Building BuzzGUI in 2020
Building BuzzGUI in 2020
Any chance of a step by step on how to get it up and running with VS 2019 Community? I used to almost understand it a long time ago but it seems that the relevant brain cells have died in the intervening years.
Re: Building BuzzGUI in 2020
There is this topic
Anyways the big hurdle is to find correct version of old packages that work nicely with BuzzGUI. MachineView is probably the hardest one to get building.
I don't think you need to build them all so it should be easier hack some of the subprojects separately.
Re: Building BuzzGUI in 2020
Yeah, I searched and found that. Can't really remember being involved in it.
I know there are NuGet packages to install etc. but I don't know whether I should be installing old versions (and if so, which?) and also what about .NET platform targets and all that voodoo? All this is a bit over my head. I'm only a drummer.
Re: Building BuzzGUI in 2020
I'm only a drummer.
Good stuff IX!
See You In The Shadows…
(Of course, Magic sort of proves your assertion as being False )
Re: Building BuzzGUI in 2020
For reasons unknown I chose the following versions:
Some libraries had compatibility problems so that is why version numbers might be oldish. Haven't tried but you could also reference dlls directly in Buzz folder.
Code: Select all
Fody 6.11: MachineView
ICSharpCode.SharpZipLib.dll 0.85.4.369: Common
Newtonsoft.Json 12.0.3: MachineView, ParameterWindow
PropertyChanged.Fody 3.2.8: MachineView
System.Reactive/Core/Interfaces/Linq 4.3.2: WaveformControl
Re: Building BuzzGUI in 2020
Well, I think we've discussed my coding skills before.
Is about the extent of it (Tho, I can play around with some things (HTML, a little JAVA maybe, but that's about it…)
So, you're far ahead of me in such things.
I guess tho, techically, anytime we're composing with Buzz, we're essentially coding. I mean, Trackers are essentially feeding code into the Audio Driver (Play Note X using Sample Y at Time Code Z with Effect A using Parameters B,C & D). So in a way, all us Buzzers are Coders
Viva la code!
See You In The Shadows…
Code: Select all
10 Print "Candle can't code"
20 Goto 10
So, you're far ahead of me in such things.
I guess tho, techically, anytime we're composing with Buzz, we're essentially coding. I mean, Trackers are essentially feeding code into the Audio Driver (Play Note X using Sample Y at Time Code Z with Effect A using Parameters B,C & D). So in a way, all us Buzzers are Coders
Viva la code!
See You In The Shadows…
Re: Building BuzzGUI in 2020
Cool, thanks for that! I want to try building it because every time I go to debug my machine, I get an exception from something that's got nothing to do with my machine and it's REALLY pissing me off because it's completely blocking me from actually debugging my own code. I figure if I build BuzzGUI I might be able to figure out why it keeps crashing all the time and then maybe I'll be able to advance my own project.