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adding track to machine

Posted: Tue Jan 17, 2012 9:49 pm
by bigyo
Is there a way to add a track to effect in machine view, without going to pattern editor?

Re: adding track to machine

Posted: Tue Jan 17, 2012 11:03 pm
by toothsoup
Not that I know of, but it's a fairly simple matter to click the machine, press enter, then hit ctrl+enter. Three buttons, not too bad?

Re: adding track to machine

Posted: Wed Jan 18, 2012 12:33 am
by mute
bigyo: while you're around.. what runtimes does Filter require? I had problems recently trying to get it to work on someone else's system (never had a problem with it myself).

also.. while on the sequence editor with the pattern selected press enter, Ctrl+, then shift enter to return. super quick once you get it down, no mouse needed.

Re: adding track to machine

Posted: Wed Jan 18, 2012 12:50 am
by UNZ
the additional step to create a pattern for effects in buzz always kind of annoyed me.

wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.

it shouldn't break anything ?


btw: if you are making a machine, there are calls to add tracks to the machine (on a button press or so). but i wonder what happens if the machine is an efx and doesn't have a pattern yet (i'll do this for mixio).

Re: adding track to machine

Posted: Wed Jan 18, 2012 2:29 am
by bigyo
UNZ:

Code: Select all

virtual void SetNumTracks(CMachine *pmac, int n);		// bonus trivia question: why is calling this SetNumberOfTracks not a good idea?
this callback?

mute: 2p Filter was compiled with Visual C++ 6.0, i think it does not require any runtimes...
I'm updating my machines with Visual C++ 2010, here is 2p Filter: http://bigyo.untergrund.net/buzz/bigyo_ ... er_v13.zip it is SSE2 optimized now.

Re: adding track to machine

Posted: Wed Jan 18, 2012 5:30 am
by mute
awesome!

Antonio: BTD and I had added a +/- track feature to the param window back when we were doin shit. I still got that code. I got all that parameterwindow code actually, I should post it and see if someone else wants to incorporate some of it.

Re: adding track to machine

Posted: Wed Jan 18, 2012 9:07 am
by UNZ
bigyo: no, what mute said. the +/- track feature from the managed side

mute:send codez :)

Re: adding track to machine

Posted: Thu Jan 19, 2012 4:03 am
by commadore65
UNZ wrote:the additional step to create a pattern for effects in buzz always kind of annoyed me.

wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
Do you mean making a new (visible) track aswell? If so the seq ed would get cluttered very quickly.

Re: adding track to machine

Posted: Thu Jan 19, 2012 4:19 am
by UNZ
commadore65 wrote:
UNZ wrote:the additional step to create a pattern for effects in buzz always kind of annoyed me.

wouldn't it be possible that efx also just have a default 0 pattern, then adding a new track to them would be a little faster too.
Do you mean making a new (visible) track aswell? If so the seq ed would get cluttered very quickly.

i dunno, i end up automating almost every efx anyway. but maybe the seq could have like two sections: gen and efx, where you can collapse efx section or something..

Re: adding track to machine

Posted: Thu Jan 19, 2012 5:51 pm
by strobotone
posted the same idea in another thread
so we still need that WPF VERTICAL SEQUENCER btw :)