Search found 805 matches
Re: mixIO 1.0
here you go: <Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round"> <Path.Data> <PathGeometry> <PathGeometry.Figures> <PathFigure StartPoint="0,0"> <PathFigure.Segments> <ArcSegment Size="30,30" Rota...
Re: mixIO 1.0
oskari sent me this link which looks exactly what is needed for the knobs:
http://msdn.microsoft.com/de-de/library ... gment.aspx
http://msdn.microsoft.com/de-de/library ... gment.aspx
- Fri Jan 13, 2012 2:35 am
- Forum: Users
- Topic: favorite filter?
- Replies: 17
- Views: 10803
Re: favorite filter?
i think it could be done with a hex editor, just needs a change from "1" to "2" at the right place..mute wrote:geonik's 2p is incorrectly coded as a generator, but its a favorite. i wonder if someone could patch that..
Re: mixIO 1.0
if someone figures out how to draw the paths in wpf for the knobs before i do: PLZ SEND DA CODES
Re: mixIO 1.0
UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template. hm, i didnt test but the 32bit version should work in 64bit buzz. i'll see if it "j...
- Wed Jan 11, 2012 6:27 pm
- Forum: Devs
- Topic: Woah! 1416+!
- Replies: 31
- Views: 22231
Re: Woah! 1416+!
spotted a small bug in 1432
1) start buzz
2) add an effect
3) add a generator,
4) go to OLD sequencer and try to place pattern 0 for the generator: doesn't work
1) start buzz
2) add an effect
3) add a generator,
4) go to OLD sequencer and try to place pattern 0 for the generator: doesn't work
Re: mixIO 1.0
yeah, thats what i was hoping forstrobotone wrote:who said you should be the one to make a new themeUNZ wrote:strobotone wrote:great news !
i imagine an entire theme based on the GUI.
that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming)
- Tue Jan 10, 2012 10:51 am
- Forum: Users
- Topic: new menu template for themes
- Replies: 32
- Views: 17607
Re: new menu template for themes
small suggestion: it would be cool if the context menus stayed open until you click on the machine view background. that way you can change multiple things (like attributes etc) at once without always going into it again..
Re: mixIO 1.0
strobotone wrote:great news !
i imagine an entire theme based on the GUI.
that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming)
Re: mixIO 1.0
i'm working on this GUI now, like 30% done already so i hope it shouldn't take too long
- Sun Jan 08, 2012 12:05 am
- Forum: Devs
- Topic: glovepie script question
- Replies: 4
- Views: 4889
Re: glovepie script question
dunno what language this is in but maybe you ment to write
if joystick1.Button7 == true then
if joystick1.Button7 == true then
Re: mixIO 0.99 RC4
since buzz 1421 mixio now always shows the multi io plugs thanks to MIF_ALWAYS_SHOW_PLUGS
and yeah, curved wires == evil will add that to the info txt.
and yeah, curved wires == evil will add that to the info txt.
- Thu Jan 05, 2012 5:05 am
- Forum: Users
- Topic: Matilde Crash
- Replies: 12
- Views: 8186
Re: Matilde Crash
are you using some effect commands in matilde ?
maybe delete everything else in the bmx and upload it so others can test
maybe delete everything else in the bmx and upload it so others can test
- Tue Jan 03, 2012 8:09 pm
- Forum: Devs
- Topic: Bug in Buzz Track Handling (or PXP ?)
- Replies: 2
- Views: 3675
Re: Bug in Buzz Track Handling (or PXP ?)
fixed in 1421, thx oskari
- Tue Jan 03, 2012 8:16 am
- Forum: Devs
- Topic: Bug in Buzz Track Handling (or PXP ?)
- Replies: 2
- Views: 3675
Bug in Buzz Track Handling (or PXP ?)
Do the following to reproduce: -add an efx that has multiple tracks (for example mixIO or ParamEQ) in machine view. -go to pxp and create a pattern for the efx. -make sure the pattern has >1 tracks -now click "Columns" and select only 1 column to display (choose a track parameter) -create ...
- Mon Jan 02, 2012 8:46 pm
- Forum: Devs
- Topic: handling paramchanges when machine output is not connected
- Replies: 17
- Views: 12257
Re: handling paramchanges when machine output is not connect
well, my machine is an efx...that may be the problem No, I just checked PeerEnv and it can control itself too. Strange, I wonder what the problem is. :?: i'm out of ideas, the only other difference is my machine is multi io. i'll tripple check tomorrow whats going on if i insert that flag... EDIT: ...
- Mon Jan 02, 2012 6:54 pm
- Forum: Devs
- Topic: handling paramchanges when machine output is not connected
- Replies: 17
- Views: 12257
Re: handling paramchanges when machine output is not connect
I'm also pretty sure that control machines can control themselves, although I haven't done any of that lately and not all machines allow it. Trying to remember which ones do... PeerLFO is MIF_CONTROL_MACHINE and can control itself. You must be doing something wrong. well, my machine is an efx...tha...
- Mon Jan 02, 2012 6:35 pm
- Forum: Devs
- Topic: handling paramchanges when machine output is not connected
- Replies: 17
- Views: 12257
Re: handling paramchanges when machine output is not connect
MIF_CONTROL_MACHINE can't send control changes to other MIF_CONTROL_MACHINE If that were true, no peer machine could control any other. #define MIF_CONTROL_MACHINE (1<<6) // used to control other (non MIF_CONTROL_MACHINE) machines well then the comment in machineinterface.h must be wrong ? at least...
- Mon Jan 02, 2012 2:02 pm
- Forum: Devs
- Topic: handling paramchanges when machine output is not connected
- Replies: 17
- Views: 12257
Re: handling paramchanges when machine output is not connect
for the devs / people following this or stumbling over the same issue: <@oskari> yeah it's not easy to fix unfortunately <@[UNZ]> what issues would it cause ? <@oskari> don't know, that's the problem <@[UNZ]> could it be an engine option ? <@[UNZ]> or machine flag, but then we have two sets of behav...