Search found 804 matches

by UNZ
Sat Feb 05, 2022 8:08 pm
Forum: Users
Topic: Buzz 64
Replies: 52
Views: 32622

Re: Buzz 64

any chance you could patch the 64bit exe to allocate aligned audio buffers? it would increase compatibility with 32bit machines (at least mixio)
by UNZ
Sat Nov 06, 2021 12:40 pm
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

IXix wrote: Fri Nov 05, 2021 4:11 pm
oskari wrote: Mon Nov 01, 2021 2:11 pm ok i enabled registrations but someone has to deal with the spammers if they come back
Coming thick and fast. :lol:

I'd be happy to help deal with them if you need more hands. I visit the board most days.
also please turn that captcha stuff on...
by UNZ
Wed Nov 03, 2021 8:27 pm
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

AndersBrontosaurus wrote: Wed Nov 03, 2021 7:01 pm first one just arrived...
banned
by UNZ
Mon Nov 01, 2021 10:08 pm
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

oskari wrote: Mon Nov 01, 2021 2:11 pm ok i enabled registrations but someone has to deal with the spammers if they come back
thx, will keep an eye out for them.
by UNZ
Sat Oct 30, 2021 6:22 pm
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

mcbpete wrote: Sat Oct 30, 2021 4:39 pm
UNZ wrote: Sat Oct 30, 2021 6:46 am And everyone on IRC knows why :D
Curiouser and curiouser - Are you able to spill the beans ?!
no that's just my opinion, but you're free to go join IRC and see for yourself.
by UNZ
Sat Oct 30, 2021 6:46 am
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

there is also a facebook group btw, even there i have to decline new spam members every day... LOL Facebook. Maybe Discord would be more fitting. Or someone starts a TikTok account with super short Buzz tutorials :lol: there's the IRC channel, same thing as discord right ;) won't change the fact th...
by UNZ
Mon Oct 18, 2021 8:03 pm
Forum: Users
Topic: IX Snapshot 1.4 - July 9th 2023
Replies: 40
Views: 18995

Re: IX Snapshot

whenever I'm running a debug session in Visual Studio, Buzz crashes unexpectedly for no apparent reason. I'm 99% sure that this is because of Visual Studio rather than my machine since it doesn't seem to happen when I run Buzz normally i have observed the same thing happening in buzz for a few year...
by UNZ
Thu Oct 07, 2021 3:42 pm
Forum: Devs
Topic: Thread sync: Managed equivalent to pCB->Lock() ?
Replies: 6
Views: 4369

Re: Thread sync: Managed equivalent to pCB->Lock() ?

yeah sorry i just saw the message.

i'll take a look one of these days, a bit busy now
by UNZ
Thu Oct 07, 2021 2:05 pm
Forum: Devs
Topic: Thread sync: Managed equivalent to pCB->Lock() ?
Replies: 6
Views: 4369

Re: Thread sync: Managed equivalent to pCB->Lock() ?

static object syncLock = new object(); yes, this works for synchronizing your own machine's threads, where you can lock all your own threads with your own object. But note that you make your own lock object here, so this will not work for locking the state of OTHER machines and threads which you do...
by UNZ
Sun Sep 12, 2021 10:21 am
Forum: Users
Topic: No new members will impact future of buzz
Replies: 17
Views: 7708

Re: No new members will impact future of buzz

hm yeah looks like the last new member got added Mon Aug 19, 2019 9:17 pm...

there is also a facebook group btw, even there i have to decline new spam members every day...
by UNZ
Fri Sep 10, 2021 2:36 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 6879

Re: Help! Store/restore whole machine state via CMachine pointer?

btw i assume you inherited from class CMachineDataOutput and implemented Write(void *pbuf, int const numbytes) yeah? and making sure there's enough backing storage obviously.
by UNZ
Fri Sep 10, 2021 12:55 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 6879

Re: Help! Store/restore whole machine state via CMachine pointer?

the interface pointers aren't working at all in 64bit. this is probably due to packing or alignment (pointers are twice the size etc) or a completely different layout of the x64 class to that of the 32bit class. Since CMachine layout is not part of the official API, it would have been fair game to ...
by UNZ
Thu Sep 09, 2021 8:42 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 6879

Re: Help! Store/restore whole machine state via CMachine pointer?

from the buzé source code (i think..) class CMachine { ... }; Thanks UNZ! I wondered about some kind of hack. I think the old peerlib did something similar in the old days before oskari came back to Buzz. I was hoping there might be a non-hack way but it's very quiet around here these days. :( yeah...
by UNZ
Wed Sep 08, 2021 9:30 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 6879

Re: Help! Store/restore whole machine state via CMachine pointer?

if you do this, it might be a good idea to use the Lock() and Unlock() while loading / saving (or even when calling anything on your illicitly casted CMachine that you're not supposed to have access to) to not interfere with buzz calling stuff at the same time. haven't looked that deep into it yet, ...
by UNZ
Wed Sep 08, 2021 9:16 pm
Forum: Devs
Topic: Help! Store/restore whole machine state via CMachine pointer?
Replies: 14
Views: 6879

Re: Help! Store/restore whole machine state via CMachine pointer?

from the buzé source code (i think..) class CMachine { public: // Jeskola Buzz compatible CMachine header. char _placeholder[16] = { 0 }; const char* _internal_name = ""; // 0x14: polac's VST reads this string, set to 0 char _placeholder2[52] = { 0 }; CMachineInterface* interface_machine =...
by UNZ
Thu Jul 22, 2021 5:01 pm
Forum: Users
Topic: Flickering drop-down menus in PVST & 64-bit VST2 plugins
Replies: 37
Views: 19801

Re: Flickering drop-down menus in PVST & 64-bit VST2 plugins

i have this flickering in many other win32 apps since the latest windows update, even in stuff like notepad's search dialog etc.. I think it's a windows issue.. something changed..
by UNZ
Sun Jul 18, 2021 5:52 pm
Forum: Users
Topic: Major problem with Hard Disk Recorder...help please
Replies: 3
Views: 2211

Re: Major problem with Hard Disk Recorder...help please

using regedit, delete:

HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\BuzzGUI\HDRecorderPath

or maybe:

HKEY_CURRENT_USER\SOFTWARE\Jeskola\Buzz\Settings\OpenSongDir
by UNZ
Wed Dec 16, 2020 5:01 pm
Forum: Users
Topic: Visual C++ for Buzz
Replies: 10
Views: 5098

Re: Visual C++ for Buzz

https://www.dependencywalker.com/ download this and open ninereads softy.dll in it, you will see what msvcrt version is missing. most likely 7,7.1 or 8 or so with these old machines. those old versions don't come with redistirbutable installers (before 2005 iirc), so you'll have to hunt down the fil...
by UNZ
Fri Nov 06, 2020 5:34 pm
Forum: Devs
Topic: EnvelopeBlock
Replies: 40
Views: 31121

Re: EnvelopeBlock

I tried to fire parameter changes from Work() to make it more accurate but that seems to cause issues. Something hangs in SetValue. Maybe not a good idea to do this in audio thread and stress the call too much. this should work i think, at least in native machines it does, but you might want to wai...
by UNZ
Thu Aug 27, 2020 9:31 pm
Forum: Users
Topic: Adventures in 4K
Replies: 3
Views: 2197

Re: Adventures in 4K

set scaling to 100%... hope you have a big enough screen hehe