Search found 53 matches
- Wed Feb 08, 2012 6:44 pm
- Forum: Users
- Topic: PatternXP bug
- Replies: 15
- Views: 8163
Re: PatternXP bug
the old build-in pattern editor don't work this way. number of tracks is the same for all patterns, and i like it this way :-) there is also a bug with the new add/delete track in parameter window. try this: add jeskola noise generator, save song, and load it again now go to machine view, open param...
- Wed Feb 08, 2012 12:01 pm
- Forum: Users
- Topic: PatternXP bug
- Replies: 15
- Views: 8163
Re: PatternXP bug
even if that was intentional there is still a bug
try this:
add a machine e.g. Jeskola Noise Generator
go to PatternXP and add a track so now it has 2 tracks
create new pattern, now both patterns have 2 tracks
delete last track in this new pattern,
now the second track from first pattern doesn't work
try this:
add a machine e.g. Jeskola Noise Generator
go to PatternXP and add a track so now it has 2 tracks
create new pattern, now both patterns have 2 tracks
delete last track in this new pattern,
now the second track from first pattern doesn't work
- Wed Feb 08, 2012 12:41 am
- Forum: Users
- Topic: PatternXP bug
- Replies: 15
- Views: 8163
PatternXP bug
add/delete track does not work for all patterns, only for current one
- Wed Feb 08, 2012 12:08 am
- Forum: Devs
- Topic: Graphic EQ
- Replies: 53
- Views: 29272
Re: Graphic EQ
i think wet/dry is not a good idea for EQ, since it has non-linear phase
uploaded the zip again, it should be ok now: http://bigyo.untergrund.net/buzz/bigyo_eq_v10.zip
uploaded the zip again, it should be ok now: http://bigyo.untergrund.net/buzz/bigyo_eq_v10.zip
- Sun Jan 29, 2012 10:10 pm
- Forum: Devs
- Topic: Graphic EQ
- Replies: 53
- Views: 29272
Re: Graphic EQ
updated
- Sat Jan 28, 2012 1:09 am
- Forum: Devs
- Topic: InvalidateParameterValueDescription
- Replies: 1
- Views: 2703
InvalidateParameterValueDescription
Code: Select all
virtual void InvalidateParameterValueDescription(CMachine *pmac, int index);
- Fri Jan 27, 2012 2:00 pm
- Forum: Users
- Topic: keyboard shortcuts not working
- Replies: 3
- Views: 3101
Re: keyboard shortcuts not working
yes, standard theme
it was new pvst v1.1.10b17. switched back to b16 and keyboard works again.
it was new pvst v1.1.10b17. switched back to b16 and keyboard works again.
- Thu Jan 26, 2012 9:06 pm
- Forum: Users
- Topic: keyboard shortcuts not working
- Replies: 3
- Views: 3101
keyboard shortcuts not working
Keyboard shortcuts F5/F6/F7/F8 does not work when any machine parameter window is focused, any idea how to fix it? i'm using win xp
- Sun Jan 22, 2012 11:00 pm
- Forum: Devs
- Topic: Graphic EQ
- Replies: 53
- Views: 29272
Re: Graphic EQ
Thanks for feedback. Attributes:dB range 8 to 32, Bandwidth 0.1 to 2 oct. Cpu 0.5% to 1.5% on my computer, many thx for this cool stuff :D Ah! These could, IMHO, be made available as machine parameters (if possible that is). yes, this is possible, i'll change it. there is one thing i didn't realize....
- Wed Jan 18, 2012 8:32 pm
- Forum: Devs
- Topic: Graphic EQ
- Replies: 53
- Views: 29272
- Wed Jan 18, 2012 2:29 am
- Forum: Users
- Topic: adding track to machine
- Replies: 9
- Views: 6515
Re: adding track to machine
UNZ: virtual void SetNumTracks(CMachine *pmac, int n); // bonus trivia question: why is calling this SetNumberOfTracks not a good idea? this callback? mute: 2p Filter was compiled with Visual C++ 6.0, i think it does not require any runtimes... I'm updating my machines with Visual C++ 2010, here is ...
- Tue Jan 17, 2012 9:49 pm
- Forum: Users
- Topic: adding track to machine
- Replies: 9
- Views: 6515
adding track to machine
Is there a way to add a track to effect in machine view, without going to pattern editor?
Re: Welcome!
Hello everyone. I'm back, though I didn't go anywhere