3] what if I want shift the order of the tracks ...
- Sat Jan 16, 2016 8:46 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Thanks, I'll have a look at that.UNZ wrote: this might be interesting for you too chahur:
just wanted to report that GetMachineModuleHandle() doesn't seem to work on my system (windows 10).
i tried it with my own machine, and i tried it with pxpmod (which uses it to get the help file path). both fail.
- Sat Jan 02, 2016 1:07 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Hello Chahur, a quick question. I have some music that uses diminished 9th and 11th chords and I don't see them in PXP. Is there a simple way to add them? Thanks. All the chords files used are in the directory Gear\Generators\PatternXP. They have been written by Tinga. You can edit the one you use ...
- Sat Jan 02, 2016 11:55 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Just replace it and you'll never forget 

- Sat Sep 05, 2015 8:13 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
Hello Chahur, yes, it works, but – am I right? – only for the data in PXP-columns, not for the data of a machines parameter column. For instance KickFSM The parameter "tone decay time" can only be accessed by data in it's appropriate parameter column and these data is not transferred betw...
- Fri Sep 04, 2015 4:15 pm
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
EDIT: Nevermind, I just realized the problem was that I didn't have Visual C++ Redistributable Packages for Visual Studio 2013 installed, but I am now having problems with blank patterns when switching to pattern xp mod in some songs that used previous mod versions, although the pattern data is sti...
- Fri Aug 14, 2015 11:03 am
- Forum: Devs
- Topic: Pattern XP mod
- Replies: 352
- Views: 537341
Re: Pattern XP mod
pardon the possibly silly question: considering this: Chahur's pxp mod in gear_defaults.xml does this change how to install pxp mod? do we still need to download chahur's mod separately and drop it into gear folder after renaming the original pxp? I haven't tried it in a while since last time i bro...