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Re: Pattern XP mod

Posted: Fri Sep 04, 2015 6:11 pm
by Klangkulisse
Klangkulisse wrote:Hello Chahur,
yes, it works, but – am I right? – only for the data in PXP-columns, not for the data of a machines parameter column.
For instance KickFSM
The parameter "tone decay time" can only be accessed by data in it's appropriate parameter column and these data is not transferred between PXP and PXP mod. :?
Hey esp 81, hey chahur
I think I tried pointing out the same problem with my post from April 2015.
I tried to use regular pattern xp and pattern xp mod side by side up from a certain moment, but all earlier tracks – when I was using only pattern xp mod replacing regular pattern xp in the generators folder – are encountering that problem as described.

Could it be, that only PXP-column-data is transferred, but not data from a machines appropriate parameter column?

Re: Pattern XP mod

Posted: Sat Sep 05, 2015 8:13 am
by chahur
Klangkulisse wrote:
Klangkulisse wrote:Hello Chahur,
yes, it works, but – am I right? – only for the data in PXP-columns, not for the data of a machines parameter column.
For instance KickFSM
The parameter "tone decay time" can only be accessed by data in it's appropriate parameter column and these data is not transferred between PXP and PXP mod. :?
Hey esp 81, hey chahur
I think I tried pointing out the same problem with my post from April 2015.
I tried to use regular pattern xp and pattern xp mod side by side up from a certain moment, but all earlier tracks – when I was using only pattern xp mod replacing regular pattern xp in the generators folder – are encountering that problem as described.

Could it be, that only PXP-column-data is transferred, but not data from a machines appropriate parameter column?
I don't know. Afaik it's not part of the source code I have.

Re: Pattern XP mod

Posted: Thu Sep 17, 2015 6:43 am
by wauterboi
I believe I've confirmed that Pattern XP is causing Jeskola Buzz to pause every ten seconds for a long while, making the interface completely unusable. I don't know how to make this confirmation useful, and I don't know what else to say other than I'm using Windows 10.

Re: Pattern XP mod

Posted: Wed Sep 30, 2015 10:49 pm
by esp81
I'm not sure if it's a bug, or just a limitation of Buzz itself. If I accidentally switch between pattern xp and the pattern xp mod all notes in a pattern get deleted when switching back, so be careful! This and a few other issues I previously mentioned make me really hesitant to use this amazing mod. :cry:

Re: Pattern XP mod

Posted: Tue Dec 22, 2015 3:48 pm
by mik82
esp81 wrote:I'm not sure if it's a bug, or just a limitation of Buzz itself. If I accidentally switch between pattern xp and the pattern xp mod all notes in a pattern get deleted when switching back, so be careful! This and a few other issues I previously mentioned make me really hesitant to use this amazing mod. :cry:
Yes, I get the same when switching between pattern editors, which is annoying when I decide I want to use the chord functionality etc halfway through writing something.
However I just have to remember to start off writing patterns in the pxp mod! It's made a massive difference to workflow in Buzz for me and it's my own fault if I forget to use it.

Re: Pattern XP mod

Posted: Fri Jan 01, 2016 5:23 pm
by TheQuietMan
However I just have to remember to start off writing patterns in the pxp mod! It's made a massive difference to workflow in Buzz for me and it's my own fault if I forget to use it.
+1

Re: Pattern XP mod

Posted: Sat Jan 02, 2016 11:55 am
by chahur
Just replace it and you'll never forget :-)

Re: Pattern XP mod

Posted: Sat Jan 02, 2016 12:51 pm
by TheQuietMan
Hello Chahur, a quick question. I have some music that uses diminished 9th and 11th chords and I don't see them in PXP. Is there a simple way to add them?

Thanks.

Re: Pattern XP mod

Posted: Sat Jan 02, 2016 1:07 pm
by chahur
TheQuietMan wrote:Hello Chahur, a quick question. I have some music that uses diminished 9th and 11th chords and I don't see them in PXP. Is there a simple way to add them?

Thanks.
All the chords files used are in the directory Gear\Generators\PatternXP.
They have been written by Tinga.
You can edit the one you use (for example "Basicguitar.chords") with a text editor and add the chords missing.
The structure is simple :
Name;NNNNN
where N : [1..9,A..Z] is the distance in semitone from the root note of the note to add in the chord.

You can create your own .chords files (so they will not be replaced by an update).
Or you can send me the modified files and I will put them in the installation file.

Re: Pattern XP mod

Posted: Sat Jan 02, 2016 1:44 pm
by TheQuietMan
Ah, I see. Thank you for the information. I'll see what can be done. Perhaps I can talk Tinga into adding the missing chords (I think he used Scala as some point and I'm not familiar with it.) Or I'll try your other suggestion and build a separate .chords file. :)

Cheers.

Re: Pattern XP mod

Posted: Fri Jan 15, 2016 5:24 pm
by UNZ
oskari wrote:HMODULE is really a void * and I want MachineInterface.h to work without windows.h. You can simply cast it HMODULE h = (HMODULE)GetMachineModuleHandle(pmac).
this might be interesting for you too chahur:
just wanted to report that GetMachineModuleHandle() doesn't seem to work on my system (windows 10).
i tried it with my own machine, and i tried it with pxpmod (which uses it to get the help file path). both fail.

Re: Pattern XP mod

Posted: Sat Jan 16, 2016 8:46 am
by chahur
UNZ wrote: this might be interesting for you too chahur:
just wanted to report that GetMachineModuleHandle() doesn't seem to work on my system (windows 10).
i tried it with my own machine, and i tried it with pxpmod (which uses it to get the help file path). both fail.
Thanks, I'll have a look at that.

Re: Pattern XP mod

Posted: Sun Jan 17, 2016 12:37 am
by UNZ
chahur wrote:
UNZ wrote: this might be interesting for you too chahur:
just wanted to report that GetMachineModuleHandle() doesn't seem to work on my system (windows 10).
i tried it with my own machine, and i tried it with pxpmod (which uses it to get the help file path). both fail.
Thanks, I'll have a look at that.
Fixed in Build 1503, thx oskari!

Re: Pattern XP mod

Posted: Tue Jan 19, 2016 9:40 pm
by tinga
Does this update also fixes the missing info machine in Patchbay2?
Because I can again access to attributes now (win 10) 8-)

Re: Pattern XP mod

Posted: Thu Apr 14, 2016 10:20 am
by synthphase
Is it possible to enable pattern conversion or compatibility between the "regular" and "alternate" versions of the mod? I accidentally had both in my folder and well... Lets just say there's the potential for lots of confusion... Plus a weird crash in wpfgfx_v0400.dll sometimes happens if you happen to have both for some reason.

Re: Pattern XP mod

Posted: Wed Apr 27, 2016 12:11 pm
by zeffii
Neat mod to an already cool Buzz-feature!

I've two questions:

1. is it possible to shift machine tracks [globals, tracks...] left and right? Right now the order seems determined by Name or Creation time of the machine. If I have

Code: Select all

  [ Utrk trk1 trk2 ] [ FSM infector Globals, trk1, trk2, trk3] 
what if I want shift the order of the tracks

Code: Select all

  [ FSM infector Globals, trk1, trk2, trk3] [ Utrk trk1 trk2 ]  
2. Would you consider making a key combo to extend the length of the current pattern while keeping current pattern data in-tact? And an option to double the length of the pattern and space out the current pattern data.

Sorry if I missed anything, didn't see this mentioned in the manual.

Re: Pattern XP mod

Posted: Tue May 03, 2016 9:29 am
by zeffii
I see question 2 is already supported as a toolbar option, but not by a keyboard shortcut? that's OK for now :)

edit. mybad : ctrl+alt+ADD :) nice!!

Re: Pattern XP mod

Posted: Sun May 08, 2016 7:10 pm
by chahur
[quote="zeffii"]
1. is it possible to shift machine tracks [globals, tracks...] left and right? Right now the order seems determined by Name or Creation time of the machine. If I have

Code: Select all

  [ Utrk trk1 trk2 ] [ FSM infector Globals, trk1, trk2, trk3] 
what if I want shift the order of the tracks

Code: Select all

  [ FSM infector Globals, trk1, trk2, trk3] [ Utrk trk1 trk2 ]  
I have no time at the moment to look at that, but I will when possible.

Re: Pattern XP mod

Posted: Sun May 15, 2016 10:06 am
by zeffii
chahur :)

I miss two common text editor functions from the Pattern Editor. I wonder if you would consider adding them.

- Move row/selection
- Duplicate + move row/selection

Here's a quick demo:

Image

The default behaviour would merge new pattern data on-top of any existing data.

I'll dig through https://github.com/chahur/Buzz-PatternXP soon enough.

Re: Pattern XP mod

Posted: Mon May 16, 2016 6:29 am
by chahur
zeffii wrote:chahur :)

I miss two common text editor functions from the Pattern Editor. I wonder if you would consider adding them.

- Move row/selection
- Duplicate + move row/selection

The default behaviour would merge new pattern data on-top of any existing data.

I'll dig through https://github.com/chahur/Buzz-PatternXP soon enough.
You can do that :
Dbl click on the row number to select the row
Ctrl X to cut or Ctrl C to copy
Ctrl V to paste or Ctrl Shift V to merge