Hi,
I'd like to be able to store/restore a target machine's full state (using c++) the same as happens when you save/load a song or template, so I need to call mi::Save/Load() directly. Can I get a CMachineInterface* for a specific machine? I can't see a way.
If not, a method to get a pointer or functions to get/set a machine state would be much appreciated.
Get CMachineInterface* from CMachine* ?
Re: Get CMachineInterface* from CMachine* ?
Actually, scratch that. Calling mi::Init() any time other than load would probably be crash city. Need to rethink.