PatternXP RE
Re: PatternXP RE
Ah OK, you're nearly there - As I say you need to download the original Pattern XP source from here: https://github.com/chahur/Buzz-PatternXP (click the green 'code' button and then 'download .zip')
Once unzipped move the Buzz-PatternXP-master folder (it might well be within yet another 'Buzz-PatternXP-master' folder depending on your zip software) next to the folder you've kept PatternXPRE_src in
e.g. I've downloaded it to my C:\temp folder so have:
C:\temp\PatternXPRE_src\
C:\temp\Buzz-PatternXP-master\
Rename 'Buzz-PatternXP-master' to just 'buzz' and it should then find the 'xmemdc.h' header file
Once successfully compiled you should then have a .dll in the folder c:\Buzz
Once unzipped move the Buzz-PatternXP-master folder (it might well be within yet another 'Buzz-PatternXP-master' folder depending on your zip software) next to the folder you've kept PatternXPRE_src in
e.g. I've downloaded it to my C:\temp folder so have:
C:\temp\PatternXPRE_src\
C:\temp\Buzz-PatternXP-master\
Rename 'Buzz-PatternXP-master' to just 'buzz' and it should then find the 'xmemdc.h' header file
Once successfully compiled you should then have a .dll in the folder c:\Buzz
Re: PatternXP RE
I copied something from chahur's version of xmemdc.h/cpp files to make PXPRE compile but it should be very similar/same. Anyways I included those files in the source zip.
- temporalsounds
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Re: PatternXP RE
thank you mcbpete
I did everything you explained ,but
Not success still. As usual same error : "Cannot open include file"
I click on that error and move to find the solution here so , there could be many possible reasons why not working..
I read about external dependencies , so tried to add manually that file ,just for experiment, (abortive attempt ),included directories etc..but nothing helps.
Then tried click on : Project>Add Module.. >Header File (.h).. but it was wrong..
I think this information is included like default in VS project ,isn't it...
I will try to reinstall new Windows system (10 x64) on another HDD/SSD and fresh VS 2022 install again later..
Thanks mcbpete
EDIT : Thank you WDE for response..
Re: PatternXP RE
A few of the files in that updated source (PatternXP.vcxproj, stdafx.h, MachinePattern.h ) look like they were pointing to files two folders up from the main source code folder (..\..\Buzz) rather than just the one (..\Buzz)
This should build for you without any project tweaking (hopefully!) or entire OS reinstalling !
http://www.ilovecubus.co.uk/pete/patternxpre_src.zip
This should build for you without any project tweaking (hopefully!) or entire OS reinstalling !
http://www.ilovecubus.co.uk/pete/patternxpre_src.zip
- temporalsounds
- Posts: 134
- Joined: Sun Jan 27, 2019 3:29 pm
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Re: PatternXP RE
Hi mcbpete!
Much ,much better results from that last link you posted,with some warnings
thank you so much! I have to learn a lot..
I'll let you know if the .dll works in Buzz. (Have to run to work ,last day this year .)
THANK YOU
EDIT : 12/20/2021
dll works good, but I'll keep that original from WDE in my buzz generator directory for sure
Thanks mcbpete for your response and link... ,I would never reach this results without your hand definitely
- Klangkulisse
- Posts: 304
- Joined: Tue Nov 22, 2011 12:20 am
- Location: ••• Düsseldorf ••• Made of Light
Re: PatternXP RE
Hey WDE, I like it a lot, for a decade I was dreaming of the following pattern function, really knocked me out
This will be my Pattern Editor from now on.
Could there be an alternative setting for the blinking focused cursor like a general non blinking, but showing the state by color?
Like green for focused, and white for non focused.
I would dance for you.
This will be my Pattern Editor from now on.
Could there be an alternative setting for the blinking focused cursor like a general non blinking, but showing the state by color?
Like green for focused, and white for non focused.
I would dance for you.
- Klangkulisse
- Posts: 304
- Joined: Tue Nov 22, 2011 12:20 am
- Location: ••• Düsseldorf ••• Made of Light
Re: PatternXP RE
And may be I missed it anyway in (original) Pattern XP, but was does Midi Edit do?
Re: PatternXP RE
If you enable midi edit you can input notes with a midi keyboard.Klangkulisse wrote: ↑Tue Dec 21, 2021 12:03 am And may be I missed it anyway in (original) Pattern XP, but was does Midi Edit do?
And thanks wde, the follow functions are a great addition!
Re: PatternXP RE
Small updates. Enjoy!
- Ctrl-Alt-M: Midi edit
- Ctrl-Alt-B: Blinking cursor
- Should better auto-scale based on screen DPI
Re: PatternXP RE
This is awesome, thanks wde
I'm really happy to see 'Follow Playing Pattern' - this is a great listening/editing tool and has been on my wish list for some time.
One thing I've noticed about it: the Pattern name/number shown above 'Follow Play Position' doesn't update to current playing pattern; it stays on the name of the first played pattern. I caught this in a video:
https://streamable.com/hrq18t
Is it possible to make it change to show the name of the currently playing pattern as well as the pattern itself?
I'm really happy to see 'Follow Playing Pattern' - this is a great listening/editing tool and has been on my wish list for some time.
One thing I've noticed about it: the Pattern name/number shown above 'Follow Play Position' doesn't update to current playing pattern; it stays on the name of the first played pattern. I caught this in a video:
https://streamable.com/hrq18t
Is it possible to make it change to show the name of the currently playing pattern as well as the pattern itself?
Re: PatternXP RE
I was hoping nobody would notice that because initially I didn't think it can be done There might be a workaround and I can take a look when I have time. I'm spending my currently very limited Buzz time to finish a new mixer
Re: PatternXP RE
Thanks dude, your contributions to the Buzz world are awesome!
Re: PatternXP RE
Should work now. Also CTRL-Alt-O: shadowetruscan wrote: ↑Sat Jan 22, 2022 10:13 am One thing I've noticed about it: the Pattern name/number shown above 'Follow Play Position' doesn't update to current playing pattern; it stays on the name of the first played pattern. I caught this in a video:
https://streamable.com/hrq18t
Is it possible to make it change to show the name of the currently playing pattern as well as the pattern itself?
Re: PatternXP RE
Thank you, that's excellent!wde wrote: ↑Fri May 06, 2022 3:56 pmShould work now. Also CTRL-Alt-O: shadowetruscan wrote: ↑Sat Jan 22, 2022 10:13 am One thing I've noticed about it: the Pattern name/number shown above 'Follow Play Position' doesn't update to current playing pattern; it stays on the name of the first played pattern. I caught this in a video:
https://streamable.com/hrq18t
Is it possible to make it change to show the name of the currently playing pattern as well as the pattern itself?
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Re: PatternXP RE
I've had some intermittent crashes with PatternXP RE when undoing a lot of changes to a pattern. I can't pin down exactly how many undo's will crash it, but I know it's a lot, like over 100. Is there a cap on number of undo's supported?
Re: PatternXP RE
The way undo/redo works has not been changed from the original PatternXP. Seems to work fine in the Modern Pattern Editorsynthphase wrote: ↑Sat Jul 30, 2022 2:58 am I've had some intermittent crashes with PatternXP RE when undoing a lot of changes to a pattern. I can't pin down exactly how many undo's will crash it, but I know it's a lot, like over 100. Is there a cap on number of undo's supported?