Search found 805 matches

by UNZ
Fri Jan 13, 2012 2:15 pm
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

here you go: <Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round"> <Path.Data> <PathGeometry> <PathGeometry.Figures> <PathFigure StartPoint="0,0"> <PathFigure.Segments> <ArcSegment Size="30,30" Rota...
by UNZ
Fri Jan 13, 2012 10:59 am
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

oskari sent me this link which looks exactly what is needed for the knobs:

http://msdn.microsoft.com/de-de/library ... gment.aspx
by UNZ
Fri Jan 13, 2012 2:35 am
Forum: Users
Topic: favorite filter?
Replies: 17
Views: 10803

Re: favorite filter?

mute wrote:geonik's 2p is incorrectly coded as a generator, but its a favorite. i wonder if someone could patch that..
i think it could be done with a hex editor, just needs a change from "1" to "2" at the right place..
by UNZ
Thu Jan 12, 2012 4:31 pm
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

if someone figures out how to draw the paths in wpf for the knobs before i do: PLZ SEND DA CODES ;)
by UNZ
Thu Jan 12, 2012 12:34 pm
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template. hm, i didnt test but the 32bit version should work in 64bit buzz. i'll see if it "j...
by UNZ
Wed Jan 11, 2012 6:27 pm
Forum: Devs
Topic: Woah! 1416+!
Replies: 31
Views: 22231

Re: Woah! 1416+!

spotted a small bug in 1432

1) start buzz
2) add an effect
3) add a generator,
4) go to OLD sequencer and try to place pattern 0 for the generator: doesn't work
by UNZ
Tue Jan 10, 2012 11:36 am
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

strobotone wrote:
UNZ wrote:
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
who said you should be the one to make a new theme ;)
yeah, thats what i was hoping for ;)
by UNZ
Tue Jan 10, 2012 10:51 am
Forum: Users
Topic: new menu template for themes
Replies: 32
Views: 17607

Re: new menu template for themes

small suggestion: it would be cool if the context menus stayed open until you click on the machine view background. that way you can change multiple things (like attributes etc) at once without always going into it again..
by UNZ
Tue Jan 10, 2012 10:50 am
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
by UNZ
Tue Jan 10, 2012 7:59 am
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

i'm working on this GUI now, like 30% done already so i hope it shouldn't take too long
by UNZ
Sun Jan 08, 2012 12:05 am
Forum: Devs
Topic: glovepie script question
Replies: 4
Views: 4889

Re: glovepie script question

dunno what language this is in but maybe you ment to write

if joystick1.Button7 == true then
by UNZ
Sat Jan 07, 2012 8:32 am
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 1.0

by UNZ
Thu Jan 05, 2012 3:18 pm
Forum: Devs
Topic: mixIO 1.3
Replies: 130
Views: 101745

Re: mixIO 0.99 RC4

since buzz 1421 mixio now always shows the multi io plugs thanks to MIF_ALWAYS_SHOW_PLUGS

and yeah, curved wires == evil ;) will add that to the info txt.
by UNZ
Thu Jan 05, 2012 5:05 am
Forum: Users
Topic: Matilde Crash
Replies: 12
Views: 8186

Re: Matilde Crash

are you using some effect commands in matilde ?

maybe delete everything else in the bmx and upload it so others can test
by UNZ
Tue Jan 03, 2012 8:09 pm
Forum: Devs
Topic: Bug in Buzz Track Handling (or PXP ?)
Replies: 2
Views: 3675

Re: Bug in Buzz Track Handling (or PXP ?)

fixed in 1421, thx oskari :)
by UNZ
Tue Jan 03, 2012 8:16 am
Forum: Devs
Topic: Bug in Buzz Track Handling (or PXP ?)
Replies: 2
Views: 3675

Bug in Buzz Track Handling (or PXP ?)

Do the following to reproduce: -add an efx that has multiple tracks (for example mixIO or ParamEQ) in machine view. -go to pxp and create a pattern for the efx. -make sure the pattern has >1 tracks -now click "Columns" and select only 1 column to display (choose a track parameter) -create ...
by UNZ
Mon Jan 02, 2012 8:46 pm
Forum: Devs
Topic: handling paramchanges when machine output is not connected
Replies: 17
Views: 12257

Re: handling paramchanges when machine output is not connect

well, my machine is an efx...that may be the problem No, I just checked PeerEnv and it can control itself too. Strange, I wonder what the problem is. :?: i'm out of ideas, the only other difference is my machine is multi io. i'll tripple check tomorrow whats going on if i insert that flag... EDIT: ...
by UNZ
Mon Jan 02, 2012 6:54 pm
Forum: Devs
Topic: handling paramchanges when machine output is not connected
Replies: 17
Views: 12257

Re: handling paramchanges when machine output is not connect

I'm also pretty sure that control machines can control themselves, although I haven't done any of that lately and not all machines allow it. Trying to remember which ones do... PeerLFO is MIF_CONTROL_MACHINE and can control itself. You must be doing something wrong. well, my machine is an efx...tha...
by UNZ
Mon Jan 02, 2012 6:35 pm
Forum: Devs
Topic: handling paramchanges when machine output is not connected
Replies: 17
Views: 12257

Re: handling paramchanges when machine output is not connect

MIF_CONTROL_MACHINE can't send control changes to other MIF_CONTROL_MACHINE If that were true, no peer machine could control any other. #define MIF_CONTROL_MACHINE (1<<6) // used to control other (non MIF_CONTROL_MACHINE) machines well then the comment in machineinterface.h must be wrong ? at least...
by UNZ
Mon Jan 02, 2012 2:02 pm
Forum: Devs
Topic: handling paramchanges when machine output is not connected
Replies: 17
Views: 12257

Re: handling paramchanges when machine output is not connect

for the devs / people following this or stumbling over the same issue: <@oskari> yeah it's not easy to fix unfortunately <@[UNZ]> what issues would it cause ? <@oskari> don't know, that's the problem <@[UNZ]> could it be an engine option ? <@[UNZ]> or machine flag, but then we have two sets of behav...