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Scalewalker - keypress snap to beat/tick?

Posted: Sun May 03, 2015 10:24 pm
by AndersBrontosaurus
I realize that there is a lot that I will never learn about this great machine. :-)

When playing around with it I find it not very easy to keep my timing. Is there a way to set the delay to make my keypresses snap to the next beat, tick etc?

/Anders

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon May 04, 2015 4:17 am
by snowglobe
AndersBrontosaurus wrote:I realize that there is a lot that I will never learn about this great machine. :-)
When playing around with it I find it not very easy to keep my timing. Is there a way to set the delay to make my keypresses snap to the next beat, tick etc?
/Anders
Interesting question. Currently there aren't any input quantization options. A snap-to-tick option might be possible without too much trouble; let me think on it a bit.

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon May 04, 2015 2:36 pm
by magmavander
snowglobe wrote:Interesting question. Currently there aren't any input quantization options. A snap-to-tick option might be possible without too much trouble; let me think on it a bit.
Yes please :dance:

Re: Scalewalker - keypress snap to beat/tick?

Posted: Wed May 06, 2015 6:33 pm
by AndersBrontosaurus
Pac's Patternist snaps to next beat. Or every 16th tick maybe. Anyway, it's open source and might offer some inspiration.

Re: Scalewalker - keypress snap to beat/tick?

Posted: Sun Jun 28, 2015 10:19 pm
by AndersBrontosaurus
Just bumping this out of curiousity.

/Anders

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon Jun 29, 2015 12:07 am
by snowglobe
AndersBrontosaurus wrote:Just bumping this out of curiousity.
Added "Snap MIDI In to Tick" checkbox. Experimental - let me know if it helps / causes problems.

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon Jun 29, 2015 10:17 pm
by AndersBrontosaurus
Yohoo! Awesome!

Muuust try!

Re: Scalewalker - keypress snap to beat/tick?

Posted: Fri Jul 03, 2015 7:53 am
by AndersBrontosaurus
snowglobe, it works fine! Great work. Much easier now to play with right timing. I need some more practice though.
Next request would be to be able to choose between snap to tick/snap to beat. :-)

Re: Scalewalker - keypress snap to beat/tick?

Posted: Sun Sep 06, 2015 9:06 pm
by AndersBrontosaurus
AndersBrontosaurus wrote:snowglobe, it works fine! Great work. Much easier now to play with right timing. I need some more practice though.
Next request would be to be able to choose between snap to tick/snap to beat. :-)
Bump...

Re: Scalewalker - keypress snap to beat/tick?

Posted: Sun Sep 13, 2015 5:43 am
by snowglobe
AndersBrontosaurus wrote:
AndersBrontosaurus wrote:snowglobe, it works fine! Great work. Much easier now to play with right timing. I need some more practice though.
Next request would be to be able to choose between snap to tick/snap to beat. :-)
Bump...
Not simply saying 'ok' here because: there is no such thing as a 'beat' unless a song is playing. Ticks are always happening, so 'snap to tick' works always. If a song is _not_ playing, but snap to beat is selected, i guess i can have the behavior be the same as 'snap to tick', or give the user an option to choose between snap to tick and 'no effect' ...

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon Sep 14, 2015 9:58 pm
by AndersBrontosaurus
Ah! Then I suppose setting to every 4th or every 2nd tick or every odd tick wouldn't help either because we can't know where in the beat we end up.
Guess I just have to up my timing. :-)

Re: Scalewalker - keypress snap to beat/tick?

Posted: Tue Dec 15, 2015 11:49 pm
by AndersBrontosaurus
snowglobe wrote: Not simply saying 'ok' here because: there is no such thing as a 'beat' unless a song is playing. Ticks are always happening, so 'snap to tick' works always. If a song is _not_ playing, but snap to beat is selected, i guess i can have the behavior be the same as 'snap to tick', or give the user an option to choose between snap to tick and 'no effect' ...
Bumping this idea of yours above and adding a question/suggestion. Would it help to add a 4th alternative in triggerparameter in the patterneditor? 04=trigger if button is being pressed. (or has been pressed down after last trigger)

Re: Scalewalker - keypress snap to beat/tick?

Posted: Fri Dec 18, 2015 12:52 am
by snowglobe
AndersBrontosaurus wrote:
snowglobe wrote: Not simply saying 'ok' here because: there is no such thing as a 'beat' unless a song is playing. Ticks are always happening, so 'snap to tick' works always. If a song is _not_ playing, but snap to beat is selected, i guess i can have the behavior be the same as 'snap to tick', or give the user an option to choose between snap to tick and 'no effect' ...
Bumping this idea of yours above and adding a question/suggestion. Would it help to add a 4th alternative in triggerparameter in the patterneditor? 04=trigger if button is being pressed. (or has been pressed down after last trigger)
hmm. If I understand your idea properly, it seems like this would have to interfere with normal MIDI functioning. Or maybe you mean something by 'button' that is like a special QWERTY key dedicated to a sort of gating function?

Anyway, I'm between terms now, so I'll see if I can't cook up a snap-to-beat option for you to try out soon.

Re: Scalewalker - keypress snap to beat/tick?

Posted: Sat Dec 19, 2015 12:16 am
by snowglobe
snowglobe wrote: Anyway, I'm between terms now, so I'll see if I can't cook up a snap-to-beat option for you to try out soon.
Merry Xmas - try it out and let me know.
viewtopic.php?f=3&t=1868&p=10641#p10641

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon Dec 21, 2015 12:09 am
by AndersBrontosaurus
snowglobe wrote: hmm. If I understand your idea properly, it seems like this would have to interfere with normal MIDI functioning. Or maybe you mean something by 'button' that is like a special QWERTY key dedicated to a sort of gating function?
No, I just meant any keypress (any note). If I understand the gatingidea it seems to complicted.
snowglobe wrote: Merry Xmas - try it out and let me know.
viewtopic.php?f=3&t=1868&p=10641#p10641
Wooh!
Must try! :dance:

Re: Scalewalker - keypress snap to beat/tick?

Posted: Mon Dec 28, 2015 11:51 pm
by AndersBrontosaurus
Late reflections. Christmas and illness occurred simultaneously.

First of all, all apologies for pestering you with my snap-to-beat requests. I have complained about how difficult it is to play scalewalker live without getting it sound offset and that snap-to-tick didn't work out as I had hoped. Problem: I only used one bmxtrack to experiment with scalewalker and now I realized that the reason is that the drums are off or sounds offset in some way ( I suck at Mtrk too...). Started a new track and suddenly playing scalewalker works fine. :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:

About the snap-to-beat and snaptotick I still haven't learnt to play it properly. I often get it one or two tick off no matter if I set beat to 8 or 16....I'll have to figure that out. But since it works fine to just play along without snapping I'm happy anyway.

About the refreshed look of the GUI I like it all except for one little thing. It is now again more difficult to select a row. How about resizing the rules a little?

Re: Scalewalker - keypress snap to beat/tick?

Posted: Tue Dec 29, 2015 12:28 am
by snowglobe
AndersBrontosaurus wrote:About the snap-to-beat and snaptotick I still haven't learnt to play it properly. I often get it one or two tick off no matter if I set beat to 8 or 16....I'll have to figure that out.
Hmm, if you have the bar set to something like 8 or 16 you shouldn't really be able to be off by a tick or two (should be off by 8 or 16 ticks). You're testing snap-to-bar with the song playing, yes? (otherwise, snap-to-bar will have exactly the same behavior as snap-to-tick)
About the refreshed look of the GUI I like it all except for one little thing. It is now again more difficult to select a row. How about resizing the rules a little?
I don't think I changed anything that would have affected that. Anyway, it is still a bit fiddly, so I'll have a look at adding a little more padding to the rows.