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Re: ReBuzz
Posted: Fri Mar 20, 2026 10:15 pm
by oskari
mik82 wrote: ↑Sat Mar 14, 2026 9:57 am
I also seem to be missing some of the wavetable envelope functionality, but haven't really looked into this properly.
That's special. I like it.
Re: ReBuzz
Posted: Mon Mar 30, 2026 11:11 am
by Buzztler
Re: ReBuzz
Posted: Tue Mar 31, 2026 9:23 pm
by thepedal
Going to second this RE PeerCtrl. Something similar or that machine working would really be the key to me committing to starting to write in ReBuzz now it seems stable enough.
How tricky would it be to integrate a way of writing out midi control mappings to a xml or something so I could create a map of all the BCR 2000 controls I have and be confident that whatever updates happen with ReBuzz in future I could import it in and not have to remap the whole lot again?
Re: ReBuzz
Posted: Sat Apr 04, 2026 3:10 pm
by thepedal
https://github.com/thepedal/BTDSys-PeerCtrl-ReBuzz
Managed machine rewrite of BTDSys-PeerCtrl enitrely using Claude . Took about 6 hours with various bits of testing. I'm reasonably certain it does everything it needs to but any suggestions for improvement or bugs appreciated.
Re: ReBuzz
Posted: Fri May 01, 2026 8:13 pm
by mcbpete
Super tiny request: Would it be possible for the screen size & position to be saved and then restored on next launch, as Buzz does?
Re: ReBuzz
Posted: Sat May 02, 2026 9:18 am
by IXix
mcbpete wrote: ↑Fri May 01, 2026 8:13 pm
Super tiny request: Would it be possible for the screen size & position to be saved and then restored on next launch, as Buzz does?
Ha, yeah. I'm hoping someone else will fix that soon or I'll have to try doing it myself.

Re: ReBuzz
Posted: Sat May 02, 2026 2:44 pm
by mcbpete
Also any chance of tweaking the loading pictures so they're less 'Polar bear playing a melted sax in front of a 'Dar'' and 'Camel/Horse playing a keyboard with the most complicated white and black note placement'
Joking aside, perhaps maybe a tweak in the verbosity of the loading text so rather than it looking like it's frozen on the 'So many instruments' text (especially if you're chosen to wipe the pvst list on install) it actually displays exactly what it's scanning
Re: ReBuzz
Posted: Sat May 16, 2026 8:45 pm
by thepedal
My flirtation with writing managed machines for ReBuzz has consumed way too much of my spare time the last few weeks but the result is 36 and counting machines, mostly all tested for reliability with dlls (and presets sometimes) up as releases at
https://github.com/thepedal?tab=repositories
Attached zip has them all in at the stage they are currently. I can't guarantee they won't change and if params get added then you'll have to use ReBuzz's exclude machine (gear.xml) to take it out, load the song with it missing, delete it then include it again. Many of them will definitely not be changing to that degree in the future though.
Hope someone else enjoys using them!
Re: ReBuzz
Posted: Wed May 27, 2026 12:30 pm
by Grids
Really excited about Pedal Tracker. I've been hanging out for a 64 bit tracker in buzz. I think I will make the full switch to rebuzz now. I use unwieldy tracker (2 or 3 - can;t remember) in Buzz, but this will be great.
Does it have multiple outs for different channels?
Re: ReBuzz
Posted: Wed May 27, 2026 11:44 pm
by thepedal
Yes multi out is there! Just be aware that ReBuzz is a bit of a moving tagret right now and machines may need to be tweaked to accomodate future changes. ReBuzz now has disable machine loading in gear.xml though, if you need to strip out a machine which does not load because of changes.