mixIO 1.3

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UNZ
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Re: mixIO 0.99 RC4

Post by UNZ »

since buzz 1421 mixio now always shows the multi io plugs thanks to MIF_ALWAYS_SHOW_PLUGS

and yeah, curved wires == evil ;) will add that to the info txt.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

commadore65
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Re: mixIO 0.99 RC4

Post by commadore65 »

okapi wrote::) Also changed the appearance of the icon so that it fits the stereo one better.

Image
If this mixer has an awesome gui as well as multi i/o support I can't see myself using much else.. One of the great things about ld mixer is the fact I plonk a mate(s) in front of buzz and they get the mixer instantly, and can help me out with the mix of a tune.

However as simple easy and fast as the rest of buzz is they fail to recognise generally.. Oskari implementing the ctrl+g (ages ago) on pat xp also helped a lot when explaining to friends/trying to get them involved.

I'm by no way advocating a general re-alignment of buzz with other DAW's, however for the novice visual aids can help as an introduction people to buzz.

Hmm went on a bit of an off topic rant.. sorry.

Great machine Antonio, I will report any bugs. Also look forward to see you developing this further if you decide to.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

i'm working on this GUI now, like 30% done already so i hope it shouldn't take too long
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strobotone
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Re: mixIO 1.0

Post by strobotone »

great news !

i imagine an entire theme based on the GUI.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
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strobotone
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Re: mixIO 1.0

Post by strobotone »

UNZ wrote:
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
who said you should be the one to make a new theme ;)
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UNZ
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Re: mixIO 1.0

Post by UNZ »

strobotone wrote:
UNZ wrote:
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
who said you should be the one to make a new theme ;)
yeah, thats what i was hoping for ;)
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thepedal
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Re: mixIO 1.0

Post by thepedal »

UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

thepedal wrote:UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template.
hm, i didnt test but the 32bit version should work in 64bit buzz.
i'll see if it "just compiles" at x64, if it does i'll release it i guess.
okapi
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Re: mixIO 1.0

Post by okapi »

I would love to see a theme based on the design! I am available for designing this but I won't do the actual theming. If anybody is willing to collaborate on this, just raise your hand. ;) Would be good if the given person has some experience with buzz in that regard. I tried it myself once. It was quite easy. However some parts couldn't be skinned which was very frustrating. Maybe I just didn't do enough research, tho ...
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UNZ
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Re: mixIO 1.0

Post by UNZ »

if someone figures out how to draw the paths in wpf for the knobs before i do: PLZ SEND DA CODES ;)
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strobotone
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Re: mixIO 1.0

Post by strobotone »

i know what you mean. having similar ideas for the parameterwindow.
you could try Microsoft Expression Design to draw complex shapes.
the xaml code (geometry in that case) will be generated for you.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

oskari sent me this link which looks exactly what is needed for the knobs:

http://msdn.microsoft.com/de-de/library ... gment.aspx
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strobotone
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Re: mixIO 1.0

Post by strobotone »

here you go:

<Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0">
<PathFigure.Segments>
<ArcSegment Size="30,30" RotationAngle="60"
IsLargeArc="True" SweepDirection="Clockwise"
Point="30,30"/>
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
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UNZ
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Re: mixIO 1.0

Post by UNZ »

strobotone wrote:here you go:

<Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0">
<PathFigure.Segments>
<ArcSegment Size="30,30" RotationAngle="60"
IsLargeArc="True" SweepDirection="Clockwise"
Point="30,30"/>
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
awesome, works great :)
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thepedal
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Re: mixIO 1.0

Post by thepedal »

It would be very useful if the machineview aspect of this mixer could reflect the state of the mute parameter (and potentially solo) for each of the input channels you have set up. Is it possible/straightforward to change the background colour of the multi-in/out connector on a machine based on the state of a parameter on that machine?

Image
commadore65
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Re: mixIO 1.0

Post by commadore65 »

This mixer is banging! Love the multi in out.
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UNZ
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Re: mixIO 1.0

Post by UNZ »

fixed a rare crashbug, PLEASE REDOWNLOAD EVERYONE!!! YOU ---HAVE--- TO UPDATE!!! :)

can't update buzzmachines.com at the moment, site is broken:

Code: Select all

Unable to upload file for some reason!
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strobotone
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Re: mixIO 1.1

Post by strobotone »

how is the GUI work going ? really looking forward to it.
cheers !
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