mixIO 1.3

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UNZ
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Re: mixIO 1.1

Post by UNZ »

strobotone wrote:how is the GUI work going ? really looking forward to it.
cheers !
80% done i'd say
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UNZ
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Re: mixIO 1.1

Post by UNZ »

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strobotone
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Re: mixIO 1.1

Post by strobotone »

nice !
you control the angle of the xaml circle elements or how did you do it?
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UNZ
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Re: mixIO 1.1

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strobotone wrote:nice !
you control the angle of the xaml circle elements or how did you do it?
yeah more or less, sin/cos for x/y of the second point, and decide when to switch to large arc. i did it in a lookup table.

flattenarc from here basically
http://www.charlespetzold.com/blog/2008 ... gment.html
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Re: mixIO 1.1

Post by syphilissauna »

really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?
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strobotone
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Re: mixIO 1.1

Post by strobotone »

now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.
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UNZ
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Re: mixIO 1.1

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syphilissauna wrote:really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?
i dont think i'll implement EQ. There's some very good EQ out there and i don't want to include a mediocre one, i also strongly believe in the modularity of buzz, not everything has to be crammed into 1 machine.
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UNZ
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Re: mixIO 1.1

Post by UNZ »

strobotone wrote:now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.
yeah i have an idea in mind that would make it possible to "glue" several machines together in one gui with a customizable gui that provides basic elements like sliders, knobs etc. will probably be based on the new peerlib, so i'm waiting for that to be done, and finish mixio first. I call it controlIO for now.
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strobotone
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Re: mixIO 1.1

Post by strobotone »

funny. had the same naming in mind :)
syphilissauna
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Re: mixIO 1.1

Post by syphilissauna »

UNZ wrote:
syphilissauna wrote:really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?
i dont think i'll implement EQ. There's some very good EQ out there and i don't want to include a mediocre one, i also strongly believe in the modularity of buzz, not everything has to be crammed into 1 machine.
I hear you .. I just ask because i come from a hardware background and so am used to doing minor eqing on each mixer channel ..
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Re: mixIO 1.1

Post by syphilissauna »

UNZ wrote:
strobotone wrote:now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.
yeah i have an idea in mind that would make it possible to "glue" several machines together in one gui with a customizable gui that provides basic elements like sliders, knobs etc. will probably be based on the new peerlib, so i'm waiting for that to be done, and finish mixio first. I call it controlIO for now.

If i understand what your saying this is a really cool idea .. basically a "build your own machine" machine ?
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UNZ
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Re: mixIO 1.1

Post by UNZ »

yeah "build your own meta machine gui using other machines"
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Re: mixIO 1.1

Post by syphilissauna »

very cool . def gonna keep in the loop for this one .
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UNZ
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Re: mixIO 1.1

Post by UNZ »

http://outofobscure.dyndns.org:88/mixio_K20.wmv

obviously has some rough edges still, but getting there.
the video shows K-20 mode. there will be others too.
also some keyboard / mousewheel actions.
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Re: mixIO 1.1

Post by flat »

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strobotone
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Re: mixIO 1.1

Post by strobotone »

UNZ wrote:http://outofobscure.dyndns.org:88/mixio_K20.wmv

obviously has some rough edges still, but getting there.
the video shows K-20 mode. there will be others too.
also some keyboard / mousewheel actions.
nice work there ! i like the idea of having different vu meter modes.
my midi sliders cant wait to control this gui.
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UNZ
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Re: mixIO 1.1

Post by UNZ »

btw, to understand how mixio works (and why) you can read this in preparation:

http://www.digido.com/level-practices-p ... ystem.html
it explains the K-Metering system that mixio tries to model.

and to a lesser degree:
http://www.digido.com/level-practices-part-1.html
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pbhs
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Re: mixIO 1.1

Post by pbhs »

UNZ, i must send to you my best compliments!
Great work with mixIO, and the latest video example is really cool.
Really a good work here.

Ciao. Paolo BHS.
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Re: mixIO 1.1

Post by ekral »

I am really looking forward for the new mixIO - especially that level metering is nice. Is there any chance to implement clip detection?
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UNZ
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Re: mixIO 1.1

Post by UNZ »

ekral wrote:I am really looking forward for the new mixIO - especially that level metering is nice. Is there any chance to implement clip detection?

i thought about adding clip leds, but i probably remove them again because it doesnt really make sense: nothing inside of buzz (before master) clips. dont want to give the impression that stuff clips when it doesn't. maybe i'll make it optional to enable clip leds..
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