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Re: mixIO 0.99 RC4

Posted: Thu Jan 05, 2012 3:18 pm
by UNZ
since buzz 1421 mixio now always shows the multi io plugs thanks to MIF_ALWAYS_SHOW_PLUGS

and yeah, curved wires == evil ;) will add that to the info txt.

Re: mixIO 1.0

Posted: Sat Jan 07, 2012 8:32 am
by UNZ

Re: mixIO 0.99 RC4

Posted: Tue Jan 10, 2012 6:44 am
by commadore65
okapi wrote::) Also changed the appearance of the icon so that it fits the stereo one better.

Image
If this mixer has an awesome gui as well as multi i/o support I can't see myself using much else.. One of the great things about ld mixer is the fact I plonk a mate(s) in front of buzz and they get the mixer instantly, and can help me out with the mix of a tune.

However as simple easy and fast as the rest of buzz is they fail to recognise generally.. Oskari implementing the ctrl+g (ages ago) on pat xp also helped a lot when explaining to friends/trying to get them involved.

I'm by no way advocating a general re-alignment of buzz with other DAW's, however for the novice visual aids can help as an introduction people to buzz.

Hmm went on a bit of an off topic rant.. sorry.

Great machine Antonio, I will report any bugs. Also look forward to see you developing this further if you decide to.

Re: mixIO 1.0

Posted: Tue Jan 10, 2012 7:59 am
by UNZ
i'm working on this GUI now, like 30% done already so i hope it shouldn't take too long

Re: mixIO 1.0

Posted: Tue Jan 10, 2012 9:23 am
by strobotone
great news !

i imagine an entire theme based on the GUI.

Re: mixIO 1.0

Posted: Tue Jan 10, 2012 10:50 am
by UNZ
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)

Re: mixIO 1.0

Posted: Tue Jan 10, 2012 11:29 am
by strobotone
UNZ wrote:
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
who said you should be the one to make a new theme ;)

Re: mixIO 1.0

Posted: Tue Jan 10, 2012 11:36 am
by UNZ
strobotone wrote:
UNZ wrote:
strobotone wrote:great news !

i imagine an entire theme based on the GUI.

that thought crossed my mind once or twice hehe, but mixio first (and i'm not too familiar with theming) :)
who said you should be the one to make a new theme ;)
yeah, thats what i was hoping for ;)

Re: mixIO 1.0

Posted: Thu Jan 12, 2012 12:01 pm
by thepedal
UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template.

Re: mixIO 1.0

Posted: Thu Jan 12, 2012 12:34 pm
by UNZ
thepedal wrote:UNZ, are you planning on rolling out a 64bit version of this machine anytime soon? I love it by the way, respect. It's allowed me to really prune down the number of effects and connections in my stock template.
hm, i didnt test but the 32bit version should work in 64bit buzz.
i'll see if it "just compiles" at x64, if it does i'll release it i guess.

Re: mixIO 1.0

Posted: Thu Jan 12, 2012 1:00 pm
by okapi
I would love to see a theme based on the design! I am available for designing this but I won't do the actual theming. If anybody is willing to collaborate on this, just raise your hand. ;) Would be good if the given person has some experience with buzz in that regard. I tried it myself once. It was quite easy. However some parts couldn't be skinned which was very frustrating. Maybe I just didn't do enough research, tho ...

Re: mixIO 1.0

Posted: Thu Jan 12, 2012 4:31 pm
by UNZ
if someone figures out how to draw the paths in wpf for the knobs before i do: PLZ SEND DA CODES ;)

Re: mixIO 1.0

Posted: Fri Jan 13, 2012 6:52 am
by strobotone
i know what you mean. having similar ideas for the parameterwindow.
you could try Microsoft Expression Design to draw complex shapes.
the xaml code (geometry in that case) will be generated for you.

Re: mixIO 1.0

Posted: Fri Jan 13, 2012 10:59 am
by UNZ
oskari sent me this link which looks exactly what is needed for the knobs:

http://msdn.microsoft.com/de-de/library ... gment.aspx

Re: mixIO 1.0

Posted: Fri Jan 13, 2012 1:05 pm
by strobotone
here you go:

<Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0">
<PathFigure.Segments>
<ArcSegment Size="30,30" RotationAngle="60"
IsLargeArc="True" SweepDirection="Clockwise"
Point="30,30"/>
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>

Re: mixIO 1.0

Posted: Fri Jan 13, 2012 2:15 pm
by UNZ
strobotone wrote:here you go:

<Path Stroke="White" StrokeThickness="25" StrokeStartLineCap="Round" StrokeEndLineCap="Round">
<Path.Data>
<PathGeometry>
<PathGeometry.Figures>
<PathFigure StartPoint="0,0">
<PathFigure.Segments>
<ArcSegment Size="30,30" RotationAngle="60"
IsLargeArc="True" SweepDirection="Clockwise"
Point="30,30"/>
</PathFigure.Segments>
</PathFigure>
</PathGeometry.Figures>
</PathGeometry>
</Path.Data>
</Path>
awesome, works great :)

Re: mixIO 1.0

Posted: Fri Jan 13, 2012 4:50 pm
by thepedal
It would be very useful if the machineview aspect of this mixer could reflect the state of the mute parameter (and potentially solo) for each of the input channels you have set up. Is it possible/straightforward to change the background colour of the multi-in/out connector on a machine based on the state of a parameter on that machine?

Image

Re: mixIO 1.0

Posted: Sat Jan 28, 2012 7:24 am
by commadore65
This mixer is banging! Love the multi in out.

Re: mixIO 1.0

Posted: Thu Feb 09, 2012 9:17 pm
by UNZ
fixed a rare crashbug, PLEASE REDOWNLOAD EVERYONE!!! YOU ---HAVE--- TO UPDATE!!! :)

can't update buzzmachines.com at the moment, site is broken:

Code: Select all

Unable to upload file for some reason!

Re: mixIO 1.1

Posted: Fri Feb 10, 2012 9:58 am
by strobotone
how is the GUI work going ? really looking forward to it.
cheers !