Oh okay. I was just thinking that maybe we could extend Loop Recorder itself but yeah, I can see that there's pretty much nothing to the machine declaration so I guess it makes no difference.oskari wrote:If you want to make a machine based on Loop Recorder, you can use the empty NoteMatrixMachine.cs and it should work.
As a matter of interest, if you've done any tests, how does a C# machine perform against the same machine done in C++. I guess C++ is generally going to be faster but is it a big difference?
this is the coolest thing ever! B) yay! waiting for this B)
anyway, in an initial failed attempt to recreate the gain machine, it seems that i'm doing something wrong... builds fine, but i keep getting the dreaded GetProcAddress failed message. how does my project need to be set to load correctly into buzz? thanks!