Building BuzzGUI in 2020

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IXix
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Building BuzzGUI in 2020

Post by IXix »

Any chance of a step by step on how to get it up and running with VS 2019 Community? I used to almost understand it a long time ago but it seems that the relevant brain cells have died in the intervening years. :(
wde
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Re: Building BuzzGUI in 2020

Post by wde »

IXix wrote: Sat Nov 28, 2020 2:20 pm Any chance of a step by step on how to get it up and running with VS 2019 Community? I used to almost understand it a long time ago but it seems that the relevant brain cells have died in the intervening years. :(
There is this topic :)

Anyways the big hurdle is to find correct version of old packages that work nicely with BuzzGUI. MachineView is probably the hardest one to get building.

I don't think you need to build them all so it should be easier hack some of the subprojects separately.
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IXix
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Re: Building BuzzGUI in 2020

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wde wrote: Sat Nov 28, 2020 4:31 pmThere is this topic :)
Yeah, I searched and found that. Can't really remember being involved in it. :lol:

I know there are NuGet packages to install etc. but I don't know whether I should be installing old versions (and if so, which?) and also what about .NET platform targets and all that voodoo? All this is a bit over my head. I'm only a drummer. :lol:
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Candle
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Re: Building BuzzGUI in 2020

Post by Candle »

I'm only a drummer.
:lol: :lol: :lol:

Good stuff IX!

See You In The Shadows…

(Of course, Magic sort of proves your assertion as being False ;) )
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IXix
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Re: Building BuzzGUI in 2020

Post by IXix »

Candle wrote: Thu Dec 03, 2020 6:11 pm(Of course, Magic sort of proves your assertion as being False ;) )
Ha, if I wasn't just a drummer it would be do way more and I wouldn't be losing the current thread sync battle! :lol:
wde
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Re: Building BuzzGUI in 2020

Post by wde »

For reasons unknown I chose the following versions:

Code: Select all

Fody 6.11: MachineView
ICSharpCode.SharpZipLib.dll 0.85.4.369: Common
Newtonsoft.Json 12.0.3: MachineView, ParameterWindow
PropertyChanged.Fody 3.2.8: MachineView
System.Reactive/Core/Interfaces/Linq 4.3.2: WaveformControl
Some libraries had compatibility problems so that is why version numbers might be oldish. Haven't tried but you could also reference dlls directly in Buzz folder.
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Candle
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Re: Building BuzzGUI in 2020

Post by Candle »

Well, I think we've discussed my coding skills before.

Code: Select all

10 Print "Candle can't code"
20 Goto 10
Is about the extent of it ;) (Tho, I can play around with some things (HTML, a little JAVA maybe, but that's about it…)

So, you're far ahead of me in such things.

I guess tho, techically, anytime we're composing with Buzz, we're essentially coding. I mean, Trackers are essentially feeding code into the Audio Driver (Play Note X using Sample Y at Time Code Z with Effect A using Parameters B,C & D). So in a way, all us Buzzers are Coders :lol:

Viva la code!

See You In The Shadows…
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IXix
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Re: Building BuzzGUI in 2020

Post by IXix »

wde wrote: Fri Dec 04, 2020 3:51 pm For reasons unknown I chose the following versions...
Cool, thanks for that! I want to try building it because every time I go to debug my machine, I get an exception from something that's got nothing to do with my machine and it's REALLY pissing me off because it's completely blocking me from actually debugging my own code. I figure if I build BuzzGUI I might be able to figure out why it keeps crashing all the time and then maybe I'll be able to advance my own project. :roll:
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