Search found 415 matches
- Sun Mar 26, 2023 8:17 pm
- Forum: Devs
- Topic: VST3 DLL name
- Replies: 6
- Views: 2459
Re: VST3 DLL name
<Factory Path="C:\Program Files\Common Files\VST3\DDexed.vst3" Shell="0" Close="1"> <Plugin Name="Dexed" Vendor="Digital Suburban" Identifier="01EFCDAB8291EBFA4447534244657864" Synth="1" /> Thanks for the info, as you can see i r...
- Sun Mar 26, 2023 7:41 pm
- Forum: Devs
- Topic: PVST crash in my test VST
- Replies: 5
- Views: 1899
Re: PVST crash in my test VST
Really stupid bug, i checked for effect->numPrograms but had to check for effect->numParams.
- Sun Mar 26, 2023 9:08 am
- Forum: Devs
- Topic: VST3 DLL name
- Replies: 6
- Views: 2459
Re: VST3 DLL name
Hm, I cannot reproduce this, I renamed a vst3, it still gets scanned and detected. I'll take a closer look what i'm doing with the stringPluginName in the shell.
- Sat Mar 25, 2023 9:37 pm
- Forum: Devs
- Topic: VST3 DLL name
- Replies: 6
- Views: 2459
Re: VST3 DLL name
Odd, can you tell me which vst3 are not detected so i can test them?
- Sat Mar 25, 2023 9:35 pm
- Forum: Devs
- Topic: PVST crash in my test VST
- Replies: 5
- Views: 1899
Re: PVST crash in my test VST
Ok I found the bug, will upload a fix in the next days, meanwhile you can enable 'always automate' in the preferences. Thanks for the info.
- Sat Mar 25, 2023 9:21 pm
- Forum: Devs
- Topic: PVST crash in my test VST
- Replies: 5
- Views: 1899
Re: PVST crash in my test VST
Sorry for replying so late, I take a closer look.
- Fri Jul 08, 2022 9:56 am
- Forum: Users
- Topic: Kurzweil PC3 midi out problem
- Replies: 2
- Views: 7191
Re: Kurzweil PC3 midi out problem
Yes if a new midi device is added you have currently to rescan the midivst.dll via "Scan Shell". Not the most elegant way how it is implemented right now. I did this to prevent long loading times on opening Buzz. Though it could be done better, perhaps I'll redo the shell scanning.
- Thu Jul 07, 2022 8:15 pm
- Forum: Users
- Topic: ladspa plugins problem
- Replies: 2
- Views: 1275
Re: ladspa plugins problem
I got them working, you have to copy these dlls from lmms to buzz:
libgcc_s_sjlj-1.dll
libstdc++-6.dll
libgcc_s_sjlj-1.dll
libstdc++-6.dll
- Thu Jul 07, 2022 10:10 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 25-Oct-2021)
Scanning "for new" gave me loads of problems. An all updated Windows 11 has problems to start "Child processes". Be careful if you want to scan plugins. Net Framework is a mess on Windows 11. Otherwise, you need to hammer the Buzz exe to actually let Windows 11 find "the Ch...
- Thu Jul 07, 2022 10:06 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 07-Jul-2022)
Hi, did a small update, vst3's without a gui should work properly now, also some parameters did not react on tweakings.
- Sun May 15, 2022 9:39 am
- Forum: Users
- Topic: DSP56300 synth VST
- Replies: 3
- Views: 1842
Re: DSP56300 synth VST
I had it running here with virus c, it reacts to midi. Then i tried to get also a (commercial) virus editor running, linked it to the dsp56300 via midi send, it crashed unfortunately. Perhaps there is a bug with midi sysex messages in combination with the vst bridge, i thought i have implemented it ...
- Sun May 15, 2022 9:33 am
- Forum: Users
- Topic: Korg Wavestate
- Replies: 4
- Views: 2159
Re: Korg Wavestate
Yeah you were right, it was broken, nevertheless i got an donation via polac[at]gmx.de as it seems. The button is working now again. Thanks for mentioning and donating.
- Tue Nov 16, 2021 11:17 am
- Forum: Samples
- Topic: 1.4 Go of drum machines samples for free for a few days
- Replies: 5
- Views: 15137
Re: 1.4 Go of drum machines samples for free for a few days
Yes the samplepack is still available, did download them, lots of the samples are loops which are uninteresting for me, but there are also the oneshots, so...
- Tue Nov 16, 2021 11:05 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 25-Oct-2021)
Never knew about the application until last year when I got a new (and rather troublesome to initially diagnose the fault) laptop, and got tech support to aid my repair via this tool - but since have got rather 'obsessed' with Window's built in app Reliability Monitor (more specifically getting a r...
- Tue Nov 16, 2021 11:02 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 25-Oct-2021)
One issue I noticed that might be easier to reproduce. Start Buzz 32, create a more complex song including many big VSTs. Add 64bit version of Ozone 8 Standard before Master and select some preset. Save song Load song. If problem occurred, then Ozone crashes when loading and I actually need to rena...
- Fri Oct 29, 2021 8:17 pm
- Forum: Users
- Topic: No new members will impact future of buzz
- Replies: 17
- Views: 7699
Re: No new members will impact future of buzz
Yeah I lately got some mails from an oldkool buzzuser who wanted to register here to this forum for some bugreports but wasn't able to do, that's a pity.
- Fri Oct 29, 2021 8:11 pm
- Forum: Users
- Topic: Polac adapter custom midi RPN/NRPN
- Replies: 1
- Views: 1315
Re: Polac adapter custom midi RPN/NRPN
You can set track parameter to value 0x30F8/0x30F9 for RPN/NRPN, no need to do it via midi_messages.ini and the track command column, or am i missing something?
- Thu Oct 28, 2021 10:08 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 25-Oct-2021)
I really hope the save bug is sorted out, fingers crossed.
- Mon Oct 25, 2021 7:49 pm
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 24-Oct-2021)
Ok it should work again. I also fixed a bug regarding the midiout of vst3 plugins.
- Mon Oct 25, 2021 11:03 am
- Forum: Devs
- Topic: new pvst beta (updated 03-Dec-2023)
- Replies: 588
- Views: 1002952
Re: new pvst beta (updated 24-Oct-2021)
Don't touch this version, it has a stupid bug which prevents to open more than one instance of the bridge. I have it fixed here, uploading later this day. Sorry.