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Re: SnowMachines combined thread

Posted: Wed Apr 12, 2023 5:07 am
by snowglobe
Buzztler wrote: ↑Wed Apr 12, 2023 12:16 am The demoes work fine so far in the latest 32bitBuzz, (in 64bitBuzz2022 I get a lot of "Object"-Errors)
Thanks for testing! I wonder if those errors could be theme-related? Everything seems fine in 64-bit here (wde's most recent build, default theme).

No, wait. Channel Surfer is borked in 64-bit. Paging wde ...

Re: SnowMachines combined thread

Posted: Wed Apr 12, 2023 11:33 am
by Buzztler
I wonder if those errors could be theme-related?
No, tested with default-theme and latest mire-extended, the errors on my system are .net related as it seems. Btw. still Win 10, latest .net 2015-2022, latest vcr red. Installed.Everything Buzz related (latest build.

Here the Error Messages:

Image

Image
error1.jpg
error1.jpg (140.86 KiB) Viewed 3433 times
So, here a small info about in which demo the errors seem to occur:

Target Practice: No Sound Output/ Object-Object Instance error
Parambulator: Sound Ok/ Long error message like error1 jpg
Channel Surfer: No Sound Output/No Error Message
Scale Snapper:No Sound Output/ Error Message
Scale Walker/ Both .net related Error Messages, afterclicking ok, I can see the machine windows

On 32 Bit New Buzz, everything seems to work fine, so I hope it helps to find, what might be wrong in my setup ...

Re: SnowMachines combined thread

Posted: Wed Apr 12, 2023 5:24 pm
by magmavander
Woahhhhh!!! I didnt see that there is a new SnowMachines Pack!! Thank you snow :dance: :dance: :dance:

Re: SnowMachines combined thread

Posted: Wed Apr 12, 2023 8:56 pm
by Buzztler
Tested your ScaleWalker.bmx in 32bit Buzz, I'm still deeply impressed πŸ™€, well that's some unbelievable stuff, what a range of possibilities ... what a workhorse, what a fantastic tool to do some absolutely superb stuff, or really hot πŸ’© ... fxxxing amazing, even on 32bit New Jeskola Buzz ...

Thank you for this amazing stuff πŸ‘πŸ™‡β€β™‚οΈ

(o.k. enough is enough ;) ) ... Still listening to "16" on C3 ... :dance:

Re: SnowMachines combined thread

Posted: Thu Apr 13, 2023 7:21 pm
by snowglobe
Buzztler wrote: ↑Wed Apr 12, 2023 11:33 am On 32 Bit New Buzz, everything seems to work fine, so I hope it helps to find, what might be wrong in my setup ...
I thank you again for your testing and kind words.

Probably nothing is wrong with your setup. wde is doing incredible things, and those things are complex, so yeah, complications should be expected in comparing behaviors in Buzz 32-bit vs 64-bit.

I have made a small change in the code for TargetPractice that might make at least one of your error messages go away. I also replaced the demo file for ChannelSurfer, because I figured out that I originally saved it using PatternXP *mod* and 64-bit did not like that.

@wde: I have found that any bmx I save in 64-bit will hang at "Sequence Loading" in 32-bit. This is true even for a completely blank bmx.
edited to add: For me, the built-in pattern editor is very messed up in 64-bit

Re: SnowMachines combined thread

Posted: Thu Apr 13, 2023 8:04 pm
by magmavander
For me, the built-in pattern editor is very messed up in 64-bit
Yes, it's a bit wobbly. Same for Sequence Editor, but a lot less. But THANK YOU wde :dance: :D

Re: SnowMachines combined thread

Posted: Thu Apr 13, 2023 8:13 pm
by snowglobe
magmavander wrote: ↑Thu Apr 13, 2023 8:04 pm
For me, the built-in pattern editor is very messed up in 64-bit
Yes, it's a bit wobbly. Same for Sequence Editor, but a lot less. But THANK YOU wde :dance: :D
Thanks, mag! (too bad we can't put emoji-reacts directly on posts in here <sad emoji>).

Re: SnowMachines combined thread

Posted: Thu Apr 13, 2023 9:12 pm
by IXix
Haven't had chance to examine this stuff yet but FWIW the ScaleWalker demo instacrashes Buzz64, no errors or anything, just poof.

Re: SnowMachines combined thread

Posted: Fri Apr 14, 2023 1:52 am
by snowglobe
IXix wrote: ↑Thu Apr 13, 2023 9:12 pm Haven't had chance to examine this stuff yet but FWIW the ScaleWalker demo instacrashes Buzz64, no errors or anything, just poof.
:?
It loads and runs fine for me in 64. So odd that we're all seeing such different things.

Re: SnowMachines combined thread

Posted: Fri Apr 14, 2023 4:17 pm
by Buzztler
I have made a small change in the code for TargetPractice that might make at least one of your error messages go away. I also replaced the demo file for ChannelSurfer, because I figured out that I originally saved it using PatternXP *mod* and 64-bit did not like that.
O.k. just tried again on 64bit (perhaps it helps to get a clue what is going on) ... something interesting ... the errormessage in the Channel Surfer.bmx is gone, still no sound, but no .NET related errors, (so it depends on the chosen pattern editor?) loads fine, even after closing, and reopening.

The error with Target Practice remains. All the other errors too and still the Parambulator.bmx is the only one with a sound output ...

Re: SnowMachines combined thread

Posted: Wed Jan 10, 2024 9:41 pm
by Buzztler
Ehm, well ... I gave feedback when I got error-messages and, ehm, well now I have to tell you that after renstallation of the definately latest Win10 update "22H2" :roll: every little thing of the snowmachines 2023 pack runs fine on my NewBuzz 32-Bit-Setup .... :D including da fffffine sound output ... thank you Snowglobe ... you are "over the top" in the finest way ...

Re: SnowMachines combined thread

Posted: Wed Jan 10, 2024 11:05 pm
by snowglobe
Great to hear, Buzztler!

I'll have an update sometime in the near future -- I think I may have solved an issue with buzz randomly crashing the machine once in a while (and also added an option to pass through incoming MIDI cc messages to targeted machines).