Page 2 of 5
Re: AudioBlock
Posted: Thu Aug 27, 2020 8:47 pm
by HerrFornit
thanx!
wde wrote: ↑Wed Aug 26, 2020 5:07 pm
HerrFornit wrote: ↑Sun Aug 23, 2020 8:26 am
Could you please add the number of the pattern to the sequence/track view?
Sequences can't be renamed.
Just had a crashed AB while playing single pattern (Audio 04) continuously and trying at same time several samples for Audio 04 by dnd.
Did you implement the delete sequence feature via UI in the last version? Didn't happen here yet
Re: AudioBlock
Posted: Thu Sep 03, 2020 3:18 pm
by wde
1.0.11.0
- Resample all in Wavetable
- Options menu
- More stability
Re: AudioBlock
Posted: Fri Sep 04, 2020 8:19 am
by HerrFornit
I think there is some extra silence in pattern (i.e. too long patterns).
Can you set the yellow playing position according to the sequence when not playing? left click into sequence -> jumping position in AB?
Did you think about adding dashed level lines into the waveformview? 0 dB and -00 dB?
thanx
- AudioblockLength.jpg (21.01 KiB) Viewed 9462 times
Re: AudioBlock
Posted: Sat Sep 05, 2020 3:22 pm
by wde
1.0.12.0
HerrFornit wrote: ↑Fri Sep 04, 2020 8:19 am
I think there is some extra silence in pattern (i.e. too long patterns).
Yes. AB rounds pattern length up to tick that is divisible by 8. I moved this to settings so you can decrease the number to get more accurate pattern length.
Can you set the yellow playing position according to the sequence when not playing? left click into sequence -> jumping position in AB?
Unfortunately the position can be fetched only when the song/pattern is playing.
Did you think about adding dashed level lines into the waveformview? 0 dB and -00 dB?
No, but good idea
This can be now enabled/disabled in settings.
Re: AudioBlock
Posted: Sat Sep 05, 2020 8:50 pm
by IXix
Many thanks for all your work!
Re: AudioBlock
Posted: Sat Sep 05, 2020 9:02 pm
by HerrFornit
thanx for new features!
one point of usability: after redrawing of the waveform envelope points are freezed again. This can produce a lot of extra clicks sometimes for unfreezing ...
Re: AudioBlock
Posted: Sat Sep 26, 2020 10:04 am
by wde
Experimental support for
Modern Sequence Editor. Hope I didn't break anything.
HerrFornit wrote: ↑Sat Sep 05, 2020 9:02 pm
thanx for new features!
one point of usability: after redrawing of the waveform envelope points are freezed again. This can produce a lot of extra clicks sometimes for unfreezing ...
This should work better now.
Re: AudioBlock
Posted: Sat Sep 26, 2020 2:32 pm
by rav
There are some issues with waveforms and automation drawing in AudioBlock now.
Re: AudioBlock
Posted: Sat Sep 26, 2020 6:00 pm
by wde
1.2.1.1
Fixes
Re: AudioBlock
Posted: Sun Sep 27, 2020 10:03 pm
by rav
Something is still not right here. Waveforms are appearing only when you add files in hidden audio view.
I have little request. Is it possible to unlock scaling a little bit more horizontaly for Audio Block window and verticaly for Modern Sequencer? Windows are a little too big here.
BTW, do you have audio lags when zooming in/out in Audio Block or Modern Sequence Editor? Maybe my graphic card is too poor ;(
Re: AudioBlock
Posted: Mon Sep 28, 2020 6:22 pm
by wde
rav wrote: ↑Sun Sep 27, 2020 10:03 pm
Something is still not right here. Waveforms are appearing only when you add files in hidden audio view.
Too aggressive code commenting. Fixed.
I have little request. Is it possible to unlock scaling a little bit more horizontaly for Audio Block window and verticaly for Modern Sequencer? Windows are a little too big here.
Adjusted both.
BTW, do you have audio lags when zooming in/out in Audio Block or Modern Sequence Editor? Maybe my graphic card is too poor ;(
Yeah it is really heavy. I added a setting to reduce the details.
Re: AudioBlock
Posted: Fri Oct 02, 2020 2:01 pm
by wde
1.2.2.0
- Wave GFX calculations are now done in background task. Better UI responsiveness and much less audio disruptions.
Re: AudioBlock
Posted: Sun Oct 04, 2020 7:29 pm
by Klangkulisse
This is a really fantastic machine, thanks a lot for your work.
I found a little bug though.
Loading it per typing does work fine.
Loading it with the menu leads to a crash.
Loading it per typing and then a second instance per menu works fine too.
Re: AudioBlock
Posted: Thu Oct 08, 2020 2:33 pm
by wde
Klangkulisse wrote: ↑Sun Oct 04, 2020 7:29 pm
Loading it with the menu leads to a crash.
Well this was a strange bug
1.2.2.1
Re: AudioBlock
Posted: Thu Oct 08, 2020 7:15 pm
by rav
wde wrote: ↑Mon Sep 28, 2020 6:22 pm
rav wrote: ↑Sun Sep 27, 2020 10:03 pm
I have little request. Is it possible to unlock scaling a little bit more horizontaly for Audio Block window and verticaly for Modern Sequencer? Windows are a little too big here.
Adjusted both.
Thank you very much
Re: AudioBlock
Posted: Thu Oct 08, 2020 7:18 pm
by rav
wde wrote: ↑Thu Oct 08, 2020 2:33 pm
Klangkulisse wrote: ↑Sun Oct 04, 2020 7:29 pm
Loading it with the menu leads to a crash.
Well this was a strange bug
1.2.2.1
It works pretty fluent now. Great progress!!!
I have noticed only little issue with waveform blurred out on great zoom
Re: AudioBlock
Posted: Thu Oct 08, 2020 9:07 pm
by Klangkulisse
wde wrote: ↑Thu Oct 08, 2020 2:33 pm
Klangkulisse wrote: ↑Sun Oct 04, 2020 7:29 pm
Loading it with the menu leads to a crash.
Well this was a strange bug
1.2.2.1
Thank you
Re: AudioBlock
Posted: Sat Oct 10, 2020 1:26 pm
by wde
1.2.2.2
Wave graphics are now processed in smaller chunks. Should make audio stream more stable when stuff is being redrawn.
Re: AudioBlock
Posted: Sat Oct 10, 2020 1:49 pm
by IXix
wde wrote: ↑Sat Oct 10, 2020 1:26 pm
1.2.2.2
Wave graphics are now processed in smaller chunks. Should make audio stream more stable when stuff is being redrawn.
Cool! Can you update the source zip when you get a moment? I think it's getting a bit stale.
Re: AudioBlock
Posted: Sun Oct 11, 2020 11:12 am
by wde
IXix wrote: ↑Sat Oct 10, 2020 1:49 pm
Cool! Can you update the source zip when you get a moment? I think it's getting a bit stale.
Updated but code is very messy. You have been warned
Some deallocation bugs might have caused issues with modern sequencer so those are fixed in 1.2.2.3