Say hi to ReBuzz, a new modular digital audio workstation (DAW) built upon the foundation of Jeskola Buzz software. Written in C#, ReBuzz combines modern features with the beloved workflow of its predecessor. While it’s still in development, users should exercise some caution regarding stability and other potential uncertainties. The primary focus is on providing a stable experience and robust VST support. Thanks for checking it out!
Features
32 and 64 bit VST2/3 support
32 and 64 bit buzz machine support
Modern Pattern Editor, Modern Sequence Editor, AudioBlock, EnvelopeBlock, CMC, TrackScript...
Multi-process architecture
Multi-io for native and managed machines
Includes NWaves .NET DSP library for audio processing
Are old Buzz machines supported?
Although the focus is on modern instruments (VST) many of the old machines should work. With the exception of machines that access wavetable (trackers).
Is there going to be wavetable support for old machines?
Probably not. Eager developer could do something like:
Extend tracker machines so that they implement their own internal loading/storage for samples.
Reimplement tracker machine in C#
Can I use native editor machines (PatternXP)?
Only managed editor machines are currently supported.
How can I help?
Test
Update content in the new help file ..\ReBuzz\Help
Create managed tracker machine
Last edited by wde on Fri Oct 04, 2024 4:31 pm, edited 6 times in total.
Wow, a new version of ReBuzz today ... and even If it was late when I discovered it, I checked out the ReBuzz AudioIn with some Live-Setup and for me it worked very, very well with the WASAPI Driver, very low latency and a very clean and powerful sound, even if the "shitty' Wah in Freeamp 3.6 still sounds like crap ... I like the Audio In so far ... and now again: "Goodnight sleep tight and don't let the Bedbugs bite" ...
Hi, is there a way to help? I don't know much about audio programming but I have some C# knowledge (been a web backend dev for 10+years), so maybe I could help with some debugging or sth? Is there a proper way to provide feedback (this thread?)? Any other way we can help out?
magmavander wrote: ↑Tue Jul 16, 2024 6:08 pm
Great news!!!!
Is it working with buzz machines ?
Thanks a lot
it works with 64 bit buzz machines and some 32 bit ones.
i started to test the old 32 bit machines on a build about 6 months ago to see which ones worked, and i was making a spreadsheet with the results. afaik quite a lot of the adapter/engine has changed since then, so i'll go back and retest what i had done already and open up the spreadsheet so other people can help. iirc one of the issues was with accessing the wavetable, as that part of the rewrite hadn't been done yet, but a surprising amount of 32 bit machines were working.
...and huge thanks for Your effort.
It would be nice to have some list what's integrated in it and which version. I'm not thinking every machine but these crucial like Modern Pattern Editor etc. You know - release info.
It will be helpful in situations when some elements got an update (or to know what's already in it and what's not). Unless You planning too keep its always updated. After all, it is you who created most of UI modifiers and extenders
I've tried it and it works fine for me. In earlier version there was some lags when using VSTs (Polac updated his VST wrapper too) and now its all working fine.
Extend tracker machines so that they implement their own internal loading/storage for samples.
Reimplement tracker machine in C#
Can I use native editor machines (PatternXP)?
Only managed editor machines are currently supported.
Is ReBuzz going to be open source?
If there is enough developer interest, then yes.
How can I help?
Test
Update content in the new help file ..\ReBuzz\Help
Create managed tracker machine
thanx for your giant effort @WDE.
Who has fun to teach?
How to program a managed machine in c#, "Hello World" machine.
simple...step by step
from the beginning.... what do you need....it's possible.
Am I right if I said there is actually 3 versions of Buzz ?
- The good old 32 bits version release, kind of useful and "official" version.
- The 64 bits version called Buzz Setup x64 2022 Edition.
- And now the ReBuzzSetup_2024_Preview.
Is the ReBuzzSetup_2024_Preview the sequel of Buzz Setup x64 2022 Edition ? Or is it a different way for Buzz future ?
i'd say it (rebuzz) is a new fork of buzz and most likely the future of buzz, as there hasn't been any work on "old new buzz" since 2016 and from what i understand there won't be anymore work done there.
i hope that one day the whole code base is open sourced so that we can move on and improve things in machineinterface.h, nothing too radical, but things like support for 32bit / 64bit parameters would be a start for example. mapping 16 bit parameters to 64bit vst / clap parameters sucks ass.
Wow, a new Version available right now with nice "Gimmicks", you'll see , and very fast loading of all plugins ... lower buffersizes (by default) for Rebuzz AudioIn, new theme related stuff (If I'm right), ... and a lot of other thingys I have to check out ...
Thx to WDE, Oskari, Polac, Joachip and all the others who are envolved ...