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Re: mixIO 1.1

Posted: Fri Feb 10, 2012 10:16 am
by UNZ
strobotone wrote:how is the GUI work going ? really looking forward to it.
cheers !
80% done i'd say

Re: mixIO 1.1

Posted: Sun Feb 12, 2012 6:55 pm
by UNZ

Re: mixIO 1.1

Posted: Sun Feb 12, 2012 7:29 pm
by strobotone
nice !
you control the angle of the xaml circle elements or how did you do it?

Re: mixIO 1.1

Posted: Sun Feb 12, 2012 7:52 pm
by UNZ
strobotone wrote:nice !
you control the angle of the xaml circle elements or how did you do it?
yeah more or less, sin/cos for x/y of the second point, and decide when to switch to large arc. i did it in a lookup table.

flattenarc from here basically
http://www.charlespetzold.com/blog/2008 ... gment.html

Re: mixIO 1.1

Posted: Mon Feb 13, 2012 4:39 pm
by syphilissauna
really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?

Re: mixIO 1.1

Posted: Mon Feb 13, 2012 4:54 pm
by strobotone
now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.

Re: mixIO 1.1

Posted: Mon Feb 13, 2012 5:25 pm
by UNZ
syphilissauna wrote:really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?
i dont think i'll implement EQ. There's some very good EQ out there and i don't want to include a mediocre one, i also strongly believe in the modularity of buzz, not everything has to be crammed into 1 machine.

Re: mixIO 1.1

Posted: Mon Feb 13, 2012 5:28 pm
by UNZ
strobotone wrote:now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.
yeah i have an idea in mind that would make it possible to "glue" several machines together in one gui with a customizable gui that provides basic elements like sliders, knobs etc. will probably be based on the new peerlib, so i'm waiting for that to be done, and finish mixio first. I call it controlIO for now.

Re: mixIO 1.1

Posted: Mon Feb 13, 2012 5:40 pm
by strobotone
funny. had the same naming in mind :)

Re: mixIO 1.1

Posted: Tue Feb 14, 2012 9:19 pm
by syphilissauna
UNZ wrote:
syphilissauna wrote:really like the ease in which this mixer handles multi in/out. I'm curious any plans to implement simple eq in this ?
i dont think i'll implement EQ. There's some very good EQ out there and i don't want to include a mediocre one, i also strongly believe in the modularity of buzz, not everything has to be crammed into 1 machine.
I hear you .. I just ask because i come from a hardware background and so am used to doing minor eqing on each mixer channel ..

Re: mixIO 1.1

Posted: Tue Feb 14, 2012 9:20 pm
by syphilissauna
UNZ wrote:
strobotone wrote:now it is no problem to do a wpf based equalizer.
once his gui is done we could adapt it to an eq for example.
we could also make dockable parameterwindows and open an conneted eq together with the mixer.
yeah i have an idea in mind that would make it possible to "glue" several machines together in one gui with a customizable gui that provides basic elements like sliders, knobs etc. will probably be based on the new peerlib, so i'm waiting for that to be done, and finish mixio first. I call it controlIO for now.

If i understand what your saying this is a really cool idea .. basically a "build your own machine" machine ?

Re: mixIO 1.1

Posted: Tue Feb 14, 2012 10:25 pm
by UNZ
yeah "build your own meta machine gui using other machines"

Re: mixIO 1.1

Posted: Tue Feb 14, 2012 10:43 pm
by syphilissauna
very cool . def gonna keep in the loop for this one .

Re: mixIO 1.1

Posted: Wed Feb 22, 2012 5:30 am
by UNZ
http://outofobscure.dyndns.org:88/mixio_K20.wmv

obviously has some rough edges still, but getting there.
the video shows K-20 mode. there will be others too.
also some keyboard / mousewheel actions.

Re: mixIO 1.1

Posted: Wed Feb 22, 2012 6:17 am
by flat

Re: mixIO 1.1

Posted: Wed Feb 22, 2012 8:48 am
by strobotone
UNZ wrote:http://outofobscure.dyndns.org:88/mixio_K20.wmv

obviously has some rough edges still, but getting there.
the video shows K-20 mode. there will be others too.
also some keyboard / mousewheel actions.
nice work there ! i like the idea of having different vu meter modes.
my midi sliders cant wait to control this gui.

Re: mixIO 1.1

Posted: Wed Feb 22, 2012 8:52 am
by UNZ
btw, to understand how mixio works (and why) you can read this in preparation:

http://www.digido.com/level-practices-p ... ystem.html
it explains the K-Metering system that mixio tries to model.

and to a lesser degree:
http://www.digido.com/level-practices-part-1.html

Re: mixIO 1.1

Posted: Wed Feb 22, 2012 9:49 am
by pbhs
UNZ, i must send to you my best compliments!
Great work with mixIO, and the latest video example is really cool.
Really a good work here.

Ciao. Paolo BHS.

Re: mixIO 1.1

Posted: Sun Feb 26, 2012 12:22 pm
by ekral
I am really looking forward for the new mixIO - especially that level metering is nice. Is there any chance to implement clip detection?

Re: mixIO 1.1

Posted: Sun Feb 26, 2012 12:45 pm
by UNZ
ekral wrote:I am really looking forward for the new mixIO - especially that level metering is nice. Is there any chance to implement clip detection?

i thought about adding clip leds, but i probably remove them again because it doesnt really make sense: nothing inside of buzz (before master) clips. dont want to give the impression that stuff clips when it doesn't. maybe i'll make it optional to enable clip leds..