Hoping that quest for gumption is making progress, Snowglobe - your suite is still appreciated!
Came across a glitch/bug and was wondering if anyone could brainstorm a workaround.
Take the following ruleset:
In theory, this should prove to be a "human arpeggiator" - allowing me to alternate two keys in real-time while getting a random arpeggiator effect.
However, if two different-keyed inputs would result in the same note, it seems that the "note off" of the early input overrides the subsequent "note on" of the later input.
For example, say I'm alternating between C4 and D4 on the physical keyboard, in a major scale, and the random sequence happens to go top to bottom (for ease of description).
First note (C4, +1) -> D4
Second note (D4, +2) -> F4
Third note (C4, -1) -> B3
Fourth note (D4, -2) -> silence (but should be another B3)
I'm not sure if there'd be any software fix (especially given those gumption issues!
) but maybe there's an alternate way of achieving the same effect that won't result in occasional hiccups?
The same glitch exists in Random From Range, as well.
Another glitch I forgot to mention:
When the Scalewalker window is maximized, the highlighted (darkened?) portion won't respond to click-and-drags. There's about two pixels on the far left of the probability % that will respond. Maybe there's some hidden element?
Obviously the workaround for now is to add an extra "dummy" rule to allow the sideways scroll.