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How to operate Dedacode Fade 1&2
Posted: Sun May 18, 2014 11:19 am
by AndersBrontosaurus
Hi!
I can't get dedacode fade to work for me.
Have made patterns and filled in all parameters....still no effect.
Autofade and Ninereeds fade is working fine though so I'll manage, but still, it would be nice to have the problem solved.
/Anders
Re: How to operate Dedacode Fade 1&2
Posted: Sun May 18, 2014 3:57 pm
by thOke
You have to place a 1 on the most right column to trigger the start of the fade!

- Trigger.jpg (9.21 KiB) Viewed 10719 times
Re: How to operate Dedacode Fade 1&2
Posted: Tue May 20, 2014 11:03 pm
by AndersBrontosaurus
Thanks for reply!
I do that but do not get the fade. Maybe it's not enough to just trigger on the first tick?
Re: How to operate Dedacode Fade 1&2
Posted: Sat May 24, 2014 6:42 pm
by UNZ
use mixIO with inertia

Re: How to operate Dedacode Fade 1&2
Posted: Sun Jun 01, 2014 10:09 pm
by AndersBrontosaurus
I'm starting to realize the grandness of MixIO.
But.. for this project...is it possible to use MixIO to receive one signal and then pass it on at 2 diferent channels?
I mean, if I send a signal from a machine to MixIO, can I forward it to two different effects and change the outsignal independently?
I've failed so far.
/Anders
Re: How to operate Dedacode Fade 1&2
Posted: Tue Jun 03, 2014 5:53 am
by szaszhareen
when you connect mixio to those effects there should be a 0 on one of the wires, you can right click that to select which track is being sent through that wire.
if i understand what you're trying to do, then the answer is yes. XD
Re: How to operate Dedacode Fade 1&2
Posted: Sat Jun 14, 2014 3:28 pm
by UNZ
AndersBrontosaurus wrote:I'm starting to realize the grandness of MixIO.
But.. for this project...is it possible to use MixIO to receive one signal and then pass it on at 2 diferent channels?
I mean, if I send a signal from a machine to MixIO, can I forward it to two different effects and change the outsignal independently?
I've failed so far.
/Anders
yes you can, just plug the same signal into two different input channels of mixio (use channel 1 and 2, because 0 is master!). to do that you'll have to do it like this:
generator1 -> mixio1 (or do-nothing) -> mixio3 -> foo
generator1 -> mixio2 (or do-nothing) -> mixio3 -> bar
why ? because there's currently a limitation in the buzz gui that doesn't allow you to DIRECTLY connect generator1 to two input channels of mixio.
now on the output side you can use channel 1 and 2 again.
remember: input channel number X is always routed to output channel X, channel 0 is master (everything from input 1 to 32 gets mixed together into output 0, additionally)
Re: How to operate Dedacode Fade 1&2
Posted: Mon Jun 16, 2014 10:39 pm
by AndersBrontosaurus
Thanks!
I'll try that once I get windows to work again.
Until then, what do you mean by foo, bar?
Some kind of pun I don't get?
Re: How to operate Dedacode Fade 1&2
Posted: Thu Jun 26, 2014 6:10 pm
by Shro0m
AndersBrontosaurus wrote:Thanks!
I'll try that once I get windows to work again.
Until then, what do you mean by foo, bar?
Some kind of pun I don't get?
Just think of it as the programmers X and Y